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Reader Comments (61)

Posted: Feb 11th 2011 5:05AM Krelian said

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@Bongo123

You mad bro ? I could say "trust me" or "believe me" but, yes... i know what i'm talking about. I'll give you an interesting link to read.

http://pc.gamespy.com/pc/world-of-warcraft-expansion-3/1148554p1.html

Now go read this, and come back, and re-reply to me again.
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Posted: Feb 11th 2011 5:33AM (Unverified) said

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@Krelian

I reply in his place and I say: the article is a laugh.

You know every time I see these "opinions" popping up about how the dungeon finder "destroyed" this or that or that solo questing "destroys" this or that is really funny.

First FACT: the gameplay of a video game is a SOLO activity. If you don't grab the attention of the player, you don't even have a game. You NEVER play to satisfy your partners, you play to satisfy yourself.

Sitting in front of a monitor for 6 hours to find fun with some dudes is NOT good. Sitting in front of your monitor and have fun WITH others in 5 minutes time IS good.

The cross server mechanics and LFG tools in both BG's and dungeons are ... fabulous. Because they allow EVERYONE to play in group BUT in their own individual way.

The ONLY 2 succesful MMO's on the western front these days are WOW and the difficult EVE. Both because they play on the basis of CLUSTERED server mechanics (well WOW through dungeons/BG's).

Jump into WOW ... now , make a new character and at level 11/15 you simply enter ...group play. Casual. The dungeon finder is an EXTREME good tool for any new young blood. Before it, dungeons in the leveling department were dead, open elite mobs were dead, all content that passed was dead.... because of the so THIN populations per server.

But actually the author and you simply can't adapt to the NEW way of playing in groups. Oh and BTW: you still have guilds....
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Posted: Feb 11th 2011 5:37AM Krelian said

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@(Unverified)

I see you have lost touch as well.

Do you EVEN remember what games are supposed to be ?
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Posted: Feb 11th 2011 11:51AM Lenn said

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@Krelian The "casual crowd" ARE the gamers nowadays. Gone are the days when MMOs were the sole territory of unemployed basement-dwellers with pizza-grease-stained t-shirts.

Any developer that can make a game that's casual and fun, while still maintaining a sense of challenge, is doing it right.
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Posted: Feb 11th 2011 5:00PM ThePenIsMightier said

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@Krelian

Yet you haven't enlightened us on what gaming "is" and who gamers "are".

See, maybe I'm crazy, but the dictionary defines a gamer as someone who plays a game-which, oddly, is what "casuals" are doing!

Waaah waaah 3d graphics killed gaming, waah waah online gaming killed gaming, waah waah giving people with lives more content killed gaming, waah waah
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Posted: Feb 11th 2011 5:19AM (Unverified) said

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I quote;

"all the lessons we learned through the years. Some of which we were able to address in World of Warcraft and others that maybe because of the design decisions we've made

So actually which design decisions can't they address in WOW.

Interesting.

I see a few:

The core design would be no longer based on single server principles. A MUCH needed change and WOW can't address this of course. The fact they constantly regroup servers and server clusters shows they klnow the importance of REGROUPING those millions into the same game experience.

The core design would be level independant for challenges. You now do quests 3 levels under you and that's quite boring sometimes.

I still think they will create a seamless open world feeling but with a lot of "time gates" to complete other portions of the game experience.

Like a time travel and planet travel opening gate. Playing poker at a table or a chess board game variant while sitting in a medieval inn.

All things not possible in WOW by its very narrow design and focus.

Posted: Feb 11th 2011 5:55AM Snichy said

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Its clear that Blizzard wouldnt get out of bed for anything other than a major existing IP (albeit new IP to Blizzard in keeping with the party line) as they are making a shed load of money from WoW and wouldnt risk that unless they had a sure thing. That means maybe CoD, Halo, TES etc. Ultimately we wont know for years yet so Im not losing any sleep over it.

Posted: Feb 11th 2011 11:15AM jealouspirate said

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@Snichy

They confirmed a while ago that they're creating an entirely new IP for this MMO. According to Blizzard it's one of the reasons the game will take so long to develop, because they need to craft the universe from the ground up (story, art style, etc).
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Posted: Feb 11th 2011 11:25AM Snichy said

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@jealouspirate. They confirmed it was a new IP for Blizzard (i.e not Diablo, Starcraft etc), but not a completely new IP to the world.

MMO companies are like politicians, its not what they say but what they dont say :)
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Posted: Feb 11th 2011 6:33AM Dogorox said

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It's their new sci-fi mmo, Starcraft Universe. Duh

Posted: Feb 11th 2011 9:11AM Aganazer said

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@Dogorox

Yup exactly. When they said it won't compete directly with WoW it was a dead give away.

My only question is whether or not it will have pilot-able space ships.
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Posted: Feb 11th 2011 6:48AM Audacious said

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It must be liberating, in a way.

The world's eyes are on them above any other MMO developers. Blizzard can make whatever kind of game they want, however they want, and so long as the game is functional and remotely well done (which it will be) it would be unendingly popular and well loved.

Here's to hoping they take it above and beyond and make something that can finally break the mold their creation has left over the MMO genre.

Posted: Feb 11th 2011 6:57AM beskar said

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Given that so much of what they've done to WoW lately has, apparantly, been quite hated by many long term players, I wonder if these "learnings" they think they've made will actually produce a stinker of a game? Lightining doesn't tend to strike twice. I shall say no more.

Posted: Feb 15th 2011 9:22PM FatSephy said

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@beskar

I suspect you've heard wrong, as almost every 'long-term' player that ever raided (long term being since burning crusade at least), has praised the changes in Cataclysm. Most casuals also like the majority of changes.

The only people complaining are the people that were always horrible at the game in the first place, mostly healers, on the forums. This is because in Wrath anybody could play the game with little skill.

Now those bad players can't play anymore because they need to learn how to play their class the way Blizzard intended originally.. with *skill*. Sadly these people have none and immediately look to blame Blizzard as if it's due to bad design, because clearly it could never be the result of poor gaming ability. /sarcasm
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Posted: Feb 11th 2011 10:46AM BadTrip said

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"Specific details were nowhere to be found of course, but Morhaime did hint at the social aspects that Blizzard sees as defining characteristics for the future of gaming"

oh please. Look - tweeting "BadTrip found 3 lion skins" endlessly is not social, it just gives away that you spend upteen hundreds of hours gaming and throws up a marketing link for the game. If they want to make it social, they need to extend the game's internal communication systems into the real world, outside of being logged in or integrate existing real world communication tools into the game.

If I open my phone and half my contacts are elves that I can message directly in the game then that is social. If I open my phone and the game tweets "BadTrip opened his phone in then it's just a SPAM vehicle.

Posted: Feb 11th 2011 10:59AM Skyydragonn said

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they could make hello kitty island adventures 2 and people would still throng too it in droves, becuase it will finally be WoW 2.0.

The irony here is the developer behind the great white elephant in the MMO room will finally realize how much they crippled the indutries ability to grow and expand beyond the current conventions.
The best part is when they experience failure built apon thier own success.

Posted: Feb 11th 2011 1:41PM Royalkin said

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From original article: "...social gaming is going to be important in the future." Introducing Bizzbook, launching 2014.

Posted: Feb 11th 2011 7:35PM TheJackman said

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here it comes...World of Farm titans.... The best farming mmo. Invite your battle.net friends to your farm and become a true farm titan... never before farming was this fun.

Factions.... join one of the 3 factions of titan and battle it out on the AH the faction that controls the market controls the world!

Take 10 of your friends with you for the harvest raid! You gonna pick your fruits and milk you cows fast.... and have your friend fight off the moles, crazy dogs, and rabbits!!

PVP battles include never seen before mini games like match 3x3 and zombies on my farm!

Posted: Feb 15th 2011 2:53PM LeeGWeaver said

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Here's the deal with RealID, Say I have a real life freind that is also a co worker... maybe even in a position of authority. and i'm off sick. frequently when i'm home sick, i am able to sit in my very comfy chair and do mindless stuff in wow. but it doesn't look good to the coworker that i'm able to play wow and not work. get it now? I still want him on there for when we are playing together and such but I want an inv. option.

Posted: Feb 15th 2011 3:39PM (Unverified) said

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A different IP as a sci-fi first person shooter ... I can only hope there'll be time for some thrilling heroics in the 'verse as a browncoat. Or maybe a re-boot of the old Traveller rpg.
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