It's a sad day when a game shuts down, especially one that caters to an unusual audience. Faunasphere, a game about cleaning up a pollution-riddled world while developing your personal animals, has announced its shutdown on March 15th. All subscription options have been removed, all subscriptions or microtransaction currency purchases after January 14th are being refunded, and the developers at Big Fish Games are working to make sure that the month until the closing is memorable and enjoyable for players.
In a brief FAQ regarding the closure, the development team addresses several potential player questions, including the game's integration with Facebook (which kept the servers running for longer than would have otherwise been possible) and the issue of any outstanding funds sunk into the game. There's also a thread set up for players to exchange contact information, in the hopes that some of the community might retain its cohesion. Our condolences go out to the Faunasphere players and development team affected by the shutdown.
Reader Comments (18)
Posted: Feb 20th 2011 1:59PM Seffrid said
"a game about cleaning up a pollution-riddled world while developing your personal animals"
How's that for a minority interest?
No wonder I'd never heard of the game!
Best of luck to the development team, as always in these circumstances.
How's that for a minority interest?
No wonder I'd never heard of the game!
Best of luck to the development team, as always in these circumstances.
Posted: Feb 20th 2011 2:44PM Bhagpuss said
Shame!
I didn't play Faunasphere much, but I enjoyed the few hours I spent there on and off. Definitely have to drop in again for a lst look before it disappears for good.
I didn't play Faunasphere much, but I enjoyed the few hours I spent there on and off. Definitely have to drop in again for a lst look before it disappears for good.
Posted: Feb 20th 2011 5:14PM Interitus said
I feel like a broken record. I know in this case Massively HAS mentioned Faunasphere in the past. But 90% of the time when these small MMO's close, it's things no one has heard of, and the only reporting massively does is of the game closing. If Massively would report on some of these MMOs while they are still active it might help boost numbers. Instead we get 8 articles a week on TOR.
Posted: Feb 20th 2011 8:46PM MewmewGirl said
@Interitus
I had to BEG them to do some little article about it repeatedly before they ever started to do a little coverage of some parts of it. Without that continual bugging, I doubt we would have had that much. That was back when Seraphina was here and I was emailing her begging her to look at it and eventually she did...
And it's not like it was just some small game out of nowhere, the old Asheron's Call lead developer created it. It's too bad because it's actually a semi decent game, and these pay to win money hogs that absolutely suck seem to be staying alive and eating up tons of cash.
Reply
I had to BEG them to do some little article about it repeatedly before they ever started to do a little coverage of some parts of it. Without that continual bugging, I doubt we would have had that much. That was back when Seraphina was here and I was emailing her begging her to look at it and eventually she did...
And it's not like it was just some small game out of nowhere, the old Asheron's Call lead developer created it. It's too bad because it's actually a semi decent game, and these pay to win money hogs that absolutely suck seem to be staying alive and eating up tons of cash.
Posted: Feb 20th 2011 9:39PM Jade Effect said
@Interitus
Massively's focus is more on mainstream MMO titles. Simple supply and demand. Massively wants page hits and a smattering of articles on games few people are interested in do not deliver. On the other hand, people lap up on every little detail about Rift, Guild Wars 2 and Star Wars: The Old Republic.
Consider Atlantica Online, widely considered as one of the more successful f2p titles. Massively runs a few news articles on them, but there's scant interest from posters.
I'm sure there are other websites out there whose focus is on the more obscure MMO titles.
Reply
Massively's focus is more on mainstream MMO titles. Simple supply and demand. Massively wants page hits and a smattering of articles on games few people are interested in do not deliver. On the other hand, people lap up on every little detail about Rift, Guild Wars 2 and Star Wars: The Old Republic.
Consider Atlantica Online, widely considered as one of the more successful f2p titles. Massively runs a few news articles on them, but there's scant interest from posters.
I'm sure there are other websites out there whose focus is on the more obscure MMO titles.
Posted: Feb 20th 2011 10:44PM Interitus said
@Jade Effect
It's not supply and demand. We get so many pointless opinion pieces it's tiring. An article once or twice a week about some of the lesser known games isn't going to hurt massively at all. As much as I am looking forward to TOR do we need to debate lightsabre colour or look at the lore behind some random part of the game.
Do we need an article about making avatars in EVE or how to find Tortage fun in AoC?
By showingcasing lesser known games it has the chance to appeal to everyone instead of the usual people who come in and scroll through the articles until they find one about a game they are interested in.
Reply
It's not supply and demand. We get so many pointless opinion pieces it's tiring. An article once or twice a week about some of the lesser known games isn't going to hurt massively at all. As much as I am looking forward to TOR do we need to debate lightsabre colour or look at the lore behind some random part of the game.
Do we need an article about making avatars in EVE or how to find Tortage fun in AoC?
By showingcasing lesser known games it has the chance to appeal to everyone instead of the usual people who come in and scroll through the articles until they find one about a game they are interested in.
Posted: Feb 20th 2011 10:47PM Interitus said
@Jade Effect
added afterthought
They need to either stop reporting that these games are closing and do as you say write about mainstream games or they need to cover more of these smaller MMO's instead of writing an article saying "That game we've never talked about before is closing" Why even put the effort only to report it's closing.
Reply
added afterthought
They need to either stop reporting that these games are closing and do as you say write about mainstream games or they need to cover more of these smaller MMO's instead of writing an article saying "That game we've never talked about before is closing" Why even put the effort only to report it's closing.
Posted: Feb 20th 2011 11:37PM Dblade said
@Interitus the problem is that massively only reports on games when there is news: an expansion, an event, or if there's a regular assigned columnist. They did cover faunasphere at launch, but without expansions there's little to do to cover it: only Beau seems to try new games with any frequency.
A lot of games simply don't plan enough events to draw coverage.
Reply
A lot of games simply don't plan enough events to draw coverage.
Posted: Feb 20th 2011 6:45PM Degu said
That shot reminds me of Congo Bongo.
Posted: Feb 20th 2011 7:29PM Beau Hindman said
This is a great game, with a very passionate community. It was one of my first real involvements with a Flash-based browser MMO, and it was so unique that it really was always going to have a smaller audience.
Still, it had daring design. I think the problem with smaller games is more about the common player not taking a chance on a unique game -- after all, there's always a Rift or a GW2 to talk about.
Fauna had some great ideas that worked really well. Here's hoping that indie design does not always stay in indie design.
Beau
Still, it had daring design. I think the problem with smaller games is more about the common player not taking a chance on a unique game -- after all, there's always a Rift or a GW2 to talk about.
Fauna had some great ideas that worked really well. Here's hoping that indie design does not always stay in indie design.
Beau
Posted: Feb 20th 2011 9:00PM tristanius said
Take that, Al Gore.
Posted: Feb 21st 2011 2:48AM DiscoJer said
The hypocrisy of "saving the world" by playing a video game is amazing.
Then again, the people who want to do this in real life fly around the world in private jets holding conferences in resorts.
Then again, the people who want to do this in real life fly around the world in private jets holding conferences in resorts.
Posted: Feb 21st 2011 4:56AM (Unverified) said
I might have played this game had I known it existed.
Shame. :(
Shame. :(
Posted: Feb 21st 2011 12:27PM delphinius81 said
I played this game a while back because I thought it was actually going to be tied in some way to teaching kids about reducing pollution and ways to prevent/deal with it. At least, that's what I thought the game was about. Instead, it felt like another micro-transaction ridden Facebook game where I needed to get 5 friends to "play." There really wasn't anything to Faunasphere except aimlessly clicking on map squares. It's a shame to see a game close down, but I'm not sure the game really had enough meat to it to begin with.
Posted: Feb 21st 2011 11:27PM suzyq54 said
As one of the original Beta Testers for this game, I find that the fact that this game had little or no coverage through a site like this, during it's testing phase and when it went live, appalls me! I have, along with thousands of others around the world, found the world of Faunasphere to be a fun and interesting and totally engaging experience. Agreed that the typical demographic for most MMO games is 18-30, we, the caretakers of the fauna do not fit the typical boundaries of the demographic statistics. We are, without a doubt the most unusual grouping with ages ranging from 30-70+. Many of us, were unsure of what to expect when we started to Beta this game, but we found that along with game play, goals, different worlds with different requirements for entry, friendships that will last a life time. There is a community spirit that abounds and flourishes within this game, that I feel cannot be found anywhere else. Many of us are feeling real pain and sadness with the announcement of the closing, right along with this is anger and disappointment. So although many haven't heard about this game until the announcement of it's closing, does not mean that thousands didn't participate in the community and game play that Faunasphere entailed, Also let it be know that this community and the game and all involved will be missed by many!
Posted: Feb 22nd 2011 10:50AM Yukon Sam said
FaunaSphere has a surprisingly engaging genetics system, a simple but versatile building system, and a basic virtual world within a browser. I think the sophistication and depth of many of the subsystems are at odds with the cartoonish art style, and exploration and combat never had the depth needed to expand beyond their niche.
It's a shame that the whole package never took off like it should have, but there are many aspects of the game that could be salvaged for other projects. For example, it'd be very interesting to see how it'd do as a 3D sandbox game (like MineCraft), with a more solid revenue model.
Best of luck to the team in their future endeavors.
It's a shame that the whole package never took off like it should have, but there are many aspects of the game that could be salvaged for other projects. For example, it'd be very interesting to see how it'd do as a 3D sandbox game (like MineCraft), with a more solid revenue model.
Best of luck to the team in their future endeavors.










