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Reader Comments (100)

Posted: Feb 25th 2011 3:19PM Ninevah said

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Yeah, I did. This problem happens only if you ordered the physical Collector's Edition. If you ordered the digital version of the Collector's Edition, then you got the full code within 48 hours of placing the pre-order. There are some posts on various forums about this. Apparently, it was discovered a few weeks ago and people have been complaining about it since then.
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Posted: Feb 25th 2011 2:59PM Elikal said

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Hilarious. I never would wait in a queue that is longer than 30 min. I don't buy games to wait hours in queues.

Posted: Feb 25th 2011 6:00PM ErikC said

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@Elikal In that case you could play on the many servers that have no queues, or very short queues. It's really only the really popular servers that are having multiple hour queues.
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Posted: Feb 25th 2011 11:35PM ThePenIsMightier said

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@Elikal

When your power goes out, do you whine "I don't buy games to live without electricity!" ? Shit happens.
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Posted: Feb 25th 2011 3:01PM Deadalon said

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Another MMO that desides to add servers based on hype... just to see them removed few months later. Do ppl really never learn ?

The game has many flaws that will surface when ppl get to higher levels... just like happened in WAR and AOC. Games that died in few months. RIft is exactly the same... And they are using the exact same tactic to make money - instead of building on solid and long term structured game.

Posted: Feb 25th 2011 3:53PM iowahawkeyedave said

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@Deadalon Yes adding servers because of 18 hour queues. You saying that's not an ok thing to do?
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Posted: Feb 25th 2011 3:08PM Joshinu said

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I didn't have any horror stories. At 10 AM promptly I fired up the game, selected a server and started building a character. I didn't have much time since I had to go to work but I messed around with some character creation but never actually made one cause I couldn't decide what race to play.

My friend that got the game said he saw some wait times but nothing terrible from what I recall. He said that they were throttling the server logins so people wouldn't be competing so much for the begining zone quests. I don't know if this was him guessing or if he read something on it from Trion themselves. Either way it makes sense and when I got home, I popped on no problem and finally decided on my race (Male Kelari Warrior) and logged in. Created a couple characters to reserve names for my alt and my wife's character but then got right to it.

When I really sat down and played I didn't see any issues at all. I didn't have horrid lag or DC issues and quests and the interface functioned as well as it had in open beta so no surprises there. I hadn't gotten out of the start zone and into rifting yet but that's the plan for the weekend. Really happy with the launch of RIFT and looking forward to more playtime. Now if only they had a mailbox as soon as you start out so I can get my two headed turtle mount and pets...

Posted: Feb 25th 2011 3:13PM Twisvel said

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The starting zones are instanced. (At least for Defiant), but once you got out of newbietwon, it was a battle of who can tap the mob first and get other people to kill it for them.

They probably had a lot more servers ready, just had some hardware on standby for worst case scenario for the first couple of servers. (If they crashed, could restart them with backends while they investigated the problem) They monitored it for a couple hours, then bounced the servers and brought some of the backups online, etc.

You have to give Trion credit, with the ridiculously long queue lines (reports of 4000+ I myself was only in a 300-400 line. lol, "only.") the login servers didn't catch fire and melt, and the shards themselves were LAG FREE once you got in, even during major rift events that crashed servers in beta and never crashed.

Not gonna lie, a little bit after I finally got in, they said they were going to bounce servers. As soon as I heard that... I figured there would be people that got in because people were logging off for the bounce. Hilarity.

Instead of opening 50 servers to start, they opened a relatively safe amount for the first hour or so. It was when everyone started coming home from class/work, that they just took too long to bring more up. I'm sure they got valuable load data while everyone was moaning on the forums about wanting refunds. Trion knows what they're doing.

Opening too many servers and having to merge them later = bad PR. Never a good sign for any MMO. Why do you think FFXIV hasn't announced mergers yet? Safer to deal with the whining and start off with a safe amount and gradually add more to accommodate than add a bazillion servers that will be empty by the time the "flavor of the month" changes.

Ridiculously smooth launch for the amount of people jamming the login server and queueing up. No disconnections (even in a 300+ queue), ZERO lag when I finally got in to play for a couple hours, everything worked correctly. Props to Trion. Credit where it is due.

Posted: Feb 25th 2011 5:30PM Twisvel said

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@Puremallace

Just because one person does it, doesn't mean the other 6+ people are going to do it. You can't share interactables.

Especially when you are fighting next to an interaction quest item or a resource node and someone just walks up and takes it.
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Posted: Feb 25th 2011 3:29PM mifuneseven said

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I logged on within 2 minutes after the shards came up and unfortunately the one I had planned on joining had a 3 hour Q. So I switched to another shard I heard one of the major guilds was going to... and it had a 10 hour Q. Fortunately there was one shard left that wasn't full and I got in it immediately. I made my toon and then logged out to head back to work (it was my lunchbreak). When I tried to log back in that evening there was a 45 minute Q that somehow continued to get longer and longer... about an hour later I finally got in. Despite that headache I had a great time. The shard was completely stable. I had no lag or performance issues even though I had the settings maxed out (granted my computer is a beast). The rifts were pretty amusing with all the firepower we had. Fighting for quest mobs was made easier by grouping up. I played to lvl 12 and then called it a night. Logged in today at lunch and there was no Q at all. All in all I would call it a success!

Posted: Feb 25th 2011 4:27PM Space Cobra said

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Well, I am hoping to join in on one of the Beta servers. I looked at the pops last night, tried a few queues, kept seeing wait times between 4-5+ hours at around 8pm my time in the US. (Prime-time playing).

So, I basically said "screw it" and did something else.

Hopefully the new servers will alleviate things, but they may not. People tend to stick to servers...

Posted: Feb 25th 2011 5:08PM cured said

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I had a remote desktop connection enabled to my home computer and when the servers came up at 10, I joined one right away and was hit with a queue. About a 5-7 minute wait. I decided to try one of the new servers that popped up around noon and was able to reserve names for myself and my friend. When I got home after work and logged in, I had about a 20 minute wait but that was it for the night in terms of inconvenience.

I disconnected once but didn't have to wait to get back in and the playtime I had was a lot of fun. There were tons of people running around doing the lowbie quests but that will start to dissipate as players level up and move out. I'm REALLY surprised by how well this launch went, otherwise. No nightmares trying to log in, no server crashes, no lag, no broken quests or bugs. I had a really good time yesterday along with all the other people starting their Rift careers.

It was a lot of fun and I'm glad the weekend has arrived so I can kick back and enjoy some good Rift sessions.

Posted: Feb 25th 2011 6:19PM Valentina said

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There are definitely queues on the first set of servers, and I think it surprised EVERYONE when those weren't enough to meet head start demand considering most players will flood in at launch day. They had PLENTY of servers, in fact I would of thought they had too much. I was in queue for a couple of hours on the Wolfsbane server because thats where my friends were going, otherwise I would of gone to one of the newly opened servers.

I'm having a blast in the game though, this has been an excellent head start to a launch. The server's haven't even crashed once to my knowledge, I know mine hasn't which is surprising considering the demand. If you're planning on buying the game on March 1st, there are plenty of high population (not full) servers that will give you no queue so please choose those if you can.

Posted: Feb 25th 2011 6:34PM Graill440 said

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I stayed up long enough to get characters made and then logged off, 2 days laters i havent been able to login, as expected, but 20 hour plus ques?

Kids, the excuse that this happens and cannot be prevented is totally false. It can be prevented.

One huge problem is the developers not grabbing their balls and locking servers once they began to reach capacity. This single thing shows the short sightedness and simply failure to plan ahead properly. The next big thing are the afk macroers, these folks need to be kicked after 5 minutes regardless of excuse, if life is getting in your way dont screw someone else over. Of course we all know how selfless Gamers are.....

Third, day 2 and ques are still ignorantly huge, transfers have still not happened, Trion is sitting back in fear wondering how to solve this problem that will be bad again once the game goes officially live in march. My solution, get some leadership at Trion and have this person unscrew what the current set of devs, sitting back, are not fixing. Simple stuff.

For the hour i was ingame when i made my toons it seemed stable enough. Guess i should have taped down a key and ran in a corner forever.........naw (grin)

But seriously Trion, pull your heads out of your ass and fix this as you can easily, it just takes leadership, something you folks at Trion lack right now.

An FYI,
Right now VVV and goon have claimed Briarcliff as "their" server. These ignorant folks ran around mass spamming unsolicited invites and i am sure have impressively garnered the best that gaming has to offer to include the guild masters of these two ignorant guilds. Both guildmasters are part of the problem and need to disband both of these troublesome guilds, Trion needs to move or disband these two guilds. The chat channels was packed with folks telling these fools to stop spamming unsolicited invites, trion did nothing to correct this problem and poor behaviour.

As soon as Trion gets off their butz and gets around to offering transfers i will seek another server as brand loyalty make no difference to me. And seeing the way just these two guilds operate, Briarcliff has and will continue to get a worse rep.

With just under two hours invested i could easily move to another right now with little or no que but i too can be an ass when forced, and i am going to wait or force or whatever it takes to ensure Trion feels as uncomfortable as i have during their poorly executed headstart, in both time and resources.

I imagine the folks that are Achievers...those that go for server firsts, quest titles, etc, that havent been able to login are going to spread word of mouth in a pleasant way. (chuckle)

Posted: Feb 25th 2011 7:30PM ErikC said

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@Graill440 Dude, there are people, myself being one of them, who will look at a list of servers, and if one of them is full, they will choose that server. Guilds will do the same thing en masse. As long as the notion of segregated communities exists, there will be queues for an MMO that has a sufficiently interested community. The greater the ratio of players to server capacity, the longer the queues on the most-populated servers.
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Posted: Feb 25th 2011 7:36PM ErikC said

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@ErikC Oh, and true, you can lock servers, but that's pretty draconian and then you just piss off another groups of players and splinter preexisting friends.

I mean, really, there has not been any significant length of time so far where all servers were queued to a non-trivial level (a queue of like 20 people kinda doesn't count). It's not actually that bad. I agree that there should be solutions sought for other ways to solve this problem (allowing characters to move between servers at will, a sort of full-server instancing, might be one to try, sure), but it's not a pretty high-level issue.
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Posted: Feb 25th 2011 7:11PM Temko said

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goon on brairfcliff = my entire guild, allies and friends (200+) moved to deepstrike.

...still queues, i got in about 3-4 hours of queues in prime-time and no queues outside of it.

stable and smooth.

Posted: Feb 26th 2011 11:00AM Rialle said

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I logged in immediately at 10:00 AM PST and was able to beat the queue. However, within an hour people were saying that the queue times to get into my shard (Byriel) was up to several hours.

Silverwood was kind of hectic the first couple hours as invasions were being set off at a rapid pace. It was crazy, but fun at the same time because you had to be on your toes. The large number of people competing for quest objectives was a bit annoying, however. Both of these smoothed out as the day progressed.

The really impressive thing, however, is that I've experienced absolutely no lag, and no other performance issues that often plague MMO launches. I was surprised when they took the servers down for about 15 minutes for "performance tweaks" because everything seemed so stable. (At least for me, I've had ZERO issues so far)

This launch seems more stable than WoW's was, to be perfectly honest. We'll see how things go as the game progresses, but RIFT seems to notch from a stability standpoint so far.

Posted: Feb 27th 2011 5:14PM JoolaPrime said

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After a weekend of Rift I'm happy to say my experience has been awesome. Sure I hit the queues but I'm playing on Wolfsbane so that's to be expected, think the longest I've had to wait was 2hrs...not bad at all.

Had my first lag spike (in 4 beta events) yesterday that lasted maybe 15 seconds. Other than that the game runs as solid as they come. Couldn't have asked for a better start to the game.

Patching through the first weekend has been a great experience. Servers only down for 30mins max...often just 10 and the download speeds were great.

Totally impressed with Trions handle their game.

Posted: Feb 28th 2011 10:25AM Furdinand said

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I had no wait

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