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Reader Comments (45)

Posted: Mar 1st 2011 10:18AM (Unverified) said

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Good luck to everyone who joins today. I will be playing the wait-and-watch game with this one, but will be hoping for a good launch (and going by the head-start, that should be the case) and a lively community in the long run. Blizzard needs a solid competitor that has an MMO in the same genre.

Posted: Mar 1st 2011 11:09AM Integral said

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@(Unverified)

Yeah, so far Rift is very solid. But I got very ADD with the different soul combinations and my highest is only 18 *facepalm* so I can't comment on anything close to end game content lol.
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Posted: Mar 1st 2011 11:41AM (Unverified) said

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One thing I'd like to know though: the beta client was universal and you could choose between US and EU in the config. Is it the same for retail or are they separate like WoW?
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Posted: Mar 1st 2011 11:59AM aurickle said

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@Integral
Remember: You do not need to re-roll to experience different soul combinations. Starting at level 13 you can take quests from your faction's capital that give you access to the other souls in your calling. Once you've completed the quest you can then slot that soul through a respec or by purchasing a new role. (Both are through your class trainers and you can have up to four roles.)

So you can experiment with the different soul combos to find what you enjoy most without having to lose any progress in your character. The only time you should ever need to actually re-roll is if you want to try a different calling altogether.

In fact, you really SHOULD get the different souls for your calling and put together at least a couple roles. That way you can, for example have one spec that you use for solo and another that you use for groups. This will make you much more flexible, which in turn means less down time putting groups together. For example, my mage can run dungeons as either dps or as the healer. My friend's rogue can run as dps or as the tank. It allows us to fit into nearly any group.
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Posted: Mar 1st 2011 2:38PM wfseg said

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@aurickle

Same, just going to wait and see how this one turns out.
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Posted: Mar 1st 2011 10:32AM Fabius Bile said

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have fun in World of Riftcraft everybody

Posted: Mar 1st 2011 11:10AM Integral said

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@Fabius Bile

Guys.... you're feeding the troll.
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Posted: Mar 1st 2011 12:39PM KvanCetre said

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@Fabius Bile
I meant not to misrepresent you, I figured based on your long, long diatribes on age of conan, where you go to detail about the game, that you must have some pretty extensive knowledge of it. You seem pretty knowledgable about the servers, insulting those who suggest differently.

While you dont come out and say you play it, your posts from September seem to catagorize you as someone who has played the game significantly. I'm just calling it like I see it. Again, maybe you just really study and follow the game and don't play it... ("PvP servers have NOT been more populated than PvE ones since 1 year ago... and even before, they have always been the first ones in dire need of merging" -Fabius Bile)
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Posted: Mar 1st 2011 10:40AM Meurik said

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I believe RIFT will be a worthy competitor to the likes of WoW. Blizzard have dominated the Fantasy MMO throne for far too long. It's time for someone to take them down a peg or two.

And yes, i've played every single proclaimed "WoW-killer" MMOs over the years, and each and every one of them have failed... until now. Played through most of the beta events of RIFT, and I have to say it's an extremely solid product. It has enough similarities to similar games in the genre to be recognizeable, while simultaneously bringing in some new items to the table.

Due to financial difficulties, I will not be joining the RIFT crowd at launch, but I will most certainly keep an eye on future developments. Good luck to all you RIFTers.

Posted: Mar 1st 2011 3:40PM shockologist said

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@Puremallace

That 12 million figure is very deceptive (at least 3 mill are gold sellers/power levelers and I read some where that banned accounts are included in that figure.) A million sub launch with 100k/month would be nice
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Posted: Mar 1st 2011 7:33PM mmogaddict said

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@shockologist You're not honestly trying to say that 25% of WOW's customers (your 3 mill out of 12) are gold farmers/powerlevel service account s are you?

That's clearly stupid.

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Posted: Mar 1st 2011 10:45AM drakon said

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@KvanCetre

I don't mind the WAR/WoW comparisons. It shows that a game can be a mix-n-match of all the same (but good) parts but still better than its influences.

I am having a TON of fun in Rift. Let the haters hate, they are jealous we have found something we find really really fun.

Posted: Mar 1st 2011 10:47AM Pingles said

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I hope the server additions give everyone a good launch.

I'm an older player and several of the older-gamer groups I belong to have large groups of folks joining in today.

Been a while since I've seen such a large migration. This game has a good reputation already.

Posted: Mar 1st 2011 10:48AM Caskio said

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I wasn't going to buy this game after playing in a few fo the betas, but I decided to and started yesterday.

At first I wasn't too thrilled, but then I created a cahracter with marksman and have been hooked. I'll give the game a go for awhile until TOR or TERA comes along.

Posted: Mar 1st 2011 12:09PM aurickle said

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@Caskio
I think you'll discover that the farther in you get, the more interesting the game becomes. Levels 1-10 were decidedly, "been there, done that". After 10 you start really seeing what the planar invasions are about. Then in your late teens you get to do your first dungeon (and both factions have really neat ones that are radically different from WoW!). At 20 you move on to the next zone and at least on the Defiant side this is a much more interesting environment than Freemarch was.

It's also around this time that you really start appreciating having a second role. You'll probably also be watching like a hawk for collectibles. You'll have a few achievements and titles under your belt. Crafting will feel very familiar to WoW or LotRO players, but you'll also see the unique twists that add more depth to the system. You'll probably also be helping your guild level with the guild quest system and your guild will be discovering how much they can tailor the perks they earn to their own particular interests.

I'll be the first to admit that my first couple characters during beta ran out of steam before they even reached level 14. I'm just really glad that I didn't give up on the game!
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Posted: Mar 1st 2011 12:23PM Caskio said

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@aurickle
Yea...I only played WoW for 7 days so I don't get many of the references to WoW. :)
The only problem I ran into is that when I created a Defiant toon there was almost no one in the newbie/tutorial zone. I ended up deleting the toon and making a Gaurdian instead. I may go back and make a Defiant, but it may awhile.
But I am having fun and that's what matters to me. none of my friends are playing either due to lack of interest on the game or lack of funds. Glad I went to college and got a good job. :)
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Posted: Mar 1st 2011 4:01PM SocksForYou said

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@aurickle That's probably the best explanation I've read of how Rift sinks its hooks in you. Very accurate imo
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Posted: Mar 1st 2011 10:52AM Suhaira said

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Smooth servers once you get on.. be prepared for some epic zone invasions. Alot. :)
And turtles everywhere!

Posted: Mar 1st 2011 11:00AM kjhasdfjkhk said

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I'm so glad I got to level up a bit, at least out of Silverwood, before the second launch. I am not looking forward to the ridiculous amounts of people crowding rifts and killing everything before you can get a single ability off (again...). Glad they are adding more servers and it's good to see that the game is doing well, but on the other hand, too many people can make things annoying.

This game has really grown on me since the first beta. I think I only played about 12 levels in the first beta, then quit and said I would probably never get the game because it felt so "linear" and felt like a boring quest grinder. But once you get out into the world, you can essentially "explore" your way through the game. Collecting artifacts, closing Rifts, doing daily quests (which I find more enjoyable than normal quests, especially the ones in Quicksilver College), exploring caves, doing dungeons and achievement hunting and PvP, you can pretty much bypass all the boring quests. I am in no hurry to level up, I think I'm one of the few people who actually enjoy the leveling up aspect of the game rather than being one of those people who try to get to level cap as fast as humanly possible for no reason.

Posted: Mar 1st 2011 11:17AM Krystalle Voecks said

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Hey everyone --

I'm going to take a moment to remind folks that personal attacks are against our code of conduct and will not be tolerated. If you want to have a reasonable discussion on the merits and flaws of the game, great. If you want to flame out on each other, please take it elsewhere.

For those not familiar, the Massively Code of Conduct is here:

http://massively.joystiq.com/codeofconduct/

Thanks!

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