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Reader Comments (30)

Posted: Feb 27th 2011 8:14PM JoolaPrime said

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Its been a good weekend to be a Rift player. Very happy with the first few days

Posted: Feb 28th 2011 8:29AM Rialle said

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@Puremallace

Queues can be annoying, but there is no need to rage since I kind of expected them. It means that people want to play the game, at the very least.
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Posted: Feb 28th 2011 2:57PM Crestfallen said

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@Puremallace

I'm not complaining. I've been in 4-5 hour queues and I've had times with no queues.

I refuse to complain about it because the community I've chosen is worth the wait. Things will get better and when they do, that awesome community that I've known since beta 1 will still be around.
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Posted: Feb 27th 2011 8:22PM aurickle said

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Friends and I have been putting time into Rift and having a blast. We did the first Defiant dungeon today (Iron Tomb) and I have to say it's the most fun I've had in a dungeon in a VERY long time. The environment was visually interesting (some very impressive stuff at times). On top of that, we ran it with a rogue tank (Riftstalker) and mage healer (Chloromancer), which totally threw everyone for a loop -- not just that it was possible, but that it was effective!

Kudos to Trion for creating a title that breaks some of the long-standing "rules" of the genre.

Posted: Feb 27th 2011 8:32PM JoolaPrime said

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I know right. My guild is playing a queued server, we're going to stick it out. (in a months time we're expecting the queue times to diminish somewhat)

We've made peace with the waiting, its a pity not everyone can. And you're right, if you're raging about it, you should probably move server. Some have no wait at all.

Posted: Feb 27th 2011 8:34PM Nenene said

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I'm glad to hear things are going well with Rift so far.

For those who don't want to deal with Acti-Blizz it's a great MMO that feels familiar enough to be homey. I had fun with the rifts and invasions. Also the dev team seems responsive and not condescending.

I hope it does well.

Posted: Feb 27th 2011 11:34PM slash beast said

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Maybe the next big thing for other people, but it's certainly not for me. Not by a long shot.

Posted: Feb 27th 2011 11:39PM psycros said

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Blizzard has certainly done everything it can to help Rift by constantly dumbing down its own game and rendering all the pre-endgame content irrelevant. Soon only the raid/PvP addicts praying for the next shiny bauble will be left in Asseroth.

Posted: Feb 28th 2011 6:49AM Apakal said

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@psycros

What happens when Rift players realize they're doing the same thing?
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Posted: Feb 28th 2011 8:40AM Rialle said

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@psycros

In the defense of Blizzard, I had the same critiques of WoW during WOTLK, but it feels that Blizzard has honestly tried to backpedal on the "smash head against keyboard for purples" mentality in Cataclysm. If or not they've succeeded in that is up for debate, since we've since seen some limited difficulty nerfs to some of the heroic five man encounters. Hopefully Blizzard designs the revamped ZA and ZG to be an appropriate challenge for those now outgear current heroics.

That being said, I really am enjoying Rift better than Catclysm at the moment. We'll see if I retain this sentiment three months down the line.
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Posted: Feb 28th 2011 11:20AM Apakal said

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@Puremallace
Though I don't play WoW anymore, being a so-called Wrath baby (a seriously pathetic term), I always feel compelled to call people on their horribly ignorant perpetuation of this stereotype.

What was hard about Vanilla? CC? Omg, putting another button on my action bar is so hard. Oh look, it was already there anyways. Random elites? Wow, forming a group with the ten other people standing right next to you is so hard. Vanilla raiding? What, farming for a bunch of resistance gear is hard? Or was it finding ten decent people to carry the other 30 failures through the content? Oh wait, no one ever got carried in Vanilla, right?

Yeah...
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Posted: Feb 28th 2011 1:13PM Seldra said

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@Apakal

Exactly! As a classic raider too, the hardest part of raiding was actually gathering up enough people to actually DO the raids.
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Posted: Feb 28th 2011 3:47PM Celestian said

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@psycros I enjoy my RIFT but I'm curious how you think it's more complex than wow. Seeing as how WoW is losing people in droves because they are "dumbing it down"....

RIFT is not any more difficult to play than WoW.

I guess you like dumbed down games also.
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Posted: Feb 28th 2011 4:34PM KvanCetre said

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@Puremallace
Having played since Vanilla, I disagree. Burning crusade had hard heroics, but not because of strategy, just because of gear. Once the gear got better, we were able to aoe tank most of them. Vanilla 5 mans were, well, very limited by comparison. And they took forever....

Nostalgia is the greatest thing Vanilla had going for it.
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Posted: Feb 27th 2011 11:40PM drakon said

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Even with the queues I am having a blast.

I work 3 x 12's graveyard on Friday - Sunday nights so really haven't been able to play since Friday afternoon. There really isn't enough time between when I wake up and leave for work to sit in the queue. But I'm ok with it since I will be able to play when everyone else is at work. I might consider a transfer if given the option, but probably not since queues will most likely disappear in a few weeks to a month at most.

Posted: Feb 28th 2011 2:32AM Taawa said

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This is an excellent game for people bored with WoW. The rifts and invasions are a nice departure from ordinary questing. Mixing the two together has been working very well for me. I've also been enjoying the reading in the game. The quest text is good. There's informative text all over the place. I'm having an easy time to be immersed.

I'm playing Rift while maintaining (however tenuously) a subscription to WAR. Tomorrow's the big day where I try PvP in Rift. I'd like to leave WAR behind if the PvP in Rift is fun.

Posted: Feb 28th 2011 3:35AM (Unverified) said

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I would have thought that the fact that "the last few years have been rocky territory for many new AAA titles" would have taught you exactly why you should NOT take a flurry of early box sales as compelling evidence that a new MMO is "pulling it off."

Posted: Feb 28th 2011 4:57AM Addfwyn said

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@(Unverified) I had a decent experience with the game (though I ended up not buying it) But I do generally agree with this. On the other hand, at least it isn't a totally catastrophic launch.
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Posted: Feb 28th 2011 8:46AM Rialle said

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@(Unverified)

I agree. It is way to early to call Rift a "success." While the very smooth launch and enjoyable game so far are excellent signs, we won't know for at least three to six months if or not the game will have staying power. It entirely depends on Trion to keep players interested.

I feel that of all the AAA titles from recent years, Trion has the best shot at remaining a viable contender in the subscription MMO market. However, if or not they are able to retain people at their end game will be the "true test" for the game.
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Posted: Feb 28th 2011 5:17AM Graill440 said

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Now devils advocate time. Trion has gotten in the habit of deleting tickets (from the thousands of complaints on the forums) and stating basically sorry, if you really need this looked at resubmit. This isnt a good thing. 7 servers are the pit of Que death for several hours, the rest are fast login as some gamers have stated, still Trion has not done enough to punish the people causing the ques firmly enough.

Exp exploits are still there, the summoner exploit reported back in beta 3 wasnt fixed and thousands ripped to level 50 in two days, no word on Trion rolling these people back.

Once in the game runs like a champ, just dont expect Trion CS to help as they are more in the test and tune phase during this headstart in prep for the main bash March.

We that purchased headstart knew the risk and have found Trion taking advantage of the experience by pointing out their Eula "you may or may not be able to login" and "you may or may not be able to play" last page, thereabouts.

I simply shake my head at what will happen come opening day. (Grin)

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