| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (51)

Posted: Feb 19th 2011 9:19AM Bartlebe said

  • 3 hearts
  • Report
Fairly informative.

Good to know they're adding plenty of raid content, for what that's worth.

I want to see some more open ended, sandbox content shown off. Capturable objectives, Ancient Wardstones and other things for players to get involved in that is dynamic. That's where a lot of the real staying power is for me: compelling dynamic content that can always be interesting and new.

Raids are good but they do get rather old.

Posted: Feb 19th 2011 4:04PM Sorithal said

  • 2 hearts
  • Report
@Bartlebe

Yeah, chances are they'll be expanding on the dynamic/unpredictable parts more, since... that's really the thing that sets this game apart from others, and it'd be more fun that way to not be able to really predict what's going to happen during end-game runs or whatnot.
Reply

Posted: Feb 19th 2011 4:41PM BigAndShiny said

  • 2 hearts
  • Report
@Bartlebe
Theres only actually ONE raid
Reply

Posted: Feb 19th 2011 9:27AM Dril said

  • 2 hearts
  • Report
I was a bit disappointed by Greenscale's Blight in that video, truth be told.

I kind of imagined it being like a darker, more perilous version of Ulduar's Conservatory of Life, not just some cave with hedgerows in it.

Rift raids looked nice though.

Posted: Feb 19th 2011 9:42AM Sharuk said

  • 3 hearts
  • Report
Game looks better and better each time.

Posted: Feb 19th 2011 10:32AM Dunraven said

  • 1 heart
  • Report
A bit disappointed... Trion is going for the same Raid or Die mentality that is currently killing WoW, it is just stupid to provide the best content for the smallest number of players, in TOR all content can be completed by a Five man group, yes larger numbers can participate but it isn't required. Talking to the guys from arena net at PAX last year in GW2 you can participate with just two or thee other people if you so choose.

I think their only saving grace here will be the Dungeon Finder that will be introduced shortly after launch but that will cause it's own problems as those tools have become a asshats paradise.

Right now I give RIFT a 5/10 its well made bug free but I can't bring myself to give a damn about the story or quests and Trion making content that only a few people will see and funding it with the subscriptions of the masses makes this one a pass for me.

Once this one goes F2P though it should keep a modest fan base.

Posted: Feb 19th 2011 10:41AM Sharuk said

  • 2 hearts
  • Report
@Dunraven Raids are killing WoW? How clueless and uninformed can you be? People want group content and raids. If you think otherwise you probably have never played an MMO or have never been in a guild.
Reply

Posted: Feb 19th 2011 10:49AM Yellowdancer said

  • 2 hearts
  • Report
@Dunraven

Your entire posit lacks sense.
You are saying what TOR and GW2 have but these games are not even close to finished.
Reply

Posted: Feb 19th 2011 12:03PM Utakata said

  • 3 hearts
  • Report
@(Unverified)

That's rather presumptious of you to suggest those who don't do raiding or like raiding are bads. Strawman much?

And to the rest, I don't agree with Dunraven either that raids are killing WoW. If that where true...WoW would of long been dead. Not the seemingly impossible to knock out bemoth as it is today.

And I suspect Trion's motivations for creating raids is to give something players to do when they reached max level. Rather than having players get bored and wander off to play another game. I'm not sure this is the best solution....but there you go.
Reply

Posted: Feb 19th 2011 12:04PM Apakal said

  • 3 hearts
  • Report
@Sharuk

Eh, that's debatable. You should have been a bit more narrow and specific when you say "people" as you make it seem like you're referring to everyone, which I think we can both agree is obviously not true. A lot of people, myself lately being one of them, play MMOs and join guilds for the social aspects, but not necessarily group content.

WoW does have a very heavy focus on raiding as a player's primary means of progression, which isn't entirely a positive thing. Crafting has always been kind of second-rate and kind of gimped. PvP is better now with the addition of rated BGs, but the difference in gear between PvP and PvE makes it a one-or-the-other type situation that still limits player choice. Questing after 85 for reward is non-existent.

I don't really have a suggestion for a better system, but I would like to see a game with better rewards based around challenging solo content (long, difficult, demanding quest chains and what have you) and smaller group content that requires a significant degree of coordination greater than the current tank/healer/DPS dynamic that exists virtually across the board.
Reply

Posted: Feb 19th 2011 6:41PM (Unverified) said

  • 2 hearts
  • Report
@Dunraven

Man there are a lot of stupid responses to this. Believe it or not, for the people who have lives, raiding is not enjoyable or appealing because the time commitment is too much. Plus it's repetitive and BORING. I also am disappointed that this game's only end-game focus is raiding. But for a game that does nothing but follow generic conventions, is it surprising? No.
Reply

Posted: Feb 22nd 2011 8:13PM Valdamar said

  • 2 hearts
  • Report
I think what a lot of people dislike is that only a small minority of an MMORPG's population do PvE raids and PvP, but those two "endgame" activities tend to get the lion's share of the Developer's time after a game has launched - and they also tend to cause a lot of far reaching effects that bleed down into normal gameplay that everyone engages in e.g. classes or powers getting nerfed or constantly rebalanced because of exploitative use in PvP or PvE raids that trickles down and impacts the power/enjoyment of the class in PvE for everyone at lower levels.
Reply

Posted: Feb 19th 2011 11:14AM Aberhams said

  • 3 hearts
  • Report
@Sharuk

not everyone wants raids. I don't agree with the "raids are killing wow" statement completely, but I don't think WoW's total focus on them is helping the game.

some people want things to do besides mindlessly grinding repetitive five mans or either breezing through raid content, then grinding through that over and over, or bashing your head against a boss over and over, depending on the skill of the other 24 people in your group.

I would just like to see an end-game with options and variety for both solo players and groups.

Posted: Feb 19th 2011 11:27AM Minofan said

  • 2 hearts
  • Report
I'm not one for a raiding end-game, but I appreciate them being up-front & honest about it; it's always annoying when games are hyped as offering something for everyone, when in reality there's only 1 worthwhile activity.

Posted: Feb 19th 2011 11:47AM Khalus said

  • 3 hearts
  • Report
Screw end-game...make the journey more content rich. And they mentioned they'll be hosting massive open world 3-day events to unlock these raids... why not make these events last for weeks or months on end that unlock more open world content instead.

I prefer small 5-man or massive community building open-world content over raids...its old and after all the work they put into the rifts with the whole of the community working together, at the end they funnel us into really small groups away from everyone else...such a stupid design!

Why can't a solo player or a duo or trio of friends not earn the best of the best gear without having to jump through the hoops of the annoyances that are raids...argh!

And here I thought Trion had something great going and now they ruined it!

Posted: Feb 19th 2011 12:06PM SeriousTable said

  • 3 hearts
  • Report
@Khalus

"Screw end game" is kind of a broken philosophy. If Trion hadn't put any effort into the end game, you'd have absolutely nothing to do once you hit level 50.

The best of the best gear is always going to be available in the big-group content like it is in every other MMO, due to the fact that it's an MMO. It's supposed to encourage cooperative play with multiple people. There are two levels of "heroic" encounters for every instance in the game to gather huge upgrades for smaller groups, and any geared Joe and Jane can come join these Raid Rifts if you want to play the encounters.

If you're looking for the best of the best gear without having to actually work with a group in an MMO, I think you may be forgetting that MMO means Massively Multiplayer Online.

I'm honestly glad that they will continue to use the Rift mechanic even at end-game. That was my biggest fear.
Reply

Posted: Feb 19th 2011 12:36PM Dunraven said

  • 2 hearts
  • Report
@Khalus

Both GW2 and TOR have asked the same question and their answer is why not make duos and trios viable? I get that Raiders get really snarky anytime some questions the Raid paradigm, but like it or not it is becoming less and less possible and trip to a GDC in the past few years will tell you just how unpopular it has become...the problem is most developers can't provide an alternative because raids are cheaper and easier to make than story arch quest lines.

People automatically assume because I think that more people are not wanting raid I must suck at raiding or whatever...the server first my guild had in EQ says differently. But like a growing number of veteran raiders..been there done that.

Even Jeff Kaplan Mr. Raid or Die himself has said that raiding is becoming less viable as an acceptable end game; like it was said i a previous post I want a journey... an adventure not some cookie cutter scripted event that I have to watch over and over again on YouTube to accomplish.

The developers that can provide this will have millions of eager players begging to shove money in their pockets..not so much for yet another raid centric mmo.
Reply

Posted: Feb 19th 2011 1:00PM Khalus said

  • 3 hearts
  • Report
@SeriousTable ~ "If Trion hadn't put any effort into the end game, you'd have absolutely nothing to do once you hit level 50."


Precisely, hence the term "End Game" the game should be pretty much over; save for going back and doing things you skipped or missed out on. Or just roll a new char if thats what you like, or heck going back and helping other player and being a part of the community~!

An MMO should be a journey of rich lore and story content with so many things to do, why would anyone want to rush to the fabled end-game, its dumb! I mean seriously what is the point of buying a new game and rush as fast as possible through all the other content just to get to end game where you do the same boring raid over and over and over just for a new piece of gear.

Rift with all its massively-open-world-community-engaging "Rifts" and "Invasions" ~ I thought finally a developer that understands what MMOs have been missing out on since 2004~ and then BAM, you hit level 50 and the devs sink back into the lame instanced-raid-lets funnel all the players away from each other into really small groups where they don't work together and instead just become a bunch of snide bitches pining for the new shiny piece of gear!

What gives!?!?
Reply

Posted: Feb 19th 2011 2:16PM Laguna said

  • 2.5 hearts
  • Report
@Khalus

First of all Khalus there is nothing stopping you from enjoying the content from lv1 till 50 on your pace and secondly you talk about max level players not working together but doesn't raids, rifts and warfronts exactly make you do that?

Actually you sound kinda bitter to me when you get provided a fun journey and then complain that the max level players get content as well.
Reply

Posted: Feb 19th 2011 6:09PM Sephirah said

  • 2 hearts
  • Report
@Khalus

If you play only to "earn the best of the best gear", please don't play Rift.
I'd like to play a game in which the community's only goal isn't getting purple pixels for epeen flexing
Reply

Featured Stories

Global Chat: Through a monitor, darkly

Posted on Sep 30th 2014 8:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW