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Reader Comments (102)

Posted: Mar 1st 2011 2:37AM GaaaaaH said

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@ChromeBallz At the numbver that they had before this expansion, they would have needed it anyway, regardless of the game's popularity.

I hope that they have a good strategy for identifying when and how the mergers will occur.
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Posted: Mar 1st 2011 9:18AM Rialle said

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@ChromeBallz

Except for, you know, World of Warcraft.
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Posted: Mar 1st 2011 9:27AM ChromeBallz said

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@Rialle And World of Warcraft is also the ONLY exception to this rule that has ever occured. Every single other MMO which hastily added servers just before launch has had to merge/remove them ~6 months later because of dwindling numbers. There's always going to be an exception to the rule, so i don't know why WoW would matter as anything else than that.

@GaaaaaH It's a matter of overestimation. I think most developers/publishers are stuck in the dogma of *having* to push their server hardware to the limit before any limits are put in place (login queues, character creation block) and then having to scramble for more hardware. The software and hardware should be independent from one another, so one could temporarily raise concurrent online limits when need be rather than having to add more hardware. I guess being frugal with the hardware budget is a big reason for why this wouldn't work for most, though.
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Posted: Mar 1st 2011 10:14AM Utakata said

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@idiots

Trion had a modest 7 servers to start at headstart launch. But obviously, the ridiculously expanding que times and the QQ's that followed forced them to quadrupal their servers. Not wanting the same hassle for launch, they decided to add even more...

...but now the QQ is they have added too much. And is going the way of way of Warhammer, white shades and all. QQ!

So which is it folks? What do you armchair developers suggest the best solution of this dilemma Trion faces server wise when releasing a game that's doing better than expected with it's box sales without driving it's customers away?
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Posted: Mar 1st 2011 12:51PM Vestas said

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@Utakata

7 Servers? Rift headstart started with nearly 33 over 20 of which were NA servers, they opened 13 more during the first 2 days of headstart. They did NOT start with 7.
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Posted: Mar 1st 2011 3:00PM Utakata said

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@Vestas

http://massively.joystiq.com/2011/02/22/trion-worlds-posts-rifts-official-server-list/

29 actually, 17 for the US. So we're both wrong. Though I should of checked my numbers before posting that. My apologies.

Either way, my point stands. They started with a modest number but had to expand dramatically due to popularity.

http://massively.joystiq.com/2011/02/25/rifts-headstart-is-standing-room-only/
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Posted: Mar 1st 2011 12:01AM (Unverified) said

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Gonna be some secondhand server hardware selling cheap in a couple of months.

Posted: Mar 1st 2011 12:06AM notinterested said

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They are WAY too overconfident.

Posted: Mar 1st 2011 12:11AM Bezza said

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And not a single one lablled as Oceanic. Seriously poor form Trion.

The trouble with living in a marginal region when you like to play MMO’s, for some of us there are a couple of issues, wether it’s the ping to servers located in far off places, the update schedule that studios use that minimises play interruption to the main player group but somehow always seems to occur in your prime time, or always being excluded from those exciting competitions that game studios sometimes run, just because we don’t live in the US or EU.

Hosting servers locally well most of us with any inkling of the logistics of running game servers understand the reasons why 99.99999% of all MMO studios don’t run servers in regional locations such as the Oceanic region. Most of us appreciate this and know that without a very large subscription base in these regions it just isn’t going to happen.

Poor ping to overseas servers, well unless you are a PvP player who plays against overseas players located close to the server it’s not a massive issue. I feel for those who are though and I am sure we can all appreciate why they seek out other local players to compete against.

Server down time during prime time Oceania. So annoying but again, it is understandable. Of course if regions had their own servers this might be different but again since that’s unlikely then the issue is a moot point.

Competitions that exclude everyone not in the US or EU. Frankly, that’s just lazy marketing and promotions. If a studio can organise prizes from the US and EU it could do the same for any region really. They just have to want to do it. Even the price gouging that goes on where regional prices are set 10 to 30% higher than in the US/EU when our dollar is higher than the US dollar doesn’t stop us from playing. We are a devoted loyal bunch really, we put up with things that most of our brothers overseas would not.

As a MMO player from Oceania (Australia to be precise) I have over the years come to except that these things probably wont change any time soon and I have come to terms with them. However, there is one issue that I feel is overlooked by developers and studio producers each and every time a new MMO is launched. For some reason, the tech people who decide how servers will be implemented and presented to the nascent community always divide the known world into two groups and do not give a second thought to the regional communities that wish to partake in the new title they are launching.

Why is this? We pay for the game the same as US or EU subscribers, if we like it we will part with our cash and subscribe like everyone else. Most of us speak the same language, we watch the same shows on TV, we eat similar foods and for many of us our brave men and women fight beside yours in far of places. Are we so different to you? I think not. Why then is it that at launch our players are required to plead, lobby, dance and cajole until we are permitted to have a server/s labelled with the suffix, “(Oceanic)”. I have yet to see a single MMO launch where the studio has had the forethought to set aside a shard or two for our community.

We don’t ask for a dedicated server, we already know the score on that. We don’t ask for an exclusive server. Far from it, we enjoy mixing with late night US players who likewise enjoy having us on to play with when most of their comrades are off asleep. Our community benefits from having a shard or two to call home and we get to ensure we are not spread across several, which only leads to fragmentation and unnecessary server transfers. Surely then it makes sense to simply label one of each type of server as “(Oceanic)” at launch and save us and you all the stress of having to hammer the forums with our requests? If we are to believe the information we are given we know you only want us to be happy playing your game. So please rather than continuing to marginalise us and treat us like second class global citizens, have a little care and be sure to allocate a few servers based in the US to Oceanic players. We love your games, our dollars are worth as much as yours (even more at times) please show us the courtesy of taking us into consideration in future.


Posted: Mar 1st 2011 12:20AM meanieme said

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@Bezza
Actually, you're dead wrong.
It's Telstra that's the issue, every time an MMO thinks about putting servers here they're confronted by Telstra's price gouging.
While we're used to it here and have to put up with it (until NBN) whether we're through Telstra or whether we're through one of their competitors who still have to buy their bandwidth from Telstra themselves - overseas businesses simply walk away from an obviously overpriced venture.

So don't blame the MMO's - blame Telstra.
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Posted: Mar 1st 2011 12:52AM mmogaddict said

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@Puremallace No you label servers as Oceanic so that it acts as a focus so that Oceanic players can play together on the same server rather than being spread to the seven winds and winding up leaving the game because when they log on NOBODY IS FRIKKEN PLAYING.

Oceanic Primetime STARTS around 1am PST. and Runs trhough to around 6-7am PST. Even idiots should be able to work out what that means.

Oceanic labelled servers are their so that Oceanic players aren't permanently stuck facing low population servers.


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Posted: Mar 1st 2011 12:55AM mmogaddict said

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@meanieme Both Warhammer and Pirates of the Burning Sea has locally hosted servers in Australia. In Pirates case it was with Telstra. It is very possible to do. The reason both these servers are now closed was more to do with the games in question than anything related to 'price gouging'.
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Posted: Mar 1st 2011 5:12AM Bezza said

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@meanieme pls read the post m8. I am not referring to dedicated servers.
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Posted: Mar 1st 2011 5:14AM Bezza said

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@mmogaddict

Precisely.
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Posted: Mar 1st 2011 6:37AM GaaaaaH said

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@Bezza

Blame Telstra and their old monopoly for making it unfeasible to have servers here
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Posted: Mar 1st 2011 1:43AM Tizmah said

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Wow. You guys do know that people were waiting in three hour ques before these servers were added right? Trion's customer service is top notch (even funny with the jokes they throw in-game as GMs when sending out messages).

What they've added is not a lot, because they are going to get a flood more players in tomorrow. First impressions are everything. And Trion doesn't want anyone's first impression to be sitting in a QUE.

I mean I just looked at the servers 12:38AM Central time. 21 servers are red on high. 9 medium, 1 low. This is night before release..So..What else were they supposed to do? Make people wait? Yeah right.

Posted: Mar 1st 2011 1:44AM Tizmah said

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@Tizmah And I can't count at this time either, but it's the same point :P
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Posted: Mar 1st 2011 1:58AM (Unverified) said

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Guys, is this game good? Shall I buy it tonight? I think I wanna play.

Posted: Mar 1st 2011 2:34AM ImperialPanda said

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@(Unverified)

If you were a real MMO fan you wouldn't have missed the open beta. :P

It's a fairly standard fantasy MMO. Probably scores in 80s (which, you know, makes it pretty good compared to stuff in the last 2-3 years). Probably worth $50 at least if you're into fantasy MMOs in general.
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Posted: Mar 1st 2011 2:34AM Miffy said

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As soon as the 30 days are up watch them servers become ghost towns like everyother MMO that made the same mistake.

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