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Reader Comments (100)

Posted: Feb 25th 2011 11:44AM (Unverified) said

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@Crsh

No doubt! the amount of WoW kiddies on the game whining and crying about everything was pretty boggling to me. Why did they order the headstart in the first place?
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Posted: Feb 25th 2011 12:11PM iowahawkeyedave said

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@(Unverified) Agreed, I guess they think they are entitled to everything. Patience is a virtue, apparently one that is lost on them.
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Posted: Feb 25th 2011 11:45AM Nef said

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I mostly played around on the euro server side last night, despite being in the EST. While all the US servers were packed, theirs had no queues (being 3-4 AM their time, of course). Lag wasn't any worse, either, which was nice.

It should all work out in a day or two, though -- launches are launches.

Posted: Feb 25th 2011 12:17PM iowahawkeyedave said

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@Nef Agreed, to my knowledge I don't think any of the servers crashed under the load? It'll be fine.

Just like a concert, think we can all say we'd rather go to a packed house than one that's really easy to get into, even if we have to wait for it.
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Posted: Feb 25th 2011 12:10PM iowahawkeyedave said

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Downloaded the game off Steam yesterday, got on and got in right away with no wait. Granted I went into it having no particular server that I wanted to join, which reduced my wait time to zero.

To those that have had long wait times because they want to be on the server their friends are on, Trion should just allow each character one free server transfer once things calm down a bit.

Posted: Feb 25th 2011 12:10PM Trojan said

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I logged on at 10:03, 3 minutes after the serves came up in the first place. Was 150 in the queue, and waited for about 5 minutes. But I got pretty lucky, from what I hear. Soon afterwards I heard people complaining about waiting an hour or more in the queue.

Posted: Feb 25th 2011 12:19PM Seffrid said

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No problems on Argent, the European English RP PvE server. I logged in ok on the stroke of 6pm GMT and logging out and back in again a few times during the evening I never had to wait more than 6 or 7 minutes. I'm not aware of any downtime for the European servers.

The community seemed fine apart from some juvenile idiots who thought it a good idea to name a guild "Thalidomide" (google it if you don't know the significance) and on a role-play server too! Enough people petitioned to have it changed by now I imagine.

A very smooth launch as far as I could see, albeit with a gross under-estimate of the number of US servers required although you can't fault Trion's response to the situation.

Posted: Feb 25th 2011 12:22PM SeriousTable said

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Got lucky. I logged in just as the servers came up (got to watch each one turn on individually, like someone was running down the server hallway hitting Enter on each one), got into my server, reserved the names I wanted, my wife wanted, and my friend wanted, then logged off to go back to work. Came home, had about a 3 hour queue time but eventually got in and had a blast playing. The servers are really rock solid in their stability. An incredibly smooth not-quite-launch, if I do say so myself.

Posted: Feb 25th 2011 12:24PM Meagen said

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Attempting to get to Faeblight.

(6:12:04 PM) meagen: All servers full. 1000 in queue, ETA 45 minutes.
(6:16:26 PM) meagen: Now I'm up to 900 something but ETA is 1 hour 15 minutes.
(6:37:14 PM) meagen: 700 something, 2 hours 25 minutes.
(6:42:36 PM) meagen: 500 something, 24 minutes!
(6:45:21 PM) meagen: ...and it's jumped back up to 3 - no, four hours.
(6:47:45 PM) meagen: Man, RIFT, why do you tease me so...

[Queue number slips down into the 300s, I can almost taste character creation]

(7:12:32 PM) meagen: ...disconnected from server.
(7:12:43 PM) meagen: Back to 1000+ and 5 hours. -_-
(7:12:48 PM) meagen: Yeah, screw this.

And then I played Minecraft instead.

Posted: Feb 25th 2011 12:41PM Utakata said

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Jef Reahard wrote inpart:

"In some cases, estimated wait times approached 15 hours (though in fairness to the folks at Trion, the counters did fluctuate quite a bit). Demand was so great that a whopping 13 additional servers were added around noon, with 10 more going up as the day wore on."

Um...this is with the headstart? O.O

Either this game is genuinely that hot, or there's a lot more Blizz hate or the locust mentality is much more rampart then I first anticipated. Maybe all three. But this is staggering to say the least.

Posted: Feb 25th 2011 12:52PM iowahawkeyedave said

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@Utakata I think the game is genuinely that hot. I'm glad that it is too, better than a bunch of empty servers.
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Posted: Feb 25th 2011 5:33PM Utakata said

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@Puremallace

*Looks at Meagen's entry above*

So you're claiming that they had to add 23 servers because of two special "unofficial" target audience servers where backing up? So where all those new servers Oceanic and/or PvP? Can anyone else back this up or add light to this? This seems to be rather off to me.

...and lucky for you that you beat the ques, I guess.
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Posted: Feb 25th 2011 12:57PM Ohhlaawd said

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I was one of the poor bastards whose guild decided Briarcliff would be their server of choice.

Got home from work around 6:00 est and was in a 10-hour queue. I made the tough decision that Briarcliff just wouldn't work for me until the queues die down a bit. So in the mean time I'm messing around on Tearfall, getting to know the game better and waiting for the inevitable drop in queue time.

The problem wasn't unexpected volume so much as unexpected targetted volume. There was a post on the RIFT forums suggesting people pick a new server if they were in a long queue.

Posted: Feb 25th 2011 1:13PM Ohhlaawd said

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@Puremallace

Yeah I only learned about that after the fact, haha. That was the reason my guild decided to play there, I just wasn't involved in the decision making process at all.

It sounds like a great PvP population though, so I think it will be worth switching back there once the madness dies down a bit. Sucks that I'll be behind, but c'est la vie.
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Posted: Feb 25th 2011 1:03PM (Unverified) said

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I got in after a 15 minute wait.
Game was smooth.
A large part of the community on the other hand was infantile.
WoW has forever destroyed the MMO community, greedy immature me first behavior with zero consideration to others is the norm now. What a shame.
The ridiculous whining on the Rift forums is a perfect example.
It's embarrassing, to say the least.
On another note, anyone notice Blizzard's little attempt at derailing the head start by releasing their 4.1 info. Had to laugh at that.

Posted: Feb 25th 2011 1:37PM Anatidae said

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@(Unverified) Blizzard would have done a lot better by actually releasing a sudden 4.1 expansion patch than just talking about it.

If you want to lure bored players back, don't talk about what will be coming in some indeterminate time, release something that they can play. As it stands, there is new content to be found elsewhere that apparently people are enjoying.
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Posted: Feb 25th 2011 1:53PM Zuato said

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@Anatidae I looked at what has been released on that 4.1 patch and was underwhelmed. They're moving the old Zul'Gurub and Zul'Aman raids to 5 man heroic dungeons and opening up a raid zone that was locked out until this patch from the start of Cata. Seems Blizzard has really embraced recycling content.
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Posted: Feb 25th 2011 2:02PM (Unverified) said

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I had no problem waiting, but there was a group of about 10 people who thought spamming the forums with 100's of posts EACH demanding "Is the server fixed yet?" would somehow help the problem.

Let me enlighten them, it didn't, and they should be ashamed of the behavior, children act that way... I'm just hoping that these twisted idiots are not on my server.


Posted: Feb 25th 2011 2:39PM Vegetta said

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4hour or so wait for me last night - none this morning. logged out for a bit and now iI' at 90 min wait

Posted: Feb 25th 2011 2:51PM elaphros said

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I lol'd at all the people saying they should have gone with a Guild Wars style instanced setup. If this is the case, why isn't GW2 going to be instanced (look it up)? Oh, because that is the old setup, not the new.

Single servers are not really single, anyways, and even in these separated logical servers, Trion has already said that different functions are split up between many physical servers. So when they say they added 10 servers, they really just added about 50 blade servers and tied them to a logical, clustered server instance.

While holistic clustering could work, you then get into the area population controls. LOTRO fises this with something they call layering, which is a technological feat that I feel is largely overlooked in the MMO scene. True area population based, dynamic logical server splitting already exists. Hopefully Trion can add that in when they eventually combine servers. They even have on-demand layer switching, where you could switch layers to join other party members. Really a slick setup. If LOTRO just wasn't so damn old... lol. (I kid, I kid)

In games like EVE and World of Tanks (single servers), your community itself controls the area population simply by extension of the games design. You control areas or have stations and mines and blahblahblah. Players aren't trying to all gank the same field boss, they're trying to kill each other. That generally encourages natural separation :) (Sorry if I'm wrong on WOT, haven't played it or read much on it, just assuming)

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