"To break the mold, sometimes you have to start over," says Blizzard CEO Mike Morhaime. Apparently the monolithic development firm's next MMO won't be a World of Warcraft sequel, and In fact, the company expects the two titles to co-exist for a number of years.
"We're really trying to leverage all the lessons we learned through the years. Some of which we were able to address in World of Warcraft and others that maybe because of the design decisions we've made, you just can't address. So we're kind of taking a step back with all that knowledge to make something that's completely new and fresh," Morhaime said yesterday while speaking at the DICE Summit in Las Vegas.
Specific details were nowhere to be found of course, but Morhaime did hint at the social aspects that Blizzard sees as defining characteristics for the future of gaming.
Reader Comments (61)
Posted: Feb 10th 2011 9:07PM danubus said
I wonder if this is the same "IP" that they are going to introduce at Toyfare. Supposedly, Blizzard are going to use toys, social gaming etc for this project Gamastrua was hinting at.
Posted: Feb 15th 2011 2:07PM emberdione said
@danubus
That's Activision, not Blizzard. Despite *everyone's* insistence that Activision is running Blizzard now, it's not true.
http://www.skylandersgame.com/
This is the new toy game that Activision announced at ToyFair.
Reply
That's Activision, not Blizzard. Despite *everyone's* insistence that Activision is running Blizzard now, it's not true.
http://www.skylandersgame.com/
This is the new toy game that Activision announced at ToyFair.
Posted: Feb 10th 2011 9:11PM Locus said
Every time I hear someone use "Leverage" as a synonym for "Utilise" or "Use", I feel the urge to go out and burn a marketing department.
Posted: Feb 15th 2011 2:23PM LandMine Hare said
@Loopy
And then go back to the farm, shift some paradigms, and revolutionize outside the box?
Reply
And then go back to the farm, shift some paradigms, and revolutionize outside the box?
Posted: Feb 15th 2011 7:51PM (Unverified) said
@LandMine What they really need is more synergy.
Reply
Posted: Feb 10th 2011 9:16PM (Unverified) said
"the company expects the two titles to co-exist for a number of years."
/chickenlittle
WoW to be shuttered in 2014, confirmed.
/chickenlittle
WoW to be shuttered in 2014, confirmed.
Posted: Feb 15th 2011 1:13PM freebase said
@(Unverified)
which is exactly why they only gave 5 new lvls in cataclysm. with them giving only 5 lvls per xpac they can squeeze out 2 extra expansions from a dieing WoW before hitting 100 lvl cap. they know their 2 mmos will only coexist for a couple years. "titan" or whatever its called will long outlive WoW. they got greedy with only giving us 5 lvls imo
Reply
which is exactly why they only gave 5 new lvls in cataclysm. with them giving only 5 lvls per xpac they can squeeze out 2 extra expansions from a dieing WoW before hitting 100 lvl cap. they know their 2 mmos will only coexist for a couple years. "titan" or whatever its called will long outlive WoW. they got greedy with only giving us 5 lvls imo
Posted: Feb 10th 2011 9:20PM (Unverified) said
If Blizzard understood the social aspects of gaming they would never have tried RealID. Either they are seeing the wrong aspects, or they are implementing them wrong if that's what they think the future is.
Posted: Feb 10th 2011 9:30PM ByteMyAscii said
@(Unverified)
RealID as a communication mechanism between games, and between differing barriers within the same game is fine, but the Real part where sharing the email address is not.
That functionality should be something you can selectively opt into with various other players without the need for the email address, and you should have the option to flag yourself as off-line as you choose since RealID in its current form prevents the ability to have characters you can escape to for a break or anonymity.
Reply
RealID as a communication mechanism between games, and between differing barriers within the same game is fine, but the Real part where sharing the email address is not.
That functionality should be something you can selectively opt into with various other players without the need for the email address, and you should have the option to flag yourself as off-line as you choose since RealID in its current form prevents the ability to have characters you can escape to for a break or anonymity.
Posted: Feb 15th 2011 1:06PM mbarriault said
@(Unverified) RealID was never about being like XBL or PSN or whathaveyou. It was always 100% about seeing people you know personally in-game. Why would you want to use anonymity from people who know who anyway?
Reply
Posted: Feb 15th 2011 1:37PM TheAngryIntern said
@mbarriault Exactly. I only have about 10 people on my RealID, all real life friends, a few of them who don't play WoW but are big SC2 players. It's nice to chat with them sometimes, especially when I don't get to see them in person that much anymore (a few of them are former coworkers who've moved on to other jobs/locations). Also, Nobody is forcing you to actually use the RealID thing. You can still /friend characters in the game like you used to, you know.
Reply
Posted: Feb 15th 2011 3:09PM (Unverified) said
@TheAngryIntern Exactly my point through a lot of time.
People think of RealID with Facebook in mind, and it's not the same. Not even close.
RealID is for YOUR friends, not random people you meet in a random dungeon or a Skirmish in SC2.
Reply
People think of RealID with Facebook in mind, and it's not the same. Not even close.
RealID is for YOUR friends, not random people you meet in a random dungeon or a Skirmish in SC2.
Posted: Feb 10th 2011 9:27PM SaintV said
Looks like quality gaming has just gone down hill because they want the almighty dollar from casual gamers.
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