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Reader Comments (4)

Posted: Feb 26th 2011 3:31AM pcgneurotic said

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This is spectacular news. I do like RoM very much, and although I haven't played it for a while I have a few high level characters there. But if this tech works - and why shouldn't it? - it could be a huge shot in the arm for the genre - a whole slew of older or less-loved games could be given new leases on life.

Besides, I've always found the RoM launcher to be somewhat flakey and sensitive, so this is good news all around.

Posted: Feb 26th 2011 11:45AM crainey92 said

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Somebody out there knows what they are doing, it's insane how many more people are going to be trying this game out now even if you forget the Facebook integration, but with that it's just madness.
I tried Runes of Magic a good while ago and liked it but my friends didn't thus I never really got deep into it, I don't mind paying subscription fee's at all so I just stick with p2p games.

Posted: Feb 26th 2011 1:23PM (Unverified) said

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Will the browser client work on Macs now?

Posted: Mar 24th 2011 8:59AM Artemiss said

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I'm skeptical of what the Kalydo tech can do for a 3.5GB client game. It solves install, not download. Unless they have a new client streaming feature to allow you to start playing before everything is downloaded, it's not a great improvement for player acquisition to be playable in a browser if you still have to wait a few hours to download the game.

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