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Reader Comments (29)

Posted: Feb 19th 2011 8:15PM kunic said

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FFXIV is interesting. It has compelling visuals and lore, but lacks on the gameplay. Even though the game is extremely grindy atm, I played it hardcore for about 2 months before finally giving in. I really hope these added changes improve it. I am especially interesting in the Raids, as the game does need end-game content.

Until that time though I decided to pickup FFXI and started playing it this past week. If anyone reading this doesn't like the conventional MMO arch-type (WoW, Aion, etc), I'd give FFXI a shot (it's only $5 on Steam now for the Ultimate Collection).

The patch last Tuesday really takes out a ton of the grind that the game is known for. As an example, I first played FFXI in 2006. It took me two weeks to hit level 20. I made a new account on Tuesday (after the patch), and so far have a level 32 Monk and level 15 Warrior. The leveling has really been sped up, and the story is fantastic. And once FFXIV goes through all of the planned patches, I have no doubt it'll be on par with the quality of FFXI.

Posted: Feb 19th 2011 8:18PM kunic said

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@kunic Oops, I forgot to mention. That $5 includes 1 month of play. In that 1 month you could probably hit level 75-90 if you find a decent Linkshell. I'm on Lakshmi with a very noob friendly LS. They'd be happy to take on new members.
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Posted: Feb 19th 2011 8:59PM Drunken Irish Sniper said

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Final Fantasy XI takes nothing from EQ. Your friends are wrong.

What villain in WoW has daddy issues? Arthas? He kills his father because he went insane after finding Frostmourne.

Massively... *Sigh*

Posted: Feb 19th 2011 10:56PM Jade Effect said

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@Drunken Irish Sniper

The levelling system in which levelling revolves around groups sitting in one spot pulling bunches of mobs, maybe? Or perhaps having players camping rare mob spawn points for that rare loot drop?

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Posted: Feb 19th 2011 11:22PM Nenene said

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@Drunken Irish Sniper
Arthas and Darion have massive daddy issues. Varian, Jaina, and now Anduin also have daddy issues. Deathwing does NOT have daddy issues, but has caused daddy issues. Moira has -serious- daddy issues.

Illidan had brother issues?

Thassarian does NOT have brother issues, but does have boyfriend issues. *cough*
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Posted: Feb 19th 2011 10:49PM ImperialPanda said

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I don't see the point in making it more like WoW.

Who are they going to attract, exactly? WoW is still WoW and Rift is going to launch soon.

If they made it similar to WoW before they launched, then there's a good possibility of them doing moderately ok, a la Rift. But at this point shifting gears towards WoW gameplay makes little sense.

FFXIV is selling worse than FFXI, just to put things in perspective.

Posted: Feb 19th 2011 11:24PM Nenene said

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@ImperialPanda
WoW didn't invent instances or dungeons. A lot of people back in the day wanted FFXI to have those things too, beyond Dynamis, Limbus, Salvage etc.

It seems at this point like Yoshida is trying to shift the focus of the game to have it come out like a more modernized and convenient FFXI, which is more than OK in my book.
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Posted: Feb 20th 2011 12:18AM ImperialPanda said

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@Nenene

Obviously WoW did not invent dungeons. My point is there's no reason to make gameplay more similar to WoW, which is what this article is about.

"A lot of people back in the day wanted FFXI to have those things too, beyond Dynamis, Limbus, Salvage etc."

Reference? How many is "a lot"? FFXI subscriber numbers were solid from CoP until past WotG. That doesn't say to me that "a lot" of people wanted raids.
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Posted: Feb 20th 2011 2:09AM Locus said

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@Nenene

Factcheck: Limbus/Dynamis/etc aren't instanced. In fact, Nyzul isn't either.

This is why LSes had to coordinate entry times.
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Posted: Feb 19th 2011 11:45PM cowboyhugbees said

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That screen of FFI brings back nightmares.

Battle seven hours for 10 GP, towards that 100,000 GP "wooden toy sword". Good times.

Posted: Feb 19th 2011 11:50PM Birk said

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Interesting.

I'll admit, I'm a little skeptical about XIV at this point. I really love the energy behind this Yoshida guy; he seems like he has some vision.

I just don't know... I'm sending the folks at Square-Enix some mojo right now, because if they can turn this thing around they'll have my money!

For the meantime however, I'm debating between checking out XI for the first time (already bought it...too cheap NOT to!), or returning to...

THE ORIGINAL EVERQUEST...

For the first time since playing it a decade ago and just...not getting it. Time for round 2.

FFXIV, please turn into something amazing.

Side note: The name "Eorzea" is fricking awesome.

-Birk

Posted: Feb 20th 2011 1:53AM N620AA said

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Clearly, a game that has quests and rewards for those quests is emulating WoW.

Posted: Feb 20th 2011 2:20AM Locus said

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@N620AA

Sure, if it allows you to choose from multiple rewards at the end of each quest and uses quests as the main form of content. WoW popularised levelling through grinding quests as an alternative to grinding monsters.

It also started the trend of giving quest rewards that were actually useful the majority of the time, as opposed to FF11, where the majority of quests used to reward you with a hole in your wallet.
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Posted: Feb 20th 2011 11:39AM Abriael said

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@Locus No. Not really. Leveling mainly through quests was already present in daoc when wow launched.

Wow has started pretty much nothing, sorry if your limited MMORPG experience prevents you from noticing that.
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Posted: Feb 20th 2011 12:27PM Locus said

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@Abriael

Sorry, you levelled through PvE in DAoC? That's the funniest thing I've heard all day.
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Posted: Feb 20th 2011 8:47PM Abriael said

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@Locus in the first few years in DAOC there was no experience rewards for RvR, so yeah, you had to level up through PvE and quests up to level 50.
Might be funny to latecomers and wow players (most of which notoriously run their mouths without knowing what they're talking about), but it's simply how daoc was. Not surprisingly, since wow copied a good portion of their early quest system (and quita a lot of other things) from DAOC.
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Posted: Feb 21st 2011 12:18AM Locus said

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@Abriael

I'm sorry if you think playing an inferior MMO based on a sordid franchise gives you a feeling of superiority, but how about the latter part to the points I made? IIRC most of the PvE rewards in DAoC don't reward you with anything other than money.

I still can't believe you'd play DAoC for the PvE content though. I guess theres' no accounting for taste.
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Posted: Feb 21st 2011 12:34AM Locus said

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@Abriael
Oh, and FYI for the first few years in DAoC, the levelling system was more alike to Everquest than World of Warcraft. The traditional way of levelling was to camp spawns, because quests gave inferior experience to grinding, they weren't significant for the first few years (i.e. there weren't enough of them to level on, and trying to level on them would get you caught up in a mess, since they were anything but organised - so you've shot yourself in the foot there) and players mainly bounced from grinding spot to grinding spot.

World of Warcraft lets you grind if you want, but it was very much so the first game where I could get to the level cap entirely through quests - and quests were intelligently laid out and structured around hubs. Your insinuating levelling in DAoC was anything remotely similar to WoW really is quite a stretch of imagination.
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Posted: Feb 20th 2011 9:40AM Twisvel said

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FFXIV had a good foundation on launch, the concepts were good, but the execution was pretty bad, the controls were clunky, the interface broken. Really, you can't expect them to stay with the normal foundation anymore since they're bleeding money.

It launched pretty much with similar concepts as with FFXI, but with a twist. In this age of instant gratification, a game like FFXIV where you have to actually grind a ridiculous amount, that would only appeal to the hardcore or tedious lovers, probably won't hold enough subscriptions in the long run. Not in the WoWera.

If the interface was ok, the controls/execution/presentation was top notch, and launched around FFXI's time when the market wasn't so crowded it would be doing really really good. FFXI didn't launch smoothly either, but what American players seem to forget is that Americans got FFXI AFTER it already had one expansion, so there was time to polish it before releasing stateside.

Any company that made games based on the "established" questing model has been moderately successful, and Yoshida has mentioned that the dev team "play WoW" and they talk to each other about it. (Mentioned in one of the interviews)

One of the things in FFXIV that have yet to be addressed is the terrible looking for party tool. Another is the terrible client optimzation, which I doubt will change any, just yesterday I was in Dynamis in FFXI and my modern PC couldn't even hold 30fps maxed out at 1024x768 with 2048x1536 textures even though GPU was barely being used. The game engine hasn't been changed in years. FFXI launched in 2002.

With the questions being asked in the 2nd poll, it looks like they are trying to bring back the FFXI system, but with WoW quests on the side...

Personally, I wish they would make it a real Final Fantasy, and have the separate battle transitions/screens and turn based/timed turns combat. That would be awesome. I've seen separate screen/turned based type of system done before in an MMO, but on a much lower scale.

Posted: Feb 20th 2011 11:37AM Abriael said

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So if Final Fantasy XIV gets features that have been common to MMORPGs since way before WoW (and that blizzard just plagiarized from it's predecessors), it's getting wow-ified?

I'm sorry Eliot, but your articles are getting more and more delirious lately.
if any, FFXIV is getting more similar to DAOC, which incidentally is a game from which wow copied quite a lot, and seems to be Yoshida's favourite MMORPG, or at least the one he spent the most time in.


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