Several months ago, EVE Online forumite Akita T began the "thousand papercut project." The aim of the project is to collect a list of all those tiny issues that irritate players about EVE. Putting aside any large balance or mechanic problems, Akita T suggested that all the little issues developers have put off dealing with are now all adding up to have a huge negative impact on players. Supporters of the project will be pleased to know that CCP has taken notice. In a new devblog, game designer CCP Soundwave has explained plans to work on a long list of small issues during the current development cycle.
Having previously worked mainly on large projects like the Sansha incursions, CCP Soundwave's development team "Best Friends Forever" has already been hard at work on a variety of small issues, bugs and improvements that will be deployed soon. Among the many changes are improvements to the recently deployed incursion mechanic, including a much-needed change to deny the use of remote armour repairers and shield transporters on criminals. This closes a loophole griefers were using to trick incursion fleet logistics ships into being destroyed by CONCORD. Incursions should also last longer in highsec, and Sansha's forces shouldn't recapture lowsec or nullsec systems as quickly when encounters aren't being run. Head over to the devblog for a list of the first round of small issues tackled so far by CCP Soundwave and friends.
Reader Comments (5)
Posted: Feb 11th 2011 12:13PM moiax said
Sounds like some nice changes to some things that might have been bugging people. I know I've bought the wrong clone a few times - confusing isk with skill points and getting a clone that was 5 times go big (d'oh).
Clearing waypoints in space is nice, and I like the buy window change.
Clearing waypoints in space is nice, and I like the buy window change.
Posted: Feb 11th 2011 12:19PM Virtuozzo said
Hurray for the CSM waking up CCP in last year's October events and paving the way in getting CCP at the table and engaging on these things. And hurray for CCP for starting to understand the need to balance acquisition & retention.
It's a small step, but it's a good step to take.
It's a small step, but it's a good step to take.
Posted: Feb 11th 2011 1:23PM DeadlyAccurate said
I've noticed whenever I check the journal that the lowsec/nullsec incursions seem to get little activity, and the highsec ones get completed quickly. I'm wondering how many people are actually tackling the ones in .4 and lower space.
Posted: Feb 11th 2011 1:55PM Royalkin said
Until CCP actually comes up with a succinct plan to fix nullsec and prevent the globulous and uber chest-thumping super alliances that currently exist there, they can't impress me. And shiny new avatars and graphics is just eye-candy, even if badly needed.







