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Reader Comments (26)

Posted: Feb 17th 2011 3:11PM CCon99 said

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@stealthrider

If 9 is better than 30, then why did the game have such a mass exodus of players? Obviously if it was indeed better, the game would have grown, not lose half of it's players.
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Posted: Feb 18th 2011 12:01PM stealthrider said

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@CCon99

The NGE was a PR disaster. That's essentially all it was. Radically changing a game in an instant would not go over well if it became the greatest game ever. So long as it changed what players were used to, it would lose players.

SWG now, however, is a very different game than it was six years ago. If the game changed that much in a week, imagine how it could change in six years? I'll tell you how, it improved on the foundation laid by the NGE and now has far more than it ever did in the two years of Pre-NGE time.

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Posted: Feb 17th 2011 2:03AM Aelon said

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Well at least the suits are polished.

Posted: Feb 17th 2011 11:20AM Zerogrifter said

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Honestly the people that are ripping on a game which just came out saying "it doesn't have enough content" or "this minor issue is horrible" and then go on to compare it to games that have been around for 4-7 years have to be slightly dim. Comparing apples to oranges aren't we?

The games which are considered to be great now had massive bugs and glitches when they were first released. Some of them which were debilitatingly horrible or caused the servers to be shutdown for days at at time; but thanks to short attention-spans most gamers have forgotten that.

The reason there are only 30 levels is because unlike other games, DC: UO's combat is active and FUN (with the some PvP hacks aside). The game is more about reacting to gameplay situations rather than staring at a bunch of blue and green bars hitting heal. (Anyone who has played a healer in any other game has to know what I'm talking about) Its not about grinding to get to max level, there is a grind component - but that is really there for people who want to do it.

Anyone here have a level 30 hero and level 30 villain with at least 50% of the feats completed? I just checked how many hours I've played and I'm over 9000!! (what 9000!?)

No not really, I'm over a 80 hours in a month. I don't know about many of you, but over my many years of gaming I've seen more than a fair share of games that have cost 60 bucks and only offered 8-20 hours of sub-par game play.

So while it's probably fun for you to sit in your high tower, or mothers basement, crapping all over a game which has had probably one of the best and smoothest launches of an MMO I've ever seen. Just remember - you're complaining about there not being "enough" content - that you want more of a game that you in some way have to admit had been fun. I also I am happy.. no elated, that the chat interface is too difficult for you to use... because I'm not sure who the hell would want to talk to your negative arse anyway.

Rant complete - Don't bother replying to this because I'm not going to read it - it's a rant.

Posted: Feb 17th 2011 12:47PM SFGamer69 said

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@Zerogrifter

"Honestly the people that are ripping on a game which just came out saying "it doesn't have enough content" or "this minor issue is horrible" and then go on to compare it to games that have been around for 4-7 years have to be slightly dim. Comparing apples to oranges aren't we?"

Actually, from your narrow view, I guess it would be. But considering that the bugs and game issues currently plaguing the game are definitely not minor to the many that are affected, I'd say it's you that is making the mistake in saying that this game should be given a pass because it's only a month old.

The game spent 5+ years in development, and over 6 months in Beta testing, where MANY of the current game breaking issues were reported, yet ignored (or, given low priority). For example, all of the rampant weapon glitching has been around since beta. The completely bugged instances that can't be completed...beta. The piss poor chat and mic issues...beta. The Dropped sound issues...beta. Menu windows sticking...beta. And there are now of course issues that were not seen, a list that keeps growing. I subscribed to both platforms just to see the difference, and it's amazing how the PS3 version suffers more so than the PC version. And good luck getting any assistance with your issues on the PS3...read Massivley's other article in regards that, he hit is dead on about that issue.

Many of these problems that existed during beta could be forgiven, because of course, it was beta right? But the game launch was moved back for a reason...and then suddenly the launch was moved up a couple months to everyones surprise. It wasn't ready to go, and the results of that are showing. What does work, does work well, but the game doesn't get to be judged based on the components, it's the overall experience, and that is where it is failing currently.

Unlike the predecessor games before it, it had the benefit of being able to look at all the things that went wrong and went right with those others, and to build off that, to plan for certain things, but it consistently looks like they ignored that. Thats par for the course with the guy running it (Cao) as his track record shows his arrogance for these things. Allowing this game to use the tired excuse of "...so and so game was like this at launch to.." is a serious mistake.

It first tells these Devs that we dont expect anything more from them than we did all those years ago, allowing them to use an excuse that may well have been valid and easily forgivable when the genre was new... but not now.

They have had time and opportunity, and ANY MMO that comes out with the same issues of the previous ones should be scrutinized... why didn't they learn from the previous mistakes? Why is it OK to ship incomplete and unfinished product to market? How is it OK to charge a premium subscription rate for a game that clearly lacks many of the features expected in an MMO...and for the features it does have, where is the polish?

This is a paid service, no longer just a "game" like the box and ship types we grew up with. Much like your cable service, internet, phone or otherwise. If you are paying, you expect it to work and to work as advertised, and currently this game does not. On any given night, a good majority of the instances (Duo's and Alerts) will sit bugged for hours at a time...non opening doors, npc not functioning, loot not dropping. disconnects, screen freezing, sound lost... that doesn't even mention the list of issues that have to do with poor design decisions, such as those that dont allow 8 man groups to enter instances together (split into two 4 mans and 2 separate instances.. or how a dropped player can be replace instantly by some random fellow ( and then no way to remove said fellow).

But hey... let's just ignore all that, and focus on the pretty iconic armor.
ooooooh, shiny.


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Posted: Feb 17th 2011 3:24PM pixelmonkey said

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@Zerogrifter

Actually some of the issues as you call it are far from Minor. The UI and worst chat system next to Final Fantasy XIV is not minor. It's an MMO which should be social / group tools that are well executed. Instead they dropped millions on awesome trailers made by Blur and launched with almost no content, and what some players would call game breaking elements.

I unsubbed so I don't know what the server pop is like (but I am guessing with the shallow game play it took a big hit) - and I really did want this game to be special as I am a huge fan of the DC universe. The game can come around to be a something special if they really turn up the heat on fixing these LARGE issues, and crank out more non-grindy content. I will have to check back in 6 months.

Glad you are enjoying it - and hopefully it keeps you entertained.

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