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Reader Comments (16)

Posted: Feb 15th 2011 7:50PM Apakal said

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I wasn't excited by motion controls when the Wii came out and I'm still not now. Especially in regards to MMOs.

Posted: Feb 15th 2011 7:56PM Halfcentaur said

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LOTRO's animations are unforgivably bad, they should revamp the system before talking about something like this. The players seem disconnected from the world and look like they're sliding on invisible ice, while moving at a different speed then their feet are moving. The hobbit walk looks like he has a stick up his you know what. The posture looks like they are animating wooden Russian Babushka dolls.

I recently loaded up the game as I've been devouring all things Tolkien the last few weeks, but I could not stomach the animations in this game. It's just not acceptable work and I don't see how someone was paid to make them let alone someone how anyone trained to make animations would accept it. I would love to give them my money, but come on.

A shame, as they have some of the best concept artists around creating some great art.

Posted: Feb 15th 2011 11:36PM aurickle said

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@Halfcentaur
Check out Vanguard's animations sometime...

That doesn't stop people from liking the game, though. Nice graphics and animations are pretty but they can't make up for bad gameplay. Great gameplay can let most players forgive or ignore mediocre graphics or animations.

Heck, look at EQ1 and the number of people who still play that. Or even UO.

None of which has anything to do with the topic, by the way. LotRO's animations have exactly zero to do with using a Kinect controller to play the game. Could you at least try to keep your QQ'ing on topic next time?
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Posted: Feb 18th 2011 8:17AM BGExorcist said

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@Halfcentaur
The running is a bit out of touch with the terrain, but the combat animations seem pretty good to me.
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Posted: Feb 15th 2011 8:10PM CaffinatedOne said

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"Classic' MMOs are probably about the worst type of game for this sort of control scheme. Heck, in the screenshot above, the UI has easily 40 different hotkeyed abilities.

Posted: Feb 16th 2011 4:03AM InspectorDubplate said

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@CaffinatedOne you aren't seeing the kinect way around that, think of each ability as something the player has to actually do (i.e swing an axe, draw a bow) sure it would look strange as hell, but thats beside the point.

Ideas like this must be viewed with an open mind that accepts every idea then mulls over how it can work, its going to be like the wright brothers forever, unless.. either one developer takes on this task and pulls it off or everyone wants this to work, which encourages developers to try it with support from the gaming community.
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Posted: Feb 16th 2011 12:21PM Space Cobra said

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@InspectorDubplate
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Posted: Feb 16th 2011 12:26PM Space Cobra said

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@InspectorDubplate

Damn Tab key!

Anyway...I am all for this, but like Caffenated One says, it may not be a good fit for a "classic MMO". There really should be an MMO that takes advantage of this movement; not an old one that tries to fit the Kinect in. You can do it, but "classic MMO's, IMO, are ones you sit down to and can play for a long play session.

Really, a new MMO needs to be made. I am all for "excercising" and playing, but I am not going to do so for 2-4 hours (or even one full hour?). Actually, there are a few f2p dance MMOs this could apply to. Basically, the action/combat component needs to be "short and sweet" with breaks and perhaps ramp up with more advance usage.

I look forward to excercise in my games, but not for long stretches and particularly not for acting things out or taking lots of room (which the Kinect needs LOTS of room to read your body movements properly).
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Posted: Feb 16th 2011 4:48PM orchida said

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@Space Cobra @CaffinatedOne @InspectorDubplate

Using the kinect in conjunction with an existing "classic" MMO does involve an issue concerning all the hotkeys. Honestly it's not unlike the problems with porting a PC MMO to a console. You can do it - but it's not always pretty (or you need to add a keyboard peripheral).

Ideally you can try to minimize this by combining the kinect with a wireless presentation mouse or something similar. I tried using a wired mouse, but as I said in the post, the Kinect was sensitive and picked up the cable.

Adding an additional peripheral (in this case a mouse with a dpad/buttons) would make this easier to play. Gameplay would probably still be limited to less keys than are on all of the action bars, but it's more than without the peripheral.

I dont know that you'd ever really want to use the kinect+LOTRO combo for something like dungeon runs but I can see the use running around and collecting crafting materials or working on deeds/kill quests.
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Posted: Feb 15th 2011 9:51PM Khalus said

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Heh, I get tired just sitting on my ass for the somewhat often 8-12+ hr stints I put into MMOs, while only making very minute movements and gestures of my hands and wrists.

Playing 8+ hrs with full body motion ~ rofl...unless I'm at work and getting paid to move then you can forget myself ever adapting to this form of gaming...sheesh!

Posted: Feb 15th 2011 11:25PM Tizmah said

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Nice pros. Basically said "Well..It's neato.. but otherwise it sucks."

Posted: Feb 16th 2011 7:54AM Vormir said

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Apologies not accepted.
I was moving to another country when radiance was introduced.
When I came back to the game I couldn't raid with my friend, nor enjoy content that I'd paid for.

Messed the game for me.
Bad idea, bad development.

Posted: Feb 16th 2011 8:16AM Ocho said

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@Vormir

Look on the bright side. They just completely removed radience with a dev post that basically said "Yeah... we screwed up... sorry about that".
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Posted: Feb 16th 2011 12:20PM Magnux said

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I do not think they are really pushing this for us that have been on our butts for the last 15 years that MMO's have been out there, its more for those in the future that might take this and say, "Hey I like that." We are set in our ways and we don't want to exercise when we are relaxing and mashing buttons, unless I end up with a bad case of tendinitis on the wrist or something else I will not be adopting this form of play. This is just like the whole 3D thing they are pushing now a days, its a gimmick and people are not really going to pick it up that much, heck most of the time it hurts my head to watch crap in 3D.

Posted: Feb 16th 2011 4:55PM orchida said

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@Magnux

I think motion controlled gameplay is just another form of gameplay. Years ago when the Wii launched i'd be inclined to argue it was a fad - in fact i thought it was. But I think it has it's place. It may wane with time but it definitely has a niche.

For people who play games hours at a time - no I dont think this is an ideal way to play. I certainly wouldn't want to play any PC game with the Kinect for 5-6 hours. But for a more casual gamer who only wants to play 30 minutes or so - there is an appeal. And I certainly know people who play MMO's at this casual pace - especially since several games have now gone F2P.
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Posted: Feb 16th 2011 6:25PM Space Cobra said

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@orchida

Yeah, that's it right there. Even before the Wii, I've been fascinated with combining real movement with video games. There's been very few arcade games, for example, that did this. Partly to get lazy bones to move and enjoy a video game. I was even thinking of some sort of system that could be used at, say a Bally's excercise gym, that kept your stats and all that on a general server.

There seems to be a pretty big correlation to gamers wanting to achieve milestones and putting them into the same real-world terms. This could, and is, used by some to actually excercise. Stats like, "How much weight can I lose?" or "How far did I travel today?".

Like you said, it'd probably be a short amount of time and probably should be unhackable, wherein someone uses a joystick to break server-world records.

But yes, the Wii has shown that there is quite a market even for very casual party games.
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