With three days to go until RIFT's head start kicks off (and a week until the official launch), excited players may be forgiven for running in circles in an attempt to speed up the passage of time. While Trion Worlds can't make Thursday come any quicker, the studio did finally reveal on Facebook the hour that the head start will go live: 1:00 p.m. EST (10:00 a.m. PST, 6:00 p.m. GMT).
RIFT just completed its six-day open beta event, and developer Zann has promised more details on the head start as the week progresses (including, presumably, server names): "For everyone who is asking about the head-start client, we will post all the information and instructions before the event kicks off!"
To get in the game on February 24th instead of March 1st, you'll need to pre-order RIFT either online or at a retailer. In the meantime, why not check out our guide to pre-launch preparations?
Reader Comments (41)
Posted: Feb 21st 2011 10:22AM Joshua Przygocki said
Can we have the server names ahead of time so we can establish our guilds and friends beforehand?
Posted: Feb 21st 2011 11:58AM Daverator said
@Joshua Przygocki
I know your meaning was to coordinate with your friends the server to play on. But ..
"Can we have the server names ahead of time so we can establish our friends"
Sounds like you need a server name to make friends. Which is lols. A little.
Reply
I know your meaning was to coordinate with your friends the server to play on. But ..
"Can we have the server names ahead of time so we can establish our friends"
Sounds like you need a server name to make friends. Which is lols. A little.
Posted: Feb 21st 2011 12:37PM Joshua Przygocki said
@Daverator Don't make fun of me because I'm Polish.
Reply
Posted: Feb 21st 2011 1:29PM Scarecrowe said
@Daverator
I think Dave was just laughing at the wording JP used. And I found it funny, too! :)
Reply
I think Dave was just laughing at the wording JP used. And I found it funny, too! :)
Posted: Feb 21st 2011 11:40AM xuiton said
only minor problem I have with this game, is the levelling curve is too fast and easy.
People were hitting lvl 42 in just beta! lol.
I personally think for mmo's, especially theme parks, that hitting max level should take around 3 months of casual play.
People were hitting lvl 42 in just beta! lol.
I personally think for mmo's, especially theme parks, that hitting max level should take around 3 months of casual play.
Posted: Feb 21st 2011 11:48AM Joshua Przygocki said
@xuiton Well, I think Trion may have made the leveling curve a bit easier for beta so that everything could be tested. And very few people I saw were leveling past 30 very quickly, the people who really worked at it, NOT playing casually, were leveling a lot faster than some of the slower, casual, players. Besides, it's better than WoW's week long leveling curve; and that is 35 more levels than this. MMOs are going to be a lot easier from now on due to the newer generation of gamers.
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Posted: Feb 21st 2011 12:04PM Daverator said
@xuiton
I don't think the progression is too terribly off. Me and my friend played a good bit (but only together, so that did limit it). And we made it to 29 in the beta even after missing the first day or two. That said we were still getting constant spam about Shard First Killing "Bob the Hopeslayer" or looting "Vambraces of Roguish Lolling", so obviously we were ahead of the curve at least on our shard.
Basically, the later levels (we got to) involved going back and forth between quest hub and target area, and it got to the point where, when we were finished in an area, we were about tired of the area and the run between hub and missions. Much longer would start getting tedious.
Reply
I don't think the progression is too terribly off. Me and my friend played a good bit (but only together, so that did limit it). And we made it to 29 in the beta even after missing the first day or two. That said we were still getting constant spam about Shard First Killing "Bob the Hopeslayer" or looting "Vambraces of Roguish Lolling", so obviously we were ahead of the curve at least on our shard.
Basically, the later levels (we got to) involved going back and forth between quest hub and target area, and it got to the point where, when we were finished in an area, we were about tired of the area and the run between hub and missions. Much longer would start getting tedious.
Posted: Feb 21st 2011 12:11PM (Unverified) said
@xuiton
Most players that hit 42 played more than one beta... I hit 42 after Much play in 3 beta's which involved days of play... levels did not reset with each beta.
Reply
Most players that hit 42 played more than one beta... I hit 42 after Much play in 3 beta's which involved days of play... levels did not reset with each beta.
Posted: Feb 21st 2011 12:28PM Joshua Przygocki said
@Apakal Difficulty is the wrong idea. How about the impatience of the new gamer generation. Though, I still think that difficulty will be æffected by the changing times. We definitely won't see new western games releasing with the difficulty of Everquest (ignoring the new shard).
Reply
Posted: Feb 21st 2011 1:42PM BIZKeT said
@xuiton I promise you that they had it set up that way for beta. It's very common to have the leveling curve tuned down so people level faster so that they can have people testing higher level content. It will get adjusted over the next few days and probably during the head start as well.
Reply
Posted: Feb 21st 2011 2:43PM Apakal said
@Joshua Przygocki
No, we probably won't. But I think that's okay. In turn, I think we're going to see a lot more games with the philosophy that Guild Wars 2 has been talking about., where difficulty gives way to flexibility and vast rewards for creativity, skill, and knowledge.
Reply
No, we probably won't. But I think that's okay. In turn, I think we're going to see a lot more games with the philosophy that Guild Wars 2 has been talking about., where difficulty gives way to flexibility and vast rewards for creativity, skill, and knowledge.
Posted: Feb 22nd 2011 9:46PM Valdamar said
@xuiton
I hit L42 with my mage, L25 with my cleric, and L20 with both warrior and rogue (from beta 3 when L20 was the cap, then beta 5 didn't let us access the beta 3 servers, unlike later phases), so it may look like Rift has fast levelling - but I was in beta phases 3, 5, 6 and 7, which is around 16 days total (as beta 5 had a 1 day extension), and I played far more excessively during each phase than I will in release (i.e. I was getting only 3-4 hours sleep per day, playing Rift for at least 12-16 hours per day, as I did not have work during that period).
I think a casual player could happily spend 3-6 months getting to the level cap because there is a lot to explore and see if you're not just crunching through quests, rift events and dungeons as fast and as focused as you can be.
But I had a mission in beta - I know how poorly tested the mid to high level content has been in most of the MMO launches of the past 5 years - so myself and a handful of other like-minded testers hammered our way out of the well-tested newbie areas where all the playing-only-for-a-free-preview players were remaking characters constantly to try out all the souls in a bid to pick their launch character - and we got to the higher level zones where the crowds never reached - and then we tested - we tested the higher level dungeons for balance issues, we tested quests to see if they were broken, we tested rifts to see if they worked, we scoured the zones finding all the puzzles and secret loot stashes, we tested the top tier talents and root abilities that most players never got to try, and we tried to get stuck in hard to reach places (I think our exploits getting hopelessly stuck in dead end areas of various dungeons is why the racial powers are being disabled in instances for launch, i.e. the Bahmi/High Elf leaping/flying racials in particular). I.e. we did some "old-school" testing, like beta testers did back in the first half of the last decade before beta became a dirty word for a marketing exercise designed to boost PR hype by word of mouth - we tried to make sure that the mid/high levels of the game are just as polished as Rift's first 20 levels.
Now I just hope that Trion's QA department and the hand-picked beta testers who got into alpha have similarly done a good job at fully testing and bug-hunting the last 8 levels, because we can all name tons of MMOs that launched with their endgame content broken/flawed/incomplete.
Reply
I hit L42 with my mage, L25 with my cleric, and L20 with both warrior and rogue (from beta 3 when L20 was the cap, then beta 5 didn't let us access the beta 3 servers, unlike later phases), so it may look like Rift has fast levelling - but I was in beta phases 3, 5, 6 and 7, which is around 16 days total (as beta 5 had a 1 day extension), and I played far more excessively during each phase than I will in release (i.e. I was getting only 3-4 hours sleep per day, playing Rift for at least 12-16 hours per day, as I did not have work during that period).
I think a casual player could happily spend 3-6 months getting to the level cap because there is a lot to explore and see if you're not just crunching through quests, rift events and dungeons as fast and as focused as you can be.
But I had a mission in beta - I know how poorly tested the mid to high level content has been in most of the MMO launches of the past 5 years - so myself and a handful of other like-minded testers hammered our way out of the well-tested newbie areas where all the playing-only-for-a-free-preview players were remaking characters constantly to try out all the souls in a bid to pick their launch character - and we got to the higher level zones where the crowds never reached - and then we tested - we tested the higher level dungeons for balance issues, we tested quests to see if they were broken, we tested rifts to see if they worked, we scoured the zones finding all the puzzles and secret loot stashes, we tested the top tier talents and root abilities that most players never got to try, and we tried to get stuck in hard to reach places (I think our exploits getting hopelessly stuck in dead end areas of various dungeons is why the racial powers are being disabled in instances for launch, i.e. the Bahmi/High Elf leaping/flying racials in particular). I.e. we did some "old-school" testing, like beta testers did back in the first half of the last decade before beta became a dirty word for a marketing exercise designed to boost PR hype by word of mouth - we tried to make sure that the mid/high levels of the game are just as polished as Rift's first 20 levels.
Now I just hope that Trion's QA department and the hand-picked beta testers who got into alpha have similarly done a good job at fully testing and bug-hunting the last 8 levels, because we can all name tons of MMOs that launched with their endgame content broken/flawed/incomplete.
Posted: Feb 21st 2011 12:43PM Aenedor said
Can't wait.... The Second Sun will be there kicking guardian butts... www.thesecondsun.org/forum
Posted: Feb 21st 2011 1:01PM relgoth said
Aww i was hoping to play that today while ffxi was down. Boo :(.
Posted: Feb 21st 2011 1:17PM Sharuk said
My experience in beta was awesome. I went from WTF is Rift, to looks like garbage, to I will give it a shot, to I love the game.
Can't wait.
Can't wait.










