There's something about the suffix -mancer that fires the imagination of creative types everywhere. We've seen Neuromancers, Pyromancers, Aeromancers, and now, thanks to Trion, the Chloromancer. Taking its name from chlorophyl (the green pigment found in plant life), RIFT's Chloromancer is a healing soul that draws energy from the natural world.
While the class deals a bit of damage, much of its offensive power is sacrificed in favor of channeling energy into healing spells. The Chloromancer also lacks crowd control abilities, making it vulnerable to focused enemy attacks. The class earns its keep by recycling destructive magic to mend its allies and is also able to remove harmful status effects and resurrect fallen comrades.
Check out the new images in the gallery below and head past the cut for more details.
Chloromancer Overview
The Chloromancer is a healing specialist who draws on the vital energies of plants and nature to find a balance between life and death. They harness these energies into a devastating force, or recycle destructive magic to heal their allies.
Strengths
All damage dealt by the Chloromancer can be converted into healing for their allies. They can also cleanse harmfull effects and resurrect allies both in and out of combat.
Weaknesses
Arcane magic does not lend itself to healing, and the Chloromancer sacrifices damage and utility in order to control the flow of Life energy. Unable to deal devastating blows or apply crowd control, they are easily overwhelmed by a determined foe.
Background
Kamuzu Sagta rode with the rest of the refugees as they fled Eboni, the charmed city, where the great golden dragon Laethys and her ogre minions had enslaved the population. Kamuzu was a Mage of considerable power and standing. He had been told by the Golden Maw that mortals who knew their place would be allowed to keep their positions of power if they but worshiped the dragon.
Knew his place! Kamuzu had plotted equations of planar convergence when he was a mere child. He bowed to no mortal, dragon, or god. The same could not be said of his countrymen. Kamuzu looked at the shaman who rode next to him, draped in reeking furs, his wild beard dipped in some kind of horrid animal emulsion. The uncouth holy man wiped off the grease from the shank of yarnosaur he chewed on his bare chest.
Kamuzu had thought him a vagrant until townsmen came and prostrated at his feet, begging him for assistance. "To think that we escaped the domination of one otherworldly being only to willingly chain ourselves to another," thought Kamuzu. "Though I suppose if my daughter lay dying from an ogre's spear, I might consider supplication as well."
This realization haunted Kamuzu. His eldritch equations had unlocked every mystery in Telara other than how to improve the mortal condition. Settling on the southern shore of the Lake of Solace, he turned his full attention to the problem of arcane healing. He gathered any sample he could from the Plane of Life, and his lab began to resemble a faetouched alien jungle.
Kamuzu's peers thought his quest mad, and in their learned circles they even held a game to choose the right name for a Mage with his outlandish ideas, finally deciding upon "Chloromancer." Nonetheless, Kumuzu could dream in the eldritch script of magic, and eventually he unlocked the pathways to power over Life.
But there was a catch.
The energies of Life could not be created, only transferred. When a cleric healed wounds they were not channeling raw life energy, but the essence of the god or spirit to whom they prayed. If Kamuzu were to heal a man on the brink of death, he would find his own life in peril - a sacrifice he was not willing to make. Disappointed, Kamuzu turned his attention to an uprising to take back his beloved city of Eboni.
Kamuzu arrived at Eboni after the battle began, but watched events carefully as he approached. Witnessing the ebb and flow of combat, how one side grew strong as the other weakened, the Mage found inspiration.
Arriving on the battlefield, Kamuzu siphoned life force from the ogres, easily dispatching them. Overflowing with more energy than he could control for long, he carefully radiated it out at the warriors guarding his position. The wounded healed, while the freshly dead revived and rejoined the fray. Kamuzu was struck by the elegance of it all. All he needed to give Life was more Life, and in his enemies he had endless unwilling volunteers. The rebels, bolstered by healing that destroyed their foes, charged forward and drove the Golden Maw from Eboni.
Kamuzu Sagta was venerated, not as a priest, but as one of the first great Eth Mages. He taught his art and philosophy of mortal empowerment to the students who flocked to the charmed city. And when the great golden dragon was brought low, it was his equations and thaumaturgy that bound her in place.
Quotation
"Bow to no one, mortal or divine, for the cosmic secrets are open to all. After all, you need no god to show you that the antelope must die for the lion to live."
Reader Comments (26)
Posted: Feb 22nd 2011 11:06AM SeriousTable said
A ridiculously fun soul in combination with Warlock and Necromancer. I was really excited to hear about a soul that did healing with its damage, and this does not disappoint.
Posted: Feb 22nd 2011 12:00PM Hjordis said
@SeriousTable
Yes I concur, my necro/lock is near unstoppable with just a few points in the chloro tree :D I'm also planning on having a role that is mostly chloro with archon and dominator so I'll be an off-heal/debuff/CC machine that I think will be great for PvE raiding. SO excited for thursday!
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Yes I concur, my necro/lock is near unstoppable with just a few points in the chloro tree :D I'm also planning on having a role that is mostly chloro with archon and dominator so I'll be an off-heal/debuff/CC machine that I think will be great for PvE raiding. SO excited for thursday!
Posted: Feb 22nd 2011 1:58PM Hjordis said
@BigAndShiny
Yeah I think I might have seen some people talking about that on the mage class forums. Are a lot of the necro and ele abilities identical to each other in nature (making one or more obsolete) or do they work together, on different cool downs? That would be my only concern with rolling a necro and an ele together since from my limited exp with ele they seem to sort of mimic each other with the difference being that necro is death dmg and ele is of course elemental dmg. Of course, that could just be the case at the early levels. What's been your experience with it?
Reply
Yeah I think I might have seen some people talking about that on the mage class forums. Are a lot of the necro and ele abilities identical to each other in nature (making one or more obsolete) or do they work together, on different cool downs? That would be my only concern with rolling a necro and an ele together since from my limited exp with ele they seem to sort of mimic each other with the difference being that necro is death dmg and ele is of course elemental dmg. Of course, that could just be the case at the early levels. What's been your experience with it?
Posted: Feb 22nd 2011 11:13PM Valdamar said
@SeriousTable
Heh I was just about to post a comment about how well Chloromancer goes with Warlock - my L42 Mage was pretty much unstoppable with 33 Warlock, 18 Chloromancer, 5 Necromancer (only using Necro for the Necrosis DoT really, as the pet isn't much use later on unless you go primary Necro or pull enough points from Warlock/Chloro to get the advanced pets) - who needs a tanking pet when the mage can tank pretty much anything non-elite themselves, just healing back whatever damage they take.
I tried all the other mage souls, in various combinations, and while Warlock/Necro/Dominator worked really well for me at lower levels, and I quite enjoyed Elementalist/Pyromancer/Archon too (didn't think much of Stormcaller, though), as the levels went by Warlock/Chloro/Necro just started becoming my one and only choice for the tough fights - not to mention how helpful it is to a team.
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Heh I was just about to post a comment about how well Chloromancer goes with Warlock - my L42 Mage was pretty much unstoppable with 33 Warlock, 18 Chloromancer, 5 Necromancer (only using Necro for the Necrosis DoT really, as the pet isn't much use later on unless you go primary Necro or pull enough points from Warlock/Chloro to get the advanced pets) - who needs a tanking pet when the mage can tank pretty much anything non-elite themselves, just healing back whatever damage they take.
I tried all the other mage souls, in various combinations, and while Warlock/Necro/Dominator worked really well for me at lower levels, and I quite enjoyed Elementalist/Pyromancer/Archon too (didn't think much of Stormcaller, though), as the levels went by Warlock/Chloro/Necro just started becoming my one and only choice for the tough fights - not to mention how helpful it is to a team.
Posted: Feb 22nd 2011 11:30AM (Unverified) said
I really liked the Chloromancer; way more than I thought I would actually. I combined mine with Elementalist for the shield + pet (the shield helps mitigate interrupts, particularly on channeling) and Storm Calling just because that type of damage is in my wheelhouse.
The Healing from a Chloro was more than adequate for our PVE experience (Levels 1-20, rift/invasion focussed). With utility and damage from other souls a Chloro should be a lot of fun to play at release and would be an asset for a team.
The Healing from a Chloro was more than adequate for our PVE experience (Levels 1-20, rift/invasion focussed). With utility and damage from other souls a Chloro should be a lot of fun to play at release and would be an asset for a team.
Posted: Feb 22nd 2011 11:45AM Joshua Przygocki said
My favorite soul! I was healing Realm of the Fae, Iron Tower, and Darkening Deeps with *ROGUE* tanks as a chloro. I used pure Chloro with a few points into Warlock for "Sacrafice Life: Mana" just in case I ran out.
Posted: Feb 22nd 2011 11:49AM Innocentte said
Yes! Imagine, a Necromancer with a Skelly pet (think EQ1) that has real Heals backing him up. :) Awesomeness. What a hoot.
Posted: Feb 22nd 2011 12:00PM sauceofmagic said
I liked Chloromaster the best out of all mages; primarily because it's something new.
Posted: Feb 22nd 2011 12:04PM Innocentte said
By the way, Jef, Chloromancer is not a 'Class', it is a Soul Tree. The class that the Chloromancer Soul Tree is part of is the Mage class. A set of three Soul Trees compose a Role. Within a character's selected Class, a player may set up 4 Roles. It is also possible to change the composition of Soul Trees within a Role, and the assignment of points within Soul Trees. But it is not (currently) possible to change a character's Class.
And this information you are posting is NOT 'Exclusive'. It has been directly copied from other sources. Some from Zam, some from the Rift website.
And this information you are posting is NOT 'Exclusive'. It has been directly copied from other sources. Some from Zam, some from the Rift website.
Posted: Feb 22nd 2011 1:03PM Jef Reahard said
@Innocentte
Actually Trion gave it to us specifically as an exclusive. If other sites have it as well then perhaps some PR folks got their wires crossed. Anything "directly copied" was directly copied from the info given to Massively to coincide with the release of it on Trion's website.
As far as the class/soul thing, potato/poTATo. Class is my catch-all term for things that function as MMO classes have always functioned.
Reply
Actually Trion gave it to us specifically as an exclusive. If other sites have it as well then perhaps some PR folks got their wires crossed. Anything "directly copied" was directly copied from the info given to Massively to coincide with the release of it on Trion's website.
As far as the class/soul thing, potato/poTATo. Class is my catch-all term for things that function as MMO classes have always functioned.
Posted: Feb 22nd 2011 1:25PM Innocentte said
@Jef Reahard
I can understand the confusion related to the information, and its sources. The info on the Chloromancer is not even on the Rift site. However, it has been on the Zam site for quite some time. As has all the info you are posting as 'Exclusive'.
Not your fault if they are giving you bogus 'Exclusive' status. But you might want to wander around some other sights before actually posting info as Exclusive. I know you should not have to do that, but it would seem prudent.
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I can understand the confusion related to the information, and its sources. The info on the Chloromancer is not even on the Rift site. However, it has been on the Zam site for quite some time. As has all the info you are posting as 'Exclusive'.
Not your fault if they are giving you bogus 'Exclusive' status. But you might want to wander around some other sights before actually posting info as Exclusive. I know you should not have to do that, but it would seem prudent.
Posted: Feb 22nd 2011 3:04PM BGExorcist said
@Innocentte
Mage is not a class. Its a calling ;)
Reply
Mage is not a class. Its a calling ;)
Posted: Feb 22nd 2011 3:31PM Innocentte said
@BGExorcist
@Sephirah
*Laughs* Sort of. If you look on the main Rift website page, you will find all the "Callings" listed under the main category of "Classes". With the Ascended Callings refered to by Trion as the "Class System".
The main point being that Chloromancer (and other Soul Trees) are not Classes OR Callings. No biggie. Looking forward to Rift mechanics, no matter what they are called. :)
Reply
@Sephirah
*Laughs* Sort of. If you look on the main Rift website page, you will find all the "Callings" listed under the main category of "Classes". With the Ascended Callings refered to by Trion as the "Class System".
The main point being that Chloromancer (and other Soul Trees) are not Classes OR Callings. No biggie. Looking forward to Rift mechanics, no matter what they are called. :)
Posted: Feb 22nd 2011 12:10PM vaajtswv said
Kill raid bosses with the power of pine.
Posted: Feb 22nd 2011 12:33PM Carolina said
My favorite soul! To play it solo I use Elementalist for the pet and Dominator for the polymorph.
I also healed an instance with a full Chloromancer build and a rogue tank. Just love how Rift made so many different ways to heal/DPS/tank.
I also healed an instance with a full Chloromancer build and a rogue tank. Just love how Rift made so many different ways to heal/DPS/tank.
Posted: Feb 22nd 2011 12:47PM Saker said
I enjoyed Stormcaller/Elementalist/Chloro I was having no problems Elemental earth pet was tanking very nicely (and holding agro) while I blasted and kept myself healed easily. Didn't have a chance to try a full chloro build, did think that would be a excellent alt/build to have available.
Posted: Feb 22nd 2011 1:48PM Naoki7 said
Heck yeah, this is the soul I'll be playing at launch, and I'm glad to see the lore behind them is just as awesome as the soul is.
Posted: Feb 22nd 2011 4:29PM Utakata said
Incase anyone is curious...
http://en.wikipedia.org/wiki/Chlorophyl
...though I wonder if this soul get's a buff when a character using it is standing in sunlight. :)
http://en.wikipedia.org/wiki/Chlorophyl
...though I wonder if this soul get's a buff when a character using it is standing in sunlight. :)










