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Reader Comments (27)

Posted: Feb 17th 2011 8:04PM Sorithal said

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If they really do keep up the good work that they've done so far, RIFT is going to grow to be an amazing game from the way things look.

Posted: Feb 17th 2011 8:24PM Plastic said

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It sounds like Rift is in good hands.

Posted: Feb 17th 2011 8:43PM eyeball2452 said

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I always say that I'll believe it when I see it. Talk is cheap.

These guys, back up what they're saying. Saw Freemarch turn into zone wide chaos last night and it was awesome. Raids formed around the core targets and smaller groups formed around the peripheral rifts who were actually working together. It was very natural and ran very smoothly.

My first impression of the game was that I've seen this before. The more you play, the more interesting it gets because the dynamic nature of the rifts, invasions, etc make PvE a lot more interesting. The world is constantly changing and everyone tends to get involved that's in the area. It's a lot of fun to just jump in, join a PQ and move on at the end. The other nice thing is that every class has to do at least a few rifts in the beginning to get their additional souls, which helps incentivize getting people involved.

Posted: Feb 17th 2011 8:46PM Wild Colors said

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It'll be really interesting to see if the dynamic content generation holds up in the long term. Based on my beta experience, I think this game will be quite entertaining for a few months. After that, we'll have to see. I've certainly be impressed with it, and the dev team, so far.

Posted: Feb 17th 2011 8:48PM Tizmah said

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Finally, A good MMO.

Posted: Feb 17th 2011 9:06PM agitatedandroid said

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I only just got turned on to rift in this last beta period. So far I've not leveled a character past ten and I'm already hoping this will be the game to hold me over till GW2 releases.

If they're really good it could even have the potential robe that one game I maintain a sub for past GW2's launch.

Posted: Feb 17th 2011 9:26PM (Unverified) said

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Scott Hartsman is the closest thing we have to a MMO Godfather...Hes been there, and back...

RIFT is a fantastic game, and they have a loyal customer here......

Posted: Feb 17th 2011 10:04PM ErikC said

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One awesome thing about this game is that it gives you a great opportunity to use the phrase "the eponymous rifts." I chuckled reading this article because I used the same phrase in an email to a friend raving about the game and felt very proud of myself.

Posted: Feb 17th 2011 10:22PM Sharuk said

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Scott Hartsman just gets it in my opinion. He understands. I never knew about him until Rift but I have been really impressed with him and the Rift devs.

Posted: Feb 17th 2011 10:39PM Rialle said

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This game is looking pretty darn good so far. Each beta phase gets better, and it is definitely getting harder to resist the urge to sub since it seems that Trion has their act together on this game.

Posted: Feb 17th 2011 10:42PM JediPagan said

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I am absolutely loving this game. I love the Twitter functionality. Dev kicks ass. LOVE LOVE LOVE RIFT!

Posted: Feb 17th 2011 11:23PM Haldurson said

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I can't predict what the future of Rift is, but I'm enjoying the beta, and hoping that the game lives up to its potential over the long haul.

As far as the dynamic content is concerned, my view is that it's just a beginning, and if the devs continue to build on it, that it has the potential to hold my interest over the long term. Right now, it's a perfect diversion from general questing. There's nothing 'wrong' with the quests, but for the most part, they're not special either. So I see the rifts and invasions and footholds as something to mix things up a bit to help the rest of the game from getting stale.

The really cool thing is that I log on to do a few quests, and suddenly I'm involved in this huge zone-wide event, fighting to protect villages and outposts from being overrun. It reminds me of some of some of the GM-run events from way back in EQ's heyday, where hundreds of people would turn out to defeat some huge menace. Except that now, they can happen at any time, without any GM intervention. That's what I call Cool.

Posted: Feb 17th 2011 11:44PM Graill440 said

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Once i would like some of these site pundits to ask the tough questions and quit being so nice as to garner favor or look to "stay on the radar".

Posted: Feb 17th 2011 11:58PM Sorithal said

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What's also a blast in the game (at least for me) is this little scenario that I've had in WoW or other games:

1. I see a mountain range or something that seems really cool and would be fun to get up to.
2. I say to myself "I'm going to see if I can get my way up there"
3. Through jumping like a madman along the mountain walls and such, I try to find a way up there.
4. I get up there, enjoy the scenery (or lack of) for a little bit, then get bored and hop down, or I can't get up there, or I am teleported away from there thanks to some game mechanic that was placed there to keep players out.

Here's RIFT's version:
1-3 are the same.
4. I actually get up there 90% of the time, and I almost always find a treasure trove of artifacts amongst those mountains/hills, and so far twice I've found an awesome treasure-chest like thing that holds a bag that you can open up once you pull it into your inventory. After opening both bags, I had over one platinum in total from the money I got out of the two bags, PLUS had both a level 20 epic (or purple quality) rifle and a level 30 epic/purple bow. And in one zone I actually got a "Mountain Climber" achievement.

I love RIFT so much right now for actually encouraging players to explore like that.

Posted: Feb 17th 2011 11:58PM Sorithal said

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@Sorithal

Oh. Plus I did all of this at level 10 ^^
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Posted: Feb 18th 2011 10:10AM Laren said

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@Sorithal

That sounds really cool. Even though I might never do something like that...knowing that I could is a big deal. Contrast to aion...where you can't go anywhere...just a painted background. A real feeling world really helps with immersion.

I won't be there on opening day. But if this game lasts until spring, I will buy it without a doubt.
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Posted: Feb 18th 2011 1:13AM Addfwyn said

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I am generally enjoying RIFT and don't mean to sound like a wet blanket, but there are a few areas that I hope they continue to work on, moving forward. I like the game and will be playing it for a while, but there's some areas that just seem a bit on the weaker side right now.

1. Character Creation - Very very limited. While I'd prefer a game focus on content and come back to this later, I'd also like a bit more of a robust character gen. Most people look more or less alike, there's only a handful of choices for hair for each race, and almost no customization for body. Maybe games like Aion (or even the new EVE creator) have spoiled me, but I feel like a more robust creation would be nicer in this age of MMOs.

2. Quest Design - In any of the betas, I never delved super deep into the content, cause I want to save that for when I actually play the game. But the majority of the quests so far seem to be 'go here, kill X of this, come back' type. That's standard for MMOs, but I feel that quest design in MMOs lately has moved beyond this to some degree (WoW). I'm a habitual quest reader, and there's something about RIFT quests that I just...don't find compelling me to read much of the quest text like I would in wow, aion, or other games. Maybe this changes later, but in the 1-20 range or so, its basically this over and over.

3. Rifts - I love rifts, the first time I was in an invasion after getting of the newbie zone was truly epic. The second time, still pretty awesome. The individual Rifts still are pretty cool, even if they follow a trite formula (lots of weak mobs, one big mob, lots of weak mobs, etc.). However, I have to say that by the seventh time I've done the same exact Invasion event...it gets a bit old. Massive zergs to kill elites that aren't so different from each other, invaders that temporarily take footholds that don't seem to matter so much, and just kinda the same zerg over and over. My only complaint here is that I hope they have more variety in rifts moving forward. Things that actually require more thinking or could have even more meaningful world impact. They were awesome at first, it just gets frankly a bit old. Very easy to fix this though, and I trust Trion will, just my commentary.

Finally, I can't speak to this at all yet, cause nobody is in endgame. But I have a sinking feeling that the really cool soul system is going to be relatively trivalized by the amount of Roles you can have, and min/maxers. Sure there may be hundreds of possible combinations, but its going to end up that if you want to dps as X calling, you use THIS combination of souls, nothing else. You want to tank as X calling? THIS is your spec. It happens to every MMO, not just RIFT, but I just hope they have somewhere to circumvent that.

Posted: Feb 18th 2011 4:13AM BGExorcist said

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@Addfwyn
Good to see one more objective comment. Agree on all, i mean this is a new game, but released in 2011, theycould of expanded things a bit. After one and a half beta I didnt even bother for rifts, only the boss invasions, because they can give you some loot to trade for items.. which leads me:
The items for lower level to trade for PvP curency and the currency from Rifts is in the moment (or I'm blind) virtualy non-existent. The rirst items are for lvl 25.. and are like 2-3 per type of material (cloth, leather) not even type of item. Quests are generic, I didnt follow story too, but they seem to pop-up in some parts that you run in by mistake :)
Agree also on the class combinations. You can mix whatever you want for solo play, but in PvP and raiding you will be required to make a specific setup. The pvp balance so far is non-existent with the extreme healing, which remained an untouched isssue. Some graphical, terrain and audio bugs which are present, and I am sure will not be fixed in release because its only a few days away. I just have a feeling they can do better...

Overall its a good game, although nothing realy that new and groundbreaking. Artefact systems is nice, rewards exploring. 99% of the stuff works, but I will ask again - shouldn't it work, for all to give them so much credit for that?

My opinion in few words: Liked WoW, didnt get to play it much when it launched. Now I dont wana mix with long time players, so if the things that bother me here are fixed soon, Rift is the way to go :)

P.S: now I'll be downranked by fanatics and marked as troll, but for people that havent tried beta and read this, they will thing anything is ponies and unicorns in there, to which i disagree.
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Posted: Feb 18th 2011 1:19AM (Unverified) said

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This game is the epitome of the word "generic". Seriously, there is enough innovation in this game equivalent to a new fast food restaurant being released in the US advertising "awesome hamburgers." yeah yeah, big deal, it's the same crap we've seen a bazillion times.

I'll tell you why people are excited about this game - It's nww. That's why. People can all start on ground zero and experience everything and not miss anything because it's new.

Posted: Feb 18th 2011 3:52AM BGExorcist said

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@(Unverified)
Well yeah, nothing groundbraking, but new and shiny :) Although the fanatics wil be 50 lvl around 1st of march and be geared up.
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