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Reader Comments (5)

Posted: Feb 21st 2011 9:32AM delphinius81 said

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I give the EQ progression server a month before people remember just how tedious and overtly full of grind old-school MMOs were. Camping a normal MOB zone for hours to level... More tedious and less rewarding than any other activity I've ever played.

Posted: Feb 21st 2011 12:24PM Floweringmind said

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Actually it was one of the best experiences I ever had playing an MMO. Now everyone wants to be babied. Camping didn't matter because you just go do something else. I could never understand why people wasted their time camping instead of having fun. Of course people complain about everything not being fair. Then you have update after update that basically ruins the game and turns it into mush.

Posted: Feb 21st 2011 1:47PM Seffrid said

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Playing EQ again this past week has been a massive reminder of how dumbed down other MMO's have become in recent years, and it has been an absolute joy. Other players have been commenting ingame on the same thing and it has been amazing to see so many players in the newbie zones even a few days after the progression servers went live.

I'm resubscribing and while doubtless many won't now their free time is over, I've no doubt that many will. It isn't everyone's preferred style, especially for the younger gamers who are newer to the genre, but then WoW isn't to everyone's taste either. Having the choice between such different games is the critical thing.

Posted: Feb 22nd 2011 1:12AM relgoth said

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If UO would follow suit with something like this and return to the t2a days I would be willing to say that it would revive that game into a acceptable state.
Just the brutality of the game at that time would be enough to resub on its own.

I

Posted: Feb 22nd 2011 1:34PM Kalex716 said

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I've been enjoying it too, and i'll be subbing for sure.

It's important to play this game to remind ourselves how we got from "then" to "now". And it is clear, when playing on Fippy that modern MMO's have done a great deal to mitigate and simplify things that eventually became frustrating for users.

However, it's also important to do so to validate that those very things the industry has moved away from, had their own allure as well. Their is a real high you get when you score that rare drop, or end up in a well tuned machine of a group thats on pace to level you way faster than you anticipated, or the pains of having to plan your travels accordingly and how that actually goes a long way towards making a world seem real.

They say the pendulum always swings one way, then the other, for those of us who have found that its just not swinging back the other way fast enough are the types that are going to enjoy this for months. I think i'm one of them.

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