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Reader Comments (54)

Posted: Feb 28th 2011 5:08PM semajin said

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I've enjoyed my time in RIFT thus far, but the word "Revolution" doesn't belong in its description. Unless you mean something like, "When the MMO wheel made one FULL revolution, it ended up back where it began... enter RIFT"

Posted: Feb 28th 2011 5:26PM Tazmanyak said

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@semajin I like your wheel revolution image :)
Will use it, for sure ;)
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Posted: Feb 28th 2011 5:52PM pid said

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@semajin Actually, this is the correct definition of "revolution". It has a latin etymology and is used figuratively for describing a new order gaining power. The idea is that it all happens again, and again... but in the end, nothing changes. So it is the exact opposite of the modern acceptance, in which *ONE* single revolution changes everything.

http://en.wikipedia.org/wiki/Revolution
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Posted: Feb 28th 2011 6:06PM Brianna Royce said

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@pid Meet the new boss!? Hehe.
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Posted: Feb 28th 2011 6:53PM Wild Colors said

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@semajin

Well, I agree that the features aren't all that revolutionary (though some are at least a relief from old problems).

The revolutionary thing Trion seems poised to accomplish is to be a non-Blizzard company that successfully launches a mainstream AAA MMO. We'll have to wait a few months to see if they pull a Warhammer, but things are looking fairly promising.
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Posted: Feb 28th 2011 11:06PM semajin said

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@Wild Colors Certainly, aside from the queue issue, this has been a very smooth launch for a fairly entertaining MMO. Which begs the question, in a world where we've become so used to being spoon-fed buggy, lackuluster MMOs, are we making too much over something that should be the STANDARD? Certainly I think developers could be doing a lot more as far as risk taking with new features, and instead seem content to carve out a niche of mediocrity. In the end, are we dooming ourselves to more of the same for raising a great hooplah of praise because RIFT presented its safe product well polished?

Boobs.
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Posted: Feb 28th 2011 5:16PM Arkanaloth said

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lots of good press on Rift, if they can sustain their numbers beyond the first few weeks or the first month then I think that will be a solid sign.

Posted: Feb 28th 2011 5:21PM Transientmind said

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Yeah. The game's great so far, and a lot of what he says has some truth to it. About things being polished, smooth, swift response to issues, etc... They're doing this right, that's for sure. They're not apologising for what it's not... But I wouldn't go so far as revolution.

It's definitely a case of doing what's already been done, but doing it very, very well from day one.

...Actually. I take that back. In the world of MMOs, that is a bloody revolution.

Posted: Feb 28th 2011 5:27PM EazySCT said

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I actually look forward to playing this game after work every day. I haven't been able to say that about an MMO for about 3 years now.

Posted: Feb 28th 2011 5:30PM Gand Alchemist said

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for some reason... I'm just not attracted to this game at all... it reminds me of Dragon Age in that way... it seems to have all the right ingredients but... it's just ... lacking in innovation or imagination

Posted: Feb 28th 2011 5:35PM Tweakalvos said

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@Gand Alchemist
What it may seem to lack in innovation . it sure makes up for it by making the world feel alive with the rifts themselves. And putting you in the situations you normally wouldn't want to be in if all you do is quest. It makes it feel like there is always something new around the corner.
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Posted: Feb 28th 2011 5:35PM Apakal said

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@Gand Alchemist
You're not alone my friend. I played the betas. Nothing about them made me want to play the game for an extended period of time.

To each their own. I'm glad people who are playing it like it and are having a good time. We need some healthy competition in the MMO genre. I just wish the competition wasn't over the same tired format.

Now let's give it a rest, Massively. We get it.
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Posted: Feb 28th 2011 6:08PM Saker said

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@Apakal

I felt exactly the same "I played the betas. Nothing about them made me want to play the game for an extended period of time."
It's nice and all that, but "revolutionary" no. And yes more real competition is necessary, I likewise wish it was something truly revolutionary.
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Posted: Feb 28th 2011 5:33PM Ohhlaawd said

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At the risk of being downvoted into oblivion, 3 or 4 days into the headstart the game is feeling very much like Warhammer to me.

The graphics engine, the general "feel" of character control and mob interaction, the types of Warfronts... at my admittedly low level it feels like Warhammer with more interesting talent trees. I was hoping the game would carry me through to GW2, but I find myself without the motivation to log on.

Posted: Feb 28th 2011 5:36PM cowboyhugbees said

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I applaud the devs of this game for making a working product delivered on day one. That's sadly rare nowadays, and unfortunately should be applauded. The same goes for their attention to detail.

That being said, I'd hold off on the hearty pat-on-the-back this dev is giving himself. Of course, if you play it safe, your chances for failure are a bit lower. That's not the definition of "revolution", that's the definition of risk aversion. It doesn't do much to move the industry forward, and that should be recognized by the company (and the gaming community in general) before crowning yourself the King of Gaming.

Time will tell if aversion to innovation will keep their company healthy in the long run. I'm not so confident it will.

Posted: Feb 28th 2011 5:38PM (Unverified) said

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I thought about getting RIFT before launch, but it didn't take much for the excitement of the game to die out. I heard a lot about it, but once I started digging into it, I saw too many similarities to WoW. If I'm thinking of the right game, I even thought the Dwarf model was a direct lift of the Dwarf from WoW. Right to the polygon.

I really want a fantasy game that crosses with EVE. Maybe not to that extreme, but closer to that than just another single player RPG that happens to take place alongside tons of other people playing single player RPGs. I was really bummed out to see it was just more WoW interface with the same general classes and grouping and yadda yadda yadda.

That said, it looks like a polished version of what has come before, as Transientmind said. But I was tired of what came before almost a decade ago and that's why no MMO keeps my attention for more than a couple of weeks.

Posted: Feb 28th 2011 5:39PM (Unverified) said

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By the way, why do my postings say "unverified"? When writing a message, it says "You're comment as ..." with the right name. Then when I actually click "submit" it posts as "unverified" and the "You're comment as . . ." now says "anonymous". WTF?
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Posted: Feb 28th 2011 6:08PM Halfcentaur said

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@(Unverified) The dwarf models look absolutely nothing alike. You're insane man. Outside the obvious, Wow is a stout blocky muscled dwarf, Rift is a round egg shaped little man.

I happen to like Wow's simplified dwarf more, but Rift's has some great charm to it before the stiff unatural robotic walking animation ruined it for me. Moving around should be fun and it should look fun. Too many MMOs don't get this. I am addicted to RIFT right now funny enough because of how much fun the human warrior looks holding his two handed sword, and the way he hefts it about from arm to arm. I just wish you could see him sheath and unsheathe it.
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Posted: Feb 28th 2011 6:22PM (Unverified) said

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@Halfcentaur

This isn't the image that convinced me, but it's similar. The character model is very blocky and uses the same tired Warhammer/WoW Dwarf beard models ( http://www.riftgame.com/img/game/races/dwarves/ss-litebox-3.jpg ). I was just hoping for something a little more. I'll grant you, they're not as bad as the WoW dwarves, but they really do seem to share the same 3D model.

The other thing that turned me off was seeing a whole bunch of people in some instance fighting a giant monster thing and it was just more of that button-spamming "spell-effect" stuff where goofy animations randomly flash across the screens. I don't know what else should be done in 2011, but that really feels antiquated, to me. Kind of like health packs in an FPS.

I also don't know about the whole "it's the most social game out there! We use twitter!" thing. I'm obviously biased, but I can't imagine a more social game than EVE. I think there has to be a lot more to the social aspect of a game than "LFG" and then "group go loot/kill".

I won't front as if I know a ton about RIFT, though. I'm admittedly a little ignorant. I only did enough review of it to turn me off of it (and I still might buy a copy or two for myself and my little brother, just because there's nothing else interesting out there right now, either).
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Posted: Mar 1st 2011 7:31AM packer998 said

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@(Unverified)

"I think there has to be a lot more to the social aspect of a game than "LFG" and then "group go loot/kill"."

I think the social aspect that the CEO should of referred to was the Public group system and the ease of grouping in Rift. In my experience playing Rift, you really don't have to spam LFG. When questing in the zones or doing Rifts it is just as easy as going to the quest or the rift and hitting the join public group button, or waiting and auto-joining. Also the Public group merge system works out surprisingly good. It is a really well worked out system.

That being said I really only take what a CEO says with a grain of salt, and look at what the producers and developers of the game say, because they will shine light on the real highlights of the game.
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