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Reader Comments (104)

Posted: Feb 26th 2011 8:24AM Dblade said

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No innovation. They'll keep rehashing the same mechanics in slightly different forms and milk it for all its worth. Why should they innovate, look at all the drones playing rift right now.

Posted: Feb 26th 2011 9:10AM KvanCetre said

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@Dblade
Look at me, I'm having fun so I'm a drone!
I like something you don't, I'm a drone!

Get over youself dude.
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Posted: Feb 26th 2011 9:57AM Integral said

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@Dblade

I'm a drone too! =D Have you considered that we play Rift because we like Rift? It's very possible that I got into the beta, liked what I saw, and bought the game.
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Posted: Feb 26th 2011 10:10AM Apakal said

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@Dblade
Guild Wars 2 would like a word with you.
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Posted: Feb 26th 2011 4:03PM Dblade said

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@Apakal stealing Gears of Wars' revive down friend system and tacking it on to a basic GW1 skill system minus healing is going to be a lot less innovative than people think. And yes, rift players are drones, chasing after the next new thing regardless of innovation. Hell, for the past few months the main draw of it was that it worked and was polished. Not an innovation in sight, just a refinement of prior mechanics.

The genre is not going to advance this way.
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Posted: Feb 26th 2011 4:45PM Krelian said

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@Dblade

U mad bro ??

Confirming he mad.
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Posted: Feb 26th 2011 5:22PM Birk said

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@Krelian

As much as I disagree with dblade here... U mad bro is almost never a good choice when you're trying to emphasize your credibility.

-birk
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Posted: Feb 26th 2011 6:01PM KvanCetre said

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@Dblade
Why do we have to innovate to have fun?
Rift is fun.
Rift is not innovative.
So?
There are plenty of games that tried to be innovative and were not fun.
I can't imagine how sad it is to live a life so negative all the time.
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Posted: Feb 26th 2011 8:40PM 2DruNk2FraG said

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@Dblade

DBlade is not attacking you personally. He is just trying to make a point by calling Rift fans drones. But it is true that if people keep supporting WOW clones then they will still dominate the market.
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Posted: Feb 28th 2011 4:11AM (Unverified) said

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@2DruNk2FraG its definitely a monster that needs to die, if only because its sucked out the oxygen of the entire genre.
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Posted: Mar 4th 2011 5:15AM (Unverified) said

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@Dblade what this man said is spot-on, although the jab at RIFT players was uncalled for. We do not see innovation in mainstream MMO for the same reason we do not see innovation in reality TV or blockbuster movies: because the folks fronting the money generally want to stick to what is known to work.
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Posted: Feb 26th 2011 8:30AM MMOaddict said

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Innovation will come in small aspects of the game. Like phasing and dynamic events. I would love to see combinations of those as well as the storytelling aspect SWTOR is bringing to the table. Plus Tera's combat(hopefully its good).

Other ways are combining sandbox with themeparks, like the upcoming game from the east, Archeage(a personal favorite I'm keeping my eye on).

So just like TV, Cars, or any other consumer good, innovation will come but it probably won't be at the fundamental level of the game more on the surface and the "features" so to speak.

Posted: Feb 26th 2011 8:54AM Meagen said

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@MMOaddict Next time a friend shows off their new sportscar, I am totally saying "pffft, such a Ford-T clone".
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Posted: Feb 26th 2011 8:35AM xyna031 said

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Im still waiting for some not-brain-dead company to buy Age of Conan IP

Posted: Feb 26th 2011 12:30PM Utakata said

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@xyna031

I believe we're talking about MMO innovations, not game companies we despise.
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Posted: Feb 26th 2011 6:37PM xyna031 said

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@Utakata Yes i despise a little the company in question (just little? XD) But Age of Conan was and its still innovative atleast for me, just the combat system itself its still the best in the genre for me, not even DDO and Darkfall rewards so much with just the combat like Age of Conan did for me.
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Posted: Feb 26th 2011 8:38AM (Unverified) said

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How can you talk about WoW-clones and not mention Rift?

Posted: Feb 26th 2011 8:50AM Addfwyn said

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@(Unverified) Well, he didn't really list any wow clones, just mentioned them. Was talking about really different games (Rift does some have innovations, no offense to it, but at its heart it IS a wow clone)
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Posted: Feb 26th 2011 8:45AM MrsAngelD said

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I think Guild Wars 2 will bring a lot of new things to the table, from they dynamic events to making folks realize that not everything needs to revolve around a "Holy Trinity". I can't wait to see what else they have in store.

Posted: Feb 28th 2011 10:03AM Ocho said

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@MrsAngelD

Yup. GW2, I think, is definitely bringing down the innovation. Sure, it will still feature zones and kill 10 rats, but thats where the similarities should end. No quests. The game will not have quests, but dynamic chains you can participate in or not. No picking up quests to work on 3 or 4 days from now. If you don't work on the problem now, then it will pass you by. Then theres healing... no dedicated healing class. Every class can heal themselves and maybe drop a few buffs on others, but the buffs will be location based, not personal based. Also, combat will be more location based, too. Those that can take hits better will stand between the foe and the attackers and actually BLOCK attacks. Class combos will only work from location based.

So, getting rid of quests and getting rid of the holy trinity, changing healing into something everyone has to watch out for, and changing buffs and fighting to location specific. GW2 should rock the foundations of the MMO world, and I know I'll be there on day 1 to see and help it occur.
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