The devs at Heatwave Interactive have given Gods & Heroes fans a bit more information to mull over as they wait anxiously for the title's debut. In a press release dated earlier this morning, Heatwave detailed the game's four character classes and released an accompanying batch of screenshots.
While the classes don't stray too far from MMORPG norms, it's nonetheless instructive to see exactly what the game has in store. First up is the Gladiator, who, as you might surmise, exists to do massive melee damage at close range. The Soldier is your basic tank archetype, responsible for juggling aggro and taking a beating for his friends. The Mystic is Gods & Heroes' answer to ranged DPS, while the Priest is, crazily enough, the main healer.
You can get a full rundown on Gladiators, Soldiers, Priests, and Mystics at the game's main website, and don't forget to check out the new screens below.
Reader Comments (2)
Posted: Feb 17th 2011 10:33PM Nandini said
What's interesting is that Heatwave appears to have cut 2 of the 6 classes (Scout and Nomad) originally included in Perpetual's version. These were the game's "hunter" and "rogue" archetypes, leaving it with 2 melee and 2 casters. According to their statement 2 weeks ago, they're also cutting levels 31-40.
So they're cutting 25% of the game content and 33% of the replayability factor for launch. That seems to leave the game with about half as much to do as one might have expected. I wonder if it will cost half as much.
So they're cutting 25% of the game content and 33% of the replayability factor for launch. That seems to leave the game with about half as much to do as one might have expected. I wonder if it will cost half as much.
Posted: Feb 18th 2011 3:06AM BigAndShiny said
They're reducing existing level 30-40 content to 30, and are adding the scout and nomad after launch. Having played it the world is actually MASSIVE, much bigger than many newer games.







