Video game development bears a certain similarity to rock music, insofar as a successful project usually leads to people breaking off and going in new directions. Of course, unlike the frequently unsuccessful solo careers in the music industry, breakaway studios can often reach new heights. Second Star Interactive is a new studio working as a division of Idea Fabrik, the company behind the HeroEngine being used by upcoming games such as Star Wars: The Old Republic. The team's goal? To release a new game using the engine by the end of 2011
It's a tall order, but there's a solid log of talent on the team -- Mythic Entertainment and Warhammer Online veterans such as Darrin Hyrup, Lori Hyrup, and Cooper Buckingham working alongside Ultima Online's Tim Cotten and Eric Piccione. While there are no details to be had on the game at this time, it's certainly being put together by a team with the experience to make it excellent. Time will tell what comes out of the studio, but we should be seeing something new by the end of the year.
Reader Comments (22)
Posted: Feb 10th 2011 7:38PM BrouCO said
Let Imperator die.
Posted: Feb 10th 2011 7:42PM (Unverified) said
UO+DAoC, go go go!
Posted: Feb 10th 2011 7:46PM oxlar said
I'm guessing they will be doing something new and awesome, which is code speak for 'the same as everything else that is currently being released'.
Its not that I crave something New and different. I am more of a traditionalist when it comes to MMOs. I just wish a company would do something more complex than the brainless button mashers that have ended up being the norm for current MMOs. And for god's sake, don't make a game based around PVP balancing where it screws up PVE mechanics.
Its not that I crave something New and different. I am more of a traditionalist when it comes to MMOs. I just wish a company would do something more complex than the brainless button mashers that have ended up being the norm for current MMOs. And for god's sake, don't make a game based around PVP balancing where it screws up PVE mechanics.
Posted: Feb 10th 2011 7:53PM Dumac said
Interesting that you linked the escapist who in turn linked to joystiq :)
Anyway, what can you make in 10 months? I guess a simplistic game that focuses on one or two things and does them good would be possible, but ... Im calling it, its going to be a diablo-esque game.
Anyway, what can you make in 10 months? I guess a simplistic game that focuses on one or two things and does them good would be possible, but ... Im calling it, its going to be a diablo-esque game.
Posted: Feb 10th 2011 8:10PM sauceofmagic said
@Dumac
another arena-type "MMO" game? those seem to be in fashion these days ;)
Reply
another arena-type "MMO" game? those seem to be in fashion these days ;)
Posted: Feb 10th 2011 7:56PM Lobotomist said
No game can be made in 10 months
Posted: Feb 10th 2011 8:08PM aurickle said
You know, I remember just recently when Cryptic caught tons of flack for planning to churn out MMO's with only a couple years' development time. Now we're seeing a brand new company pop up with plans to put one out in less than a year?
That crashing sound you hear is that of falling standards.
That crashing sound you hear is that of falling standards.
Posted: Feb 10th 2011 11:05PM DancingCow said
@aurickle
That was my immediate reaction.
Atari's business plan for Cryptic was a new MMO every 18 months.
But the first one bombed. The second didn't really soar and now their plans for the third are for it not to actually be an MMO - because, by their own admission, that development cycle is unrealistic for an MMO.
A new MMO by the end of 2011?
Colour me skeptical.
Reply
That was my immediate reaction.
Atari's business plan for Cryptic was a new MMO every 18 months.
But the first one bombed. The second didn't really soar and now their plans for the third are for it not to actually be an MMO - because, by their own admission, that development cycle is unrealistic for an MMO.
A new MMO by the end of 2011?
Colour me skeptical.
Posted: Feb 10th 2011 8:09PM aurickle said
On the other hand, the company name is certainly ripe for all sorts of "Failcom"-type jokes. Maybe they planned ahead. :p
Posted: Feb 10th 2011 8:45PM rhorle said
Ambitious considering the last game that was supposed to be made never happened. The hero engine was supposed to be developed in tandem with the game Hero's journey, which Simutronics kept stringing along as "coming".
Glad to that the founder created a seperate company and at least has plans for a actual mmo instead of just pipe dreams.
Glad to that the founder created a seperate company and at least has plans for a actual mmo instead of just pipe dreams.
Posted: Feb 10th 2011 8:47PM rhorle said
@rhorle
Heh that comment isn't relevant since the escapist article states that a German company bought Hero's engine, so it isn't the same company that was behind the engine at the start. (Though bioware did originally license the engine when Simutronics still held the rights)
Reply
Heh that comment isn't relevant since the escapist article states that a German company bought Hero's engine, so it isn't the same company that was behind the engine at the start. (Though bioware did originally license the engine when Simutronics still held the rights)
Posted: Feb 10th 2011 9:02PM Beltyra said
Anyone got a corporate website link? Where are these buys based?
Posted: Feb 10th 2011 9:26PM Seldra said
For the sake of the genre's future I hope they succeed and it's a game that pushes mmos to a new level.
Posted: Feb 11th 2011 12:03AM real65rcncom said
PvP + Rushed Game by 2011= More Warhammer Online.
Looks like they didn't learn anything from their last jobs.
Definitely not buying this at launch, no matter what eventual fanbois say about "how great the game is" in beta.
Looks like they didn't learn anything from their last jobs.
Definitely not buying this at launch, no matter what eventual fanbois say about "how great the game is" in beta.
Posted: Feb 11th 2011 12:52AM Valentina said
Um wasn't Simutronics behind the HeroEngine being used by Star Wars?
Posted: Feb 11th 2011 1:52AM Deadalon said
So there we found the ppl that left Warhammer to rot. Running away like headless chickens from a halffinished game - leaving it with no longterm design or content plan. And they are doing it ALL over again !!
RVR = Run "veteran" RUN !!
RVR = Run "veteran" RUN !!
Posted: Feb 11th 2011 2:50AM Jade Effect said
Without knowing how far along their game is progressing, the scale of their game, etc, it's impossible to know if they are able to make that goal. For all you know, maybe they're making a Angry Birds MMO, which won't require a lot of time to make.
Besides, it's just a goal they set for themselves anyway. It's not like they have to deliver on a promise to release X game before the end of the year.
Besides, it's just a goal they set for themselves anyway. It's not like they have to deliver on a promise to release X game before the end of the year.








