Norn Week continues for Guild Wars 2, and while that may sound a bit like Shark Week, it's not quite the same deal. The Norn are a bit more personable, for one. They're also the center of a new piece on designing and redesigning events on the official blog, penned by Jeffrey Vaughn. Focusing on the event design of the Wayfarer Hills (the starting area for Norn characters), the article covers both the general design procedure as well as the specifics for new Norn.
As Vaughn puts it, one of the centerpieces of the area's design is the four shrines to the Norn totem animals -- Bear, Raven, Wolf, and Snow Leopard. Originally all four were slated to be attacked by the Dragon-worshipping Sons of Svanir, but those events felt mechanically identical, resulting in changes being made to each shrine's event. Guild Wars 2 players can enjoy a slice of the Norn's Nordic flavor and lore with the latest installment of the week.
Reader Comments (5)
Posted: Feb 23rd 2011 8:00PM Apakal said
Good to hear I'm not going to be collecting bear asses 20 hours a day.
Every new piece of information is full of win.
Every new piece of information is full of win.
Posted: Feb 24th 2011 12:33AM apropos said
this game keeps looking better and better each time they give us one of these behind the scenes updates. and in this case it looks to me that when we create a new character for one of the races it won't be the same run of the mill quests that you get in the beginning of any MMO, instead we get something unique every time which awesome and i can't wait for this to come out which i'm hoping is this year sometime.
Posted: Feb 24th 2011 5:38AM Bongo123 said
I still cant get over how freaking good looking this game is, its got everything i want in an mmo, huge capital city that looks and feels alive, massive landscapes with various types of scenery and terrain for exploring and the graphics are just mindblowing, god i hope its AAA out of the gate







