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Reader Comments (24)

Posted: Feb 27th 2011 11:35AM Apakal said

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Ugh...

Posted: Feb 27th 2011 12:04PM MMOaddict said

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I'm having a blast in Rift. It's been a long time since a game grabbed me right off the bat, last one was Lord of the Rings for me. So while it's familiar, which is a good thing by the way, it's a ton of fun and has that "addictive" factor many games since LOTRO lack.

Posted: Feb 27th 2011 4:39PM (Unverified) said

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@MMOaddict

QFT man, I quit WoW about a month ago because of the RDF Corrupted community, lack of progression in Raiding since it took half a raid night to PUG any healer masochistic enough to keep healing in this expansion, and grinding out Archeology for the Troll Sword and coming away empty handed (that was the final straw for me personally).

After quitting WoW I played LotR Online and had a pleasant time, it didn't hook me through the nose like WoW did but it was pleasant enough to be a few steps higher then taking Methadone if say WoW were Heroin.

I started following Rift when I heard about the Head Start, started watching Videos and Warily on an impulse decided to give it a shot. Holy %$#t that was one of the better decisions I've made in awhile regarding gaming. This game Rift to me personally is a breath of fresh air laced with Stims or something. I have not had this much fun since I started raiding in the beginning of Wrath when I finally buckled down and decided to lvl cap a character.

My wife's glaring at me right now because I promised to clean the house logged into Rift and lost about 3 hours of time before I started noticing the sun going down.

Well off to doing something productive; take it from me man if you're a WoW quitter like my self then this game is more than worth the shot; the public quests (Rifts) alone make this game worth it.

In a world of 5 stars I give this game 6 stars.
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Posted: Feb 27th 2011 12:21PM (Unverified) said

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If this trend of funneling people through small zones and areas with instant respawn mobs(Cataclysm,Rift) is the way MMO developers are going there truly is no hope for the genre.

It completely removes any immersion and any use of strategy. You cannot pull, kill mobs to whittle down large groups because they just instantly respawn. So it's the zerg mentality or wait until someone else goes in and then ninja the objective on them because heaven forbid you group these days.
WoW has forever destroyed the MMO community, Rift head start is a perfect example of the mentality they instilled and tacitly encouraged.

Posted: Feb 27th 2011 12:52PM Rialle said

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@(Unverified)

Once you get past the starting zone things are less hectic and the rift events become harder. The first few hours of the game were a bit off kilter because so many people were in the starting zones that it triggered a fairly rapid influx of rifts and invasions. Once things smoothed out it became much more sane.

Mobs from rifts and invasions do not "instantly" respawn upon death. The only reason you might be under that impression is if the mobs in a rift were being killed so rapidly that the next wave is happening within seconds. This seems to become less common with higher level rifts.

Public grouping and the scoring system (while not perfect, I admit there is room for improvement as it seems to encourage using instant / fast skills regardless of effectiveness) also encourages active participation in the objectives for these events. I don't think it's even possible to "ninja" a rift or invasion objective.

I'm also not sure how Cataclysm factors into all of this, since there is absolutely nothing similar to the rifts and invasions in World of Warcraft at the moment. I should say that Cata's five man instances are more difficult than Wrath's were by a long shot, and many pulls require more than just mindless AoE spam.

Do I agree that WoW's success has made many developers less likely to try something completely new? To a degree, yes. If you don't like the way WoW plays, then you probably won't like RIFT. You probably won't like TOR either.

Have you tried playing Darkfall?
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Posted: Feb 27th 2011 1:11PM (Unverified) said

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@Rialle

My complaint wasn't about the "rifts" it was for just the regular quest mobs.
And I mentioned Cataclysm because it uses the very same model as Rift (or vice versa), funnel everyone through a small area with algorithms that (quite often wrongly) set the timer on respawns according to the population in a certain area.
I would be willing to bet this is a cheaper and faster method of development than 2 or 3 large zones that people go through.

I have not tried Darkfall.
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Posted: Feb 27th 2011 1:13PM (Unverified) said

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@Rialle
As for the immersion part, standing in one spot killing a mob repeatedly as it instantly respawn is quite frankly the lamest form of development there is.
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Posted: Feb 27th 2011 1:20PM (Unverified) said

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@Rialle
"last note, heh heh hate it when it hit submit too early."

I have subbed to Rift and I do enjoy the game, I'm just disappointed they used the Cataclysm model for the beginner areas instead of more and larger zones. That was what drew me into MMO's in the first place, the sense of vastness.
Developers seem to have forgotten that in their zeal to cater to the crowd that wants to hit max level as fast as possible. I guess they like having their forums overrun with these people complaining there's "nothing to do"
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Posted: Feb 27th 2011 1:49PM Rialle said

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@(Unverified)

It seems I misinterpreted you then.

I agree that the intro/tutorial zones aren't really anything to write home about. They're not bad, but they're a bit disjointed from the rest of the game. I think it would have been better if they would have just started you in Silverwood / Freemarch since these zones have a much better sense of openness.

I suggested Darkfall only because the game world does feel very vast. Of course, it comes in a package with the FFA PvP with free looting and a vastly different control scheme, which is not everyone's cup of tea.
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Posted: Feb 27th 2011 12:42PM Integral said

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Rift is cool. For being "generic" which I think in a lot of respects it is, the world does have a good sense of lore to it. It feels like it's ripped right out of the pages of Lord of the Rings in some spots. (which is just fine by me)

Posted: Feb 27th 2011 1:00PM Rialle said

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@Integral

RIFT is definitely generic, in a sense. However the unique thing about it is that the rifts and invasions make it very much feel like the world is in chaos and that if you fail to act, you will face the consequences. Meandering around means that towns and quest hubs could be overrun by the bad guys.

In many PvE-based MMOs, this sense is lost. Take Cataclysm for example. We see the damage Deathwing has done, and the quest givers constantly remind you that Azeroth is on the brink of destruction. You are TOLD that the world will end if you don't take action.

Yet, it doesn't really feel like it. With the exception of the ultra rare occurrence of Deathwing flying over and frying you (I have yet to experience it), there is no real sense of urgency. Deathwing did a bunch of damage and is now, for some reason, hiding in a cave waiting for a raid group to kill him for his purples. Any threat presented in quests is played out at the player's own pace which destroys an urgency in your quest to save the world.
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Posted: Feb 27th 2011 1:50PM Tweakalvos said

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I for one have always bashed these types of mmo's. Coming from an eve environment. But I have to say I have had more fun in they're world then wow and all the other fantasy mmos combined. You get the sense that your in hell. You could be questing and then a random rift opens on your fracking head.
They have done a good job so far. And only hope it gets better.

Posted: Feb 27th 2011 3:38PM Wensbane said

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This game is a blast. I got to level 20 without even noticing, which is rare. It's been the most immersive experience I've had in a long, long time.

I guess I could stop for a while and really scrutinize the game. Maybe I would end up dismissing it as just another WoW/WAR/EQ2/LoTRO/Insert random Fantasy MMORPG here clone, but right now, I don't even care.
I've been glued to my monitor for the past two days. I think that's reason enough to feel like Trion is on to something here.

Now, if you'll excuse me, I think Sanctum is being invaded again...

Posted: Feb 27th 2011 4:07PM (Unverified) said

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Anything with open development, while not massive Neverwinter Nights was an open game with multiple players that was very similar to an MMO.

Posted: Feb 27th 2011 5:02PM Bezza said

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I swore i wasn't going to get into Rift, but then my AoC guild seems to have gone on holiday (probably playing rift) leaving myself and my spouce feeling a little alone. So we bought the game yesterday and it was a smooth download and update process, before long we were picking a shard (why are they called shards and not servers? are they not the same thing?) and creating a character.

Like any MMO the initial zone in and working out the controls, buttons and quest system was a little confusing but thats normal after you get used to doing things one way. The games similarity to other MMO's made this process fairly smooth. Though gods knows how many times i pressed SHIFT and tried to 'sprint' but alas no sprint...grrr..

The world detail is average, similiar to other newish MMO's of this style, reminded me of Aion and Guild Wars. There is nothing about the graphics that challenged my PC which will run AoC maxed out so Rift's specs are comfortably low, a little dissapointing from the eye candy point of view, like wise the character creator lacks full opptions. This surprised me, i thought a game that touted itself as having such a flexible class system would see the very real need to have a open and highly custimizable character creator. Apparantly not so. However what opptions are available are nicley made, if not awe inspiring.

Note to developers, yes we want the advanced option, we want all those sliders and we want to be able to pick from dozens of individual options. No we don't want our toons to look all the same. How hard is this to understand? Hmm.

That aside, hubby and I were soon adventuring and quickly imersed in the world, having played other MMO's for a while it was a pleasant experiance to not know what was over the next hill and the joys of exploring the unknown soon filled us with awe and wonder. Quests are swiftly done handed in and new quests picked up, the process is streamlined nicley and it's easy to just keep playing when you know you need to take a break hehe, which is what happened.

Auto attack options seem lazy to me, but i have to admit, i clicked away happy enough most of the afternoon. My spouce was relieved not to have to 'concentrate' constantly on combo's and the next spell which is probably a hang over from AoC which we have been playing for a long time.

My first toon is only level 10 so i havent seen much yet, but the flexability of the class system is nice and if anything it is the one thing that really set the game apart. Rifts, yea they are confusing as all hell till you get a grasp on whats going on. Same with the random boss mobs that attack places, i found these distractions not unwelcome and was pleased to see how people rallied together to fight these threats. It reminded me of the Ritki invasions in CoX.

All in all i enjoyed my first day on Telara and look forward to returning, i dont know how long i will stay, but it is a nice diversion, at least till SWTOR arrives :)

Posted: Feb 27th 2011 5:48PM Averice said

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I'd say RIFT is definitely evolving, and I don't really understand how people can argue it isn't. The whole "public quest" concept is very much growing in new MMO's that come out. In RIFT there's more of it than ever before. The game doesn't force you to group up to get anywhere like old MMO's, which I would actually argue were even worse in offering only piecemeal content since only you and your 4-5 buddies would actually be working together. MMO's are definitely evolving, and sure it might not be on the player combat mechanics side, but it's kind of hard not to see how they are evolving on a social and player interaction side.

MMO's these days are more massively than ever before because they encourage you to work with lots of people, lots of different people, instead of forcing you to rely on only a few people that you just can't get anywhere without because only those people chose such and such class. It's blatant that RIFT is going in this direction, and the progression of such is blatant as well if you look from EQ and FF11 to WoW and such, and then now onto RIFT.

Posted: Feb 27th 2011 5:48PM Space Cobra said

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@Puremallace

It's funny that all this time complaining about complainers and you never look at your own evidence during different parts of the day.

You just shot yourself in the foot. As 5:00 EST, most of those US servers are RED; Half are Full, the other Half are High and last night, more of them read FULL. Only 4 servers are Medium.

If you ever logged out of the game and checked more consistently, you'd see this game has many people trying to get in, especially during Prime-Time playing hours!

Posted: Feb 27th 2011 5:50PM Space Cobra said

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@Space Cobra

And that is WITH the extra servers, which HAVE helped, but numbers are STILL impressively high with Half having Queues and Half close to having Queues. I know if I check back around 7pm, these numbers will be even higher, because they HAVE in the last 2 days.

Posted: Feb 27th 2011 5:58PM Space Cobra said

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On a different note:

Ever since the first patch after Friday, me and a few others haven't been able to get in to play consistently. There have been various problems, but mine (and others) of various Video cards (Nvdia and a few ATI) have had the game throttle/overload things. Some can play for 10 minutes or so and myself, I can only play a few seconds. I played perfectly in Beta and Thursday, but since Friday Night. No dice. Done everything. These are all types of video cards, from high end to low. It may have to do with Crossfire, but that's a guess; a few folks have taken off the extra card and this still didn't get their game to run.

So yeah, I am mildly frustrated while I keep up the running tabs of which servers are Full and what not (for test pusposes, I've rolled/tested on a Low-Medium server with same results).

At this rate, I don't expect any fix until after Launch. I realize it is not affecting most of you folks, because I see those servers in Red, but there are a few posting in the Trouble shooting section about this.

Posted: Feb 27th 2011 6:24PM Rialle said

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@Space Cobra

It definitely sucks that you are having issues. I hadn't heard of this issue, but I'd probably be pretty frustrated if I couldn't play after preordering. I hope Trion gets this fixed pretty soon.
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