Introduced with the third campaign of Guild Wars, Dervishes have always been a unique class, swinging scythes in wide arcs and using a combination of enchantments and melee strikes to take out opponents. Of course, being a unique class also leads to a lot of unique issues, which the development team is hoping to address with the coming update. The preview promises that over 90% of the Dervish skills have been changed, with the overall goal of improving the class in a broad spectrum rather than just tweaking the numbers on a handful of skills.
Among the more far-reaching changes are several Dervish skills using Adrenaline, the addition of new "flash enchantments" to allow Dervishes to enchant themselves while on the move, and a restructuring of the many "teardown" combos in place that capitalize on Dervish enchantments. Several of the new skills are previewed, as are examples of how players can use the changed mechanics to still retain the essential playstyle of a Dervish with much more flexibility than before. If you're a Dervish in Guild Wars, the changes should keep you spinning up in the best possible way.
[Thanks for the tip, Teina!]
Reader Comments (29)
Posted: Feb 10th 2011 7:19PM ShivanSwordsman said
Rolling updates and new content? Check. Tons of people still playing? Check. Fun and thoughtful gameplay fixed around tweaking? Check. Monthtly subscription fee? Nope.
So tell me, other MMOs. What's your excuse? This is how you leave a hallmark of dedication and good will to your gamers. Box price, constant updates and patches making the experience constantly better and enjoyable. The way games USED to be, before the sheeple ended up starting to pay monthly for the right to play their games.
Thank you, ArenaNet, for bringing a new level of commitment and service that no company has so far been able to give without a subscription. You're also forgiven for the Gwen marriage event.
So tell me, other MMOs. What's your excuse? This is how you leave a hallmark of dedication and good will to your gamers. Box price, constant updates and patches making the experience constantly better and enjoyable. The way games USED to be, before the sheeple ended up starting to pay monthly for the right to play their games.
Thank you, ArenaNet, for bringing a new level of commitment and service that no company has so far been able to give without a subscription. You're also forgiven for the Gwen marriage event.
Posted: Feb 10th 2011 9:02PM Locus said
@ShivanSwordsman
Their excuse is that they know how capitalism works. You can use any business model you wish as long as it's legal and profitable. As an individual customer, you have the right to boycott the purchase of goods or services.
However, this doesn't mean that you should expect all of them to be identical. If a philanthropist donates a million dollars to charity, you shouldn't expect him to donate that same amount to you - you're not owed it and you can't hold all people to the same standard. You can go around complaining about rich philanthropists and insinuating that all philanthropists should be like him, which is what you appear to be doing now (That's fine though - you're entitled to!).
To put things in perspective, Blizzard made 4.5 billion dollars of profit last year (including Starcraft 2 sales, of course); even if you deduct this, I wonder how much money Anet made off Guild Wars in the same period? End result - Blizzard gets money, Anet gets your goodwill. (Un)fortunately, most people usually prefer money.
Reply
Their excuse is that they know how capitalism works. You can use any business model you wish as long as it's legal and profitable. As an individual customer, you have the right to boycott the purchase of goods or services.
However, this doesn't mean that you should expect all of them to be identical. If a philanthropist donates a million dollars to charity, you shouldn't expect him to donate that same amount to you - you're not owed it and you can't hold all people to the same standard. You can go around complaining about rich philanthropists and insinuating that all philanthropists should be like him, which is what you appear to be doing now (That's fine though - you're entitled to!).
To put things in perspective, Blizzard made 4.5 billion dollars of profit last year (including Starcraft 2 sales, of course); even if you deduct this, I wonder how much money Anet made off Guild Wars in the same period? End result - Blizzard gets money, Anet gets your goodwill. (Un)fortunately, most people usually prefer money.
Posted: Feb 10th 2011 10:48PM GaaaaaH said
@ShivanSwordsman
I returned tocheck my HoM progress and try the WiK content, an I remembered why i left in the first place: lack of content updates.
In the last few years, only the WiK and Hearts of the North content have been added, while multiple sets of cash shop costumes have been added priced at half and expansion each.
Reply
I returned tocheck my HoM progress and try the WiK content, an I remembered why i left in the first place: lack of content updates.
In the last few years, only the WiK and Hearts of the North content have been added, while multiple sets of cash shop costumes have been added priced at half and expansion each.
Posted: Feb 10th 2011 11:21PM ShivanSwordsman said
@Locus
True, but Anet stands at the top of the standard with folks like Valve. Unfortunately, the end result is that trash pots like Activision/Blizzard will always get the most money, even though for all intents and purposes, they say that the money is being used for content updates and to make the next game.
Most people by now know the drill: WoW gets a content update every 3 or 4 months, with fruity little events in between, everyone pays out the mouth for their crack addiction, and Activision? They take the exact same engines and code, stick it into the next game, and change the art a little. Boom, another billion dollar baby made on the cheap.
The sad thing is, thanks to these sheeple, the demand from developers for me to pay for the right to play the game I already bought will exist, and continue to flourish. People like Cryptic will kick you in the nuts telling you Champions is a Free to Play when it's more of an overglorified trial where you stay forever nerfed. Basically, they'll take whatever shoddy cut-corners they have to in an attempt to swindle more cash, and people will buy into it.
The easiest way to sum it up is that FFXIV sold. The Final Fantasy that told you that it had a fatigue system where you could EXP for 8 hours till the next week, and you paid to play it. If it weren't for folks like ArenaNet, I'd likely have quit gaming entirely. They keep my spirits high, and life looking a lot less bleak. Heck, I tried to wait till the 7 Heroes patch to start playing again. I failed that wait miserably as you can guess.
Reply
True, but Anet stands at the top of the standard with folks like Valve. Unfortunately, the end result is that trash pots like Activision/Blizzard will always get the most money, even though for all intents and purposes, they say that the money is being used for content updates and to make the next game.
Most people by now know the drill: WoW gets a content update every 3 or 4 months, with fruity little events in between, everyone pays out the mouth for their crack addiction, and Activision? They take the exact same engines and code, stick it into the next game, and change the art a little. Boom, another billion dollar baby made on the cheap.
The sad thing is, thanks to these sheeple, the demand from developers for me to pay for the right to play the game I already bought will exist, and continue to flourish. People like Cryptic will kick you in the nuts telling you Champions is a Free to Play when it's more of an overglorified trial where you stay forever nerfed. Basically, they'll take whatever shoddy cut-corners they have to in an attempt to swindle more cash, and people will buy into it.
The easiest way to sum it up is that FFXIV sold. The Final Fantasy that told you that it had a fatigue system where you could EXP for 8 hours till the next week, and you paid to play it. If it weren't for folks like ArenaNet, I'd likely have quit gaming entirely. They keep my spirits high, and life looking a lot less bleak. Heck, I tried to wait till the 7 Heroes patch to start playing again. I failed that wait miserably as you can guess.
Posted: Feb 10th 2011 11:48PM Locus said
@ShivanSwordsman
You may be pleased to know that FF14 triggered a massive karmic backlash that they're paying quite dealy for.
http://www.sankakucomplex.com/2011/02/04/square-enix-profits-plun ge-76-on-discerning-consumers/
Capitalism does have its balancing aspects after all, see? Judging from the posts in 2ch (which I read regularly), the FFXIV thread seems full of depressed and hostile players, and few people bother to defend it. Lodestone commenting has decreased to 33% of what it was from November, and one famous FF14 blog of someone devoted enough to get rank 50 in Botany recently shut down in a torrent of hateful vitriol because the author couldn't take any more of the game (She went to play MHF).
Fortunately, I have a fantastic linkshell of Japanese friends in 14, which is the only reason why I'm still playing. They do believe that the game may eventually get better and they're surprisingly indefatigable.
Reply
You may be pleased to know that FF14 triggered a massive karmic backlash that they're paying quite dealy for.
http://www.sankakucomplex.com/2011/02/04/square-enix-profits-plun ge-76-on-discerning-consumers/
Capitalism does have its balancing aspects after all, see? Judging from the posts in 2ch (which I read regularly), the FFXIV thread seems full of depressed and hostile players, and few people bother to defend it. Lodestone commenting has decreased to 33% of what it was from November, and one famous FF14 blog of someone devoted enough to get rank 50 in Botany recently shut down in a torrent of hateful vitriol because the author couldn't take any more of the game (She went to play MHF).
Fortunately, I have a fantastic linkshell of Japanese friends in 14, which is the only reason why I'm still playing. They do believe that the game may eventually get better and they're surprisingly indefatigable.
Posted: Feb 11th 2011 4:05AM ShivanSwordsman said
@Locus
I'm glad for that, Locus, and maybe they might make the game worth a flip. Who knows. Honestly, I still miss FF11, even though it was grindy, and searching for a party was a snooze fest. My only hope is that this fatigue thing dies very, very quickly. I believe it started with Dungeon Fighter by Neople, and now Nexon injects it into every game they have.
I can see a fatigue system being used to keep people from rushing to the end game, but really, I see no use for months and months later. I'd probably be playing Vindictus or DFO right now if not for those systems. I was excited for Continent of 9 (C9), and Elsword, till I heard they both had the Fatigue System. It's soul crushing to lose a good EXPing party because someone runs out of fatigue, not because they're bored.
I hold no ill will for the players of FFXIV, save for some frustration over their service. Whilst they do deserve what they bought into, my deepest hopes are that Squeenix learns and never, EVER does this again, and maybe keeps several companies from thinking fatigue is ever a good idea.
Reply
I'm glad for that, Locus, and maybe they might make the game worth a flip. Who knows. Honestly, I still miss FF11, even though it was grindy, and searching for a party was a snooze fest. My only hope is that this fatigue thing dies very, very quickly. I believe it started with Dungeon Fighter by Neople, and now Nexon injects it into every game they have.
I can see a fatigue system being used to keep people from rushing to the end game, but really, I see no use for months and months later. I'd probably be playing Vindictus or DFO right now if not for those systems. I was excited for Continent of 9 (C9), and Elsword, till I heard they both had the Fatigue System. It's soul crushing to lose a good EXPing party because someone runs out of fatigue, not because they're bored.
I hold no ill will for the players of FFXIV, save for some frustration over their service. Whilst they do deserve what they bought into, my deepest hopes are that Squeenix learns and never, EVER does this again, and maybe keeps several companies from thinking fatigue is ever a good idea.
Posted: Feb 11th 2011 4:26AM Locus said
@ShivanSwordsman
Oh I knew exactly what I was buying when I bought FF14. I had played the beta, after all. I was planning to pay 15 bucks a month for a pretty Japanese chatroom where I could brush up my Japanese. (this is what I ended up using FF11 for). Good thing I ended up getting it for free!
Any "game" content is therefore entirely a bonus. :P
If it helps, the game has gotten quite a bit better, but combat is still horribly boring, there's still a bunch of bugs and there's still no content. Give it another year and maybe you can recoup your losses.
Reply
Oh I knew exactly what I was buying when I bought FF14. I had played the beta, after all. I was planning to pay 15 bucks a month for a pretty Japanese chatroom where I could brush up my Japanese. (this is what I ended up using FF11 for). Good thing I ended up getting it for free!
Any "game" content is therefore entirely a bonus. :P
If it helps, the game has gotten quite a bit better, but combat is still horribly boring, there's still a bunch of bugs and there's still no content. Give it another year and maybe you can recoup your losses.
Posted: Feb 10th 2011 7:32PM Rimeshade said
Damn, need to reinstall this game...I have a lowbie dervish still, D/Ele still work?
Still got my old school Prophecies made Ele/Necro, still not completed EotN.
Still got my old school Prophecies made Ele/Necro, still not completed EotN.
Posted: Feb 10th 2011 7:34PM The Ogre said
"Flash Enchantments" alone fixes the only thing keeping me from playing my Dervish, so yay!
Posted: Feb 10th 2011 7:39PM DevilSei said
All I gotta say is daaaaaaayum.
I haven't played as a Dervish, but the kind of active style this update is showing is really making me interested to try them out.
Only thing that saddens me is no news on the 7Heroes and the Beach update that was talked about.
I haven't played as a Dervish, but the kind of active style this update is showing is really making me interested to try them out.
Only thing that saddens me is no news on the 7Heroes and the Beach update that was talked about.
Posted: Feb 10th 2011 8:54PM Cretgren said
@DevilSei
The good news is that it was said that it would come after dervish update and before Winds of Change, so the sooner we get this update, the sooner we can get Embark Breach/7 heroes.
proof:
http://wiki.guildwars.com/index.php?title=Feedback_talk:Game_updates/20101214&diff=2200125
and
http://wiki.guildwars.com/index.php?title=Feedback_talk:Game_updates/20101214&diff=2200403
Reply
The good news is that it was said that it would come after dervish update and before Winds of Change, so the sooner we get this update, the sooner we can get Embark Breach/7 heroes.
proof:
http://wiki.guildwars.com/index.php?title=Feedback_talk:Game_updates/20101214&diff=2200125
and
http://wiki.guildwars.com/index.php?title=Feedback_talk:Game_updates/20101214&diff=2200403
Posted: Feb 10th 2011 8:12PM Daegalus said
Wow, my favorite class just become that much more awesome. I love arenanet for continuing to support their game, keeping it alive, bustling and letting my enjoy every minute of it. Now I need to remake my Dervish.
Posted: Feb 10th 2011 8:15PM Taawa said
If only Mythic would put this much work and thought into the Magus. I can't wait to try the changes out on my dervish.
Posted: Feb 10th 2011 8:16PM 10thDoctor said
Wow....and uhhmm...still working on GW2 right? I tip my hat to you, ladies and sers at Arenanet. I have a Warrior as my main and not only do I feel a pang of jealousy, I'll be thinking how to incorporate Derv as my secondary now, lol!
Posted: Feb 11th 2011 9:18AM Arkanaloth said
@10thDoctor I have a warrior / dervish, *most* of the use I've found is just getting the rather extreme damage of the scythe combined with the innate armor piercing of of the War main attribute, Strength.
I combine the following buffs:
I am the strongest (norn) + Signet of Strength + Aura of Holy Might (Dervish skill, sunspear rank based) + Asuran Scan (Asuran)
since I am the strongest and Signet of strength don't wear off and are based on the number of attacks / swings I pre-load them before a fight. Charge into the middle of a pack and hit Aura of holy Might for an AOE and a damage buff to scythe hits, pick a target, hit them with Asuran Scan for a damage buff just on them (which stacks with the Aura) then I use Power attack (Strength based attack).
In Normal mode on soft targets it's a triple damage strike, 200 damage or so. Hard targets (warrior mobs) fare a bit better (130 damage or so), and no I don't have Asuran or Norn rank maxed on my warrior, they're only at about rank 3 so I'm not even close to the top of the damage potential, since it's an energy based build I run with Warrior's Endurance for my elite, since Scythes are a multi-hit weapon on adjacent mobs to your target, it's possible to get WE to proc 3 times in a single swing if the pack is thick enough.
Reply
I combine the following buffs:
I am the strongest (norn) + Signet of Strength + Aura of Holy Might (Dervish skill, sunspear rank based) + Asuran Scan (Asuran)
since I am the strongest and Signet of strength don't wear off and are based on the number of attacks / swings I pre-load them before a fight. Charge into the middle of a pack and hit Aura of holy Might for an AOE and a damage buff to scythe hits, pick a target, hit them with Asuran Scan for a damage buff just on them (which stacks with the Aura) then I use Power attack (Strength based attack).
In Normal mode on soft targets it's a triple damage strike, 200 damage or so. Hard targets (warrior mobs) fare a bit better (130 damage or so), and no I don't have Asuran or Norn rank maxed on my warrior, they're only at about rank 3 so I'm not even close to the top of the damage potential, since it's an energy based build I run with Warrior's Endurance for my elite, since Scythes are a multi-hit weapon on adjacent mobs to your target, it's possible to get WE to proc 3 times in a single swing if the pack is thick enough.
Posted: Feb 10th 2011 8:37PM Arkanaloth said
update sounds very nice... my dervish may see a bit more playtime :D
Posted: Feb 10th 2011 9:01PM moiax said
Sounds like fun. Not looking forward to this as much as the Embark reach update, but it's nice to see how much thought and effort they put into this. Seems like a completely new class.
Time to stock up on some furious scythe mods and Dervish skill books.
Time to stock up on some furious scythe mods and Dervish skill books.










