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Reader Comments (7)

Posted: Feb 13th 2011 10:05AM Bramen said

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Releasing an mmo before it is ready is a death touch. The company goes way down in my eyes.

Posted: Feb 13th 2011 10:22AM joemarra052075 said

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It is not always the companies fault. Sometimes a smaller company teams with a larger publishing company. Tulga Games the origional owners of Horizons (now Istaria) using Atari is a great example of this. Tulga said the game was not ready, the beta testers said the game was not ready, Atari said we want it out before Christmas, PUBLISH!

Posted: Feb 13th 2011 11:10AM Skyydragonn said

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@joemarra052075
One of the main flaws in the game industry is that the publishing companies have FAR too much control over the release date of games.
If a book publisher were to force an author to release an unfinished book, it would spell doom for the authors career. Why do video game publishers not realize they're effectively forcing the developers into an uphill battle to maintain subs with a broken/unfinished product?
hell i could list a dozen games from 2010 alone that could have done with at least another 3 months of development time, to allow for a better user experience out of the gate. instead tehy get an initial rush of people for 30days and half of them vanish after that time is up. I think this is one of the reasons the indie scene is exploding so rapidly, they aren't heald to the same deadline constraints and larger developer are held to by the publishing companies.
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Posted: Feb 13th 2011 1:54PM Vestas said

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@Skyydragonn Publishing companies have that control because they contribute a huge sum of cash to the project in return for commitment to the release date. That's just business, the studio needs help getting the game out the door, they enlist a publisher. They need to negotiate a deal that makes sense. If they're only taking a couple mil. from the publisher, then letting the publisher dictate release is foolish. In most cases though, over %60 of the project is funded by the publisher and that, in essence, makes it the publishers game and frankly, means the studio is working for the publisher.

I agree that publishers need a bit more common sense. But most of 'em have a "shovelware" business model anyway. It's about getting as many titles out the door as they can because from their eyes, they only need one or two to do well. The survival of the studios in question isn't their problem and they don't really care.
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Posted: Feb 13th 2011 11:58AM Lateris said

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Since 2009 I have been using the UDK UT III dev tools that are free to use for non profit use. I have nothing to brag about but I am learning that software has a mind of its own at times you least expect it. And I would never release a product that is not ready due to the markets critical thinking. But I am in a position where this is not my living. it is just a hobby. Besides, I suck! It seems like each release for a studio is a massive risk. A massive budget. And a massive scale of BS to plow through. Then you have the publishers who fork out the cash and most likely have to live with ulcers to break even. It seem like a gamble and to me a better business model could go further. And the studio has to live with ulcers. It just requires money to survive the development time. Even the game infinity the quest for earth is at a time where they are looking for an investor and that was a solo project.

Posted: Feb 13th 2011 2:08PM BigAndShiny said

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About the NDA. small companies are unlikely to sue whereas bioware/blizzard have such fan-zealots who would analyze every single leaked detail and then predict failure that they have to sue leakers.

Posted: Feb 13th 2011 9:11PM Forger said

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Games are pushed early because the developer made a commitment to deliver the product by a certain date. Earthrise was already delayed once, so I assume they already went back to their publisher and got more money. I think it’s unfair to put all the blame on the publisher after they’ve already put in more money. Obviously someone wasn’t honest about the amended release date.

When MHS reached the release date I am sure both MHS and their publisher would’ve known Earthrise was a flawed product, but I assume it was pushed because the publisher didn’t want to keep putting money into a bottomless pit.


MHS - "It's not ready, if we release it like this then it'll bomb and people will leave after the first month"
Publisher - "We've already given you more money and you promised us it would be ready for release on this date. How are we meant to trust that it'll be ready after we give you more money?"
MHS – “Excuse excuse excuse… we need more time.”
Publisher – “Too bad you made a promise now you need to push it or you better get a lawyer.”


Just as publishers need to realise the negative stigma that will be attached to a game that is released early; Developers need to be more realistic and strict on the scope of their product. I have no idea what development methodology they are employing but the whole Earthrise debacle smacks of old school IT in the Insurance and Finance world.

IMO someone in MHS would've know that Earthrise was going to cost far more than the estimate provided to their publisher, although if they had estimated the full product cost (which would most likely be finger in the air stuff) then earthrise would never have been made.

In the end the people who bought the product (myself included) saw the warning signs and chose to ignore them.

This is of course just my opinion.

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