| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (21)

Posted: Feb 24th 2011 2:12PM Aganazer said

  • 2.5 hearts
  • Report
I wish they would hurry up and release the Foundry.

If Cryptic can become the industry leader in player generated content and tools then there might be hope for them yet.

Posted: Feb 24th 2011 2:20PM SiriusScaper said

  • 2 hearts
  • Report
Good information and in a fun format. Keep up the good work Mr. Felczer! Looking forward to your write up on the cryptic visit, will we have photos?

Posted: Feb 24th 2011 2:54PM Raventiger said

  • 2 hearts
  • Report
Thank you for this article, I've been missing Captain's Log. As a new player to the game I find Massively's articles to be very helpful.

Regards,

Raventiger

Posted: Feb 24th 2011 3:22PM Lateris said

  • 2.5 hearts
  • Report
From reading this I think this producer knows exactly what this game needs and is very in touch with that.

Posted: Feb 24th 2011 4:01PM (Unverified) said

  • 2 hearts
  • Report
I would love it if they:

Added crafting to the ships
Fixed the map to allow you to travel to any location without having to navigate and tell us how long it will take

No need for a wormhole, you just spend 5 minutes crafting and messing around in your ship while you travel. That's kind of how the show works, right?

Agree with Lateris. It's good to have Stahl at the helm.

Looking forward to your column Brandon.

Posted: Feb 25th 2011 7:03PM (Unverified) said

  • 2 hearts
  • Report
@(Unverified)
I agree with you. I think that the interior of the ships are pointless. They should use the ready room as an example...its the only room with a purpose. And the ship interiors are way too big. I'd think it would be nicer if they shrunk the bridge size down, and if they could at least make the interiors of the smaller ships smaller. Why the hell would a Captains Quarters be the same size on the reliant class as they are on the Galaxy class retrofit? This just seems like they are anxious to rush stuff out instead of getting it done the first time.
Reply

Posted: Feb 24th 2011 4:49PM pcgneurotic said

  • 2 hearts
  • Report
I've always said Stahl was a good man, and here he's finally getting the support he deserves. Also, welcome aboard Brandon, great opener! :)

Posted: Feb 24th 2011 5:33PM Stormwaltz said

  • 2 hearts
  • Report
"Already tired of your 400-day veteran reward Captain's Yacht?"

Wait, what? I'm pretty sure I've been subbed 400 days - since the release date. I've never heard of this yacht. How do I unlock it?

Posted: Feb 25th 2011 7:05PM (Unverified) said

  • 2 hearts
  • Report
@Stormwaltz They are currently for sale at the C-Store. You can get one free if you haven't hit cap level yet (Vice Admiral).
Reply

Posted: Feb 24th 2011 6:07PM ime8472 said

  • 2 hearts
  • Report
Seriously?! The current level of the STF will be advance?! Seriously?! Can we at least have more players? For the love of God, 9 months on KA (and not getting beyond the opening space part) is too freakin' long.

Posted: Feb 25th 2011 3:19AM Dunnik said

  • 2 hearts
  • Report
Since the positive early reports of Champions Online going F2P are no doubt very encouraging for Cryptic, I think it's a foregone conclusion that STO will do the same.

I played in Beta but, like hundreds of thousands of others, stopped playing after the free retail month expired. While it may be water under the bridge now, they only had themselves to blame for releasing an unfinished, unpolished and buggy game. I've been keeping tabs on the game though - through Massively.com among other sources - and it does seem that Cryptic has taken the improvement of the game serious (I'd guess because the licensee told them to shape up or ship out).

But even in it's present, much improved state, STO is still IMO not worth the industry standard subscription fee. If - when - it goes F2P however, the equation changes and I think Cryptic will find that I won't be the only ex-STO player to return to Spacedock for a future assignment.

Posted: Feb 25th 2011 7:10PM (Unverified) said

  • 2 hearts
  • Report
@Dunnik
I played in Beta and for two months after Beta. I resubbed this month. A whole lot has changed and I think if Cryptic keeps heading in this direction that STO will become a real contender against WoW. However, Star Wars will be out soon, and unless Star Trek steps up their game and stops releasing unfinished improvements, they will fall to Star Wars The Old Republic. Star Wars Galaxies already had a higher following than Everquest, until WoW came along. So SWTOR has a really huge chance for succeeding and very little chance for failure if they don't fuck up. But if STO is to survive and not switch to the F2P model, then they really need to finish what they start before they release it, even if it does take a while.
Reply

Posted: Feb 25th 2011 12:41PM RogueKnight24 said

  • 2 hearts
  • Report
About the Wormholes, it'd be nice if the Bajoran one actually worked and didn't look so much like some sort of Singularity...

Also, it'd be pretty useful if the inside of the ship was actually worth anything, I find myself constantly wishing I could get healed or buffed in my ship's sick bay or being able to make something in Engineering. Plus the ship interiors are too big... I feel like the ship interiors were designed to support a crew of Hulks.

Also... why aren't the Romulans gonna be in this year? They're one of the most important factions in the Alpha Quadrant, I say that at the end of "Cloaked Intentions" we ought to be able to unlock Romulan play.

Up til' now, for me anyways, the game's good. It's been what I've been waiting for since I got into Star Trek. Great job guys

Posted: Feb 25th 2011 7:17PM (Unverified) said

  • 2 hearts
  • Report
@RogueKnight24 The Bajoran wormhole works, but for only one or two episode missions.
Reply

Posted: Feb 25th 2011 7:16PM (Unverified) said

  • 2 hearts
  • Report
I enjoy the whole "episodes" format. My only problem is that the rewards really aren't worth the effort, especially if you are already a Vice Admiral in the game. Sure the game is fun, but unless you can get some justifiable additions to the ship, or allow some fresh release of free content (such as maybe 200 Artari pts for every full year subbed) the game gets very pointless. All I have left for my ships is the end game stuff. I want to see more, no more half finished crap, and more parts, more ships outside of the Cstore, and more chances for cap levels to gain more stuff. Running out of content for improvement without paying more than the monthly fees sucks bad on any game.

Posted: Feb 26th 2011 11:39AM MacMoradin said

  • 2 hearts
  • Report
Multiple servers = Much reduced zoning. Yes.
Our ships with more areas inside to explore, entertain, reside = Happy players. Yes.
Wormholes and more free-range space flight to encounter the unknown species, world, stellar storm, weird phenomena, distant quadrant = Much Elated Happiness among players. Yes.
Make the content and missions much less like City of Heroes boredom = Players that actually stick around and pay for subscriptions = Happy STO pocketbooks. Yes.

The changes you all need are basically rudimentary and in plain sight. Examine some of the better MMOs of the past and what worked well for them and what failed them. Star Wars Galaxies, before Lucas screwed it up with the "Iconic Professions" and dumbed it down, was an awesome game, environment, social scene, and fun time all around. It is a good example to draw from.
Sometimes, a group of us (in SWG) would just jump on our speederbikes, and drive across the Dune Sea... just for the Fun of it! Show me another MMO with that good of a social environment, freedom of roaming, and all-around virtual coolness, and I will show you an MMO that will grow and grow and be here many years from now.
Games like CoH/CoV, WarHammer, DDO... they fail because they are too limited (in scope, content, and Geographically), confined, boring, repetitious, and dumbed-down for ppl more apt to play console games than PC games.
Open the game up and add more to it (not just trinkets and a few ships... I mean species, vacation worlds, residences (even if it's on your own ship or in a space station)(People like to have a virtual place to come back to; home, apartment, flat, quarters on DS9, whatever), give people the ability to travel farther Quicker (more transwarp corridors - these are a must for more advanced ranks in the game), allow us to re-engineer our ships, not just upgrade them with the rank and file parts that we are handed now.
This game had... Has... great potential. If you take off the leash.

Posted: Mar 1st 2011 5:46PM Hammern32 said

  • 2 hearts
  • Report
@MacMoradin Agree completely with you.SWG set the example of how much variety a MMO can have.Even though the game is not like it used to be,and never will be,I log in and enjoy the social aspects of it all.
Reply

Posted: Feb 28th 2011 7:21PM icetray said

  • 2 hearts
  • Report
I am eagerly looking forward to a playable Romulan faction. It may be my biggest wish from STO. I have no problems waiting for it to be done really well rather than being rushed out the gate.

As a placation, however, could we add a Romulan to the bridge officer exchange program? I was very disappointed to not see one there. Since their attire can't be modified anyway there wouldn't be as much/many detail requirements as a "real" playable officer would require. Throw the rabid Romulan fanbase a bone?

(Also: Love the starship interiors and all the space that's clearly been left for expansion. Looking forward to seeing it all fall into place.)

Posted: Mar 1st 2011 5:44PM Hammern32 said

  • 2 hearts
  • Report
STO is amazing when it comes to missions.It has variety,ground and space based,exploring and action.
But,I find that most MMO's these days are missing the main thing about what makes it great and last long.
MMO's is just not a online game for action and such,it is a social meeting ground.And even though many don't roleplay,like I do,action alone is not really enough to keep players in the game for a long period of time.You need a bit of everything.
The spaceship layout is great,but what is the point of stuff like furniture if you can't actually use it?So far,we can use the captains chair,but it is pretty much pointless,since you just sit there without much social contact with other players.
I would like to see more social tools in place.Make furniture useable,so it at least have a point.Social meeting places,need alot more of it.
Besides these small wishes,STO is a great game.Love the looks of it,the action and all.It just needs something more.
Still,Star Wars Galaxies,even though the game is...meh,still has the most superb social tools created in any MMO in my opinion.And that alone,makes a game fun,enjoyable.

Posted: Mar 3rd 2011 11:03AM Tabium said

  • 2 hearts
  • Report
I think less zoning would be ideal; get on it design crew!

I beleive that having more interaction on the bridge for social contact and ready room layout (design you own ready room with movable, usable furniture) flexibility would be nice. I would like to see pictures that can be placed on the wall of the ready room or my personal quarters. Pictures that can be placed on our desks would be nice too. The purpose would be to stylize and customize those rooms. Maybe the wall pictures could be rewards for missions and/or purchased with Starfleet merits

The bar on the cew deck could use some items on it....say some Klingon dishes acquired on a mission perhaps. In essence, the bar becomes a visible inventory box for food and drink.

The STO staff is doing a great job and I'm looking forward to a promising future of new adventures!
| 1 | 2 |

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW