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Reader Comments (19)

Posted: Feb 7th 2011 2:22PM SnarlingWolf said

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Conversation at SOE headquarters.

"So what should we do with this next expansion?"

"Well that WoW game added flying mounts a while back and people loved them."

"Sweet let's copy them, anything else we can copy from other games?"


"You mean like public quests?"

"Ya that sounds like something we should copy."


When did MMOs turn into "let's play catch up mode and do what others did" instead of "let's come up with something new that the players haven't seen before"? I'm glad I don't play EQ2, this expansion sounds pretty weak and extremely uncreative.

Posted: Feb 7th 2011 2:37PM VisualGloss said

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@SnarlingWolf

Conversation at Blizzard headquarters in 1999:

"So that EverQuest game sure is cool. Let's copy it."

See how that works? WoW was literally a rip of off every game previously released, but they added their own twist. It's a progression of taking good ideas from other games and adding your own take on it. EQ2 has stuff that even WoW has copied since it's release. EVERY mmo borrows from others, WoW is just as guilty as any other game.
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Posted: Feb 7th 2011 2:41PM cowboyhugbees said

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@SnarlingWolf You mean, the same type of conversations that Blizzard had when designing WoW in the first place?

I don't disagree that the MMO field is entirely unique, but you can't suggest that Blizzard hasn't taken ideas from other games as well. This is simply the next "standard" that gamers will expect, and in order to retain subs, they'll give them what they want. I don't blame them.
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Posted: Feb 7th 2011 2:46PM SnarlingWolf said

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@cowboyhugbees

I'm not saying WoW is innocent of it, I hate WoW as a game and don't play it all around.

One company doing something does not suddenly make it cool for other companies to do it.

There is borrowing a control scheme that users are used to and then there is making your game into a clone of another game. One if normal in all forms of products, the other is sad and pathetic.

I also wouldn't call these things the "new standards" as public quests so far have been a giant failure since they generally don't actually encourage random people to work together. It has been a system that all around has generally pissed people off once they got to interact with the actual implementation of it.

EQ2 went f2p while EQ1 stayed a sub. That is the first glaring obvious sign that the game was having some problems staying running. Now they release an expansion aimed at making the game more of a clone.

I don't expect EQ2 fans to see through that, but I would expect everyone else to.
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Posted: Feb 7th 2011 2:52PM Interitus said

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@SnarlingWolf

Fail.

Vanilla World of Warcraft was a carbon copy of the original EQ with a new skin.
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Posted: Feb 7th 2011 2:59PM SnarlingWolf said

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@Interitus

The real fail is that WoW is much more a copy of AC2, uncluding the UI almost 100%, but EQ fans always say it is an exact copy of EQ.

That and if you read my post I never say WoW didn't copy other games, I said one company doing it doesn't suddenly make it a great move for other companies to do.
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Posted: Feb 7th 2011 3:01PM cowboyhugbees said

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@SnarlingWolf Ok, I get what you're saying, but keep in mind that most people who love EQ2 aren't playing out of some deluded fantasy that they're going to reinvent the wheel at the next update.

They play because a) they are comfortable with the features that they've had for years, and b) they enjoy the way the game is designed.

Therefore, the developers have a choice. They can either try to completely renew a stagnating system of gaming, which would in turn alienate thousands - if not millions - of their players, or they can take that system and upgrade it in a way that works for people who enjoy that system. Just like Blizzard is doing.

I'm not defending SOE for everything here - they'll just as happily keep lapping up Vanguard subscriptions with absolutely zero developers on staff - but I can see why they are doing what they are doing regarding this EQ2 update, and I won't blame them for it.
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Posted: Feb 7th 2011 3:06PM aurickle said

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@SnarlingWolf
EQ2 remains a subscription game. It has a (lousy) f2p option that it implemented on different servers and the two options operate very independently of each other.

Incidentally, I think EQ2 was the game that first came up with the idea of collections. WoW has modified that to create Archaeology in Cataclysm. Rift has also implemented collections in a manner that's nearly identical to EQ2.

EQ2 has hands-down the best guild system I've seen in any MMO. They've had guild progression for ages. WoW just added that in Cataclysm.

Titles? EQ2 had those long before WoW ever did.

Companies copy from each other. This has always been the case in free market systems. It's called "competition". Sometimes it means adding new twists to someone else's ideas or just plain making those ideas better. Other times it involves copying the ideas wholesale. Regardless, it's life.

Consider the car you drive. Odds are good that the company that made that car didn't invent the windshield, the enclosed trunk, the rearview mirror, the keyless entry, air conditioning, fuel injection, power brakes, power windows, etc. I'll bet you don't complain that your car is about 99% rip-off, do you? Yesterday one of the commercials during the game hyped a car that can read to you the most recent facebook updates that your friends have made. If other companies put out similar features are you going to complain about that, too? How about if a company takes that same idea and moves it a step further by letting it track a variety of feeds of your choice? Will that company be evil or uninspired?
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Posted: Feb 7th 2011 3:08PM xyna031 said

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@VisualGloss Dont be such a blizz fanboy... Every game out there copy each other. Why re-invet the wheel if it functions perfectly well?
Dont forget that recently the phew games that tryed to innovate failed(Aoc, warhammer etc...) Why you ask? Cuz gamers just want their piece of pie they stoped looking for new flavours, and why you ask again? Cuz until little time ago that was only what they had. Its chaging, slowly but chaging.
Games like Vindictus, Gw2, Swtor etc are trying to add new stuff to the genre but it takes time since gamers are so used to the "vanilla flavours".
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Posted: Feb 7th 2011 3:09PM xyna031 said

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@xyna031 opps i ment @SnarlingWolf
WTB Edit button
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Posted: Feb 7th 2011 3:21PM VisualGloss said

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@xyna031

lol blizz fanboy? Did you even read what I wrote? I'm just gonna assume you're replying to someone else.
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Posted: Feb 7th 2011 4:40PM xyna031 said

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@VisualGloss M8 i said
"@xyna031 opps i ment @SnarlingWolf
WTB Edit button "
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Posted: Feb 7th 2011 2:50PM Yellowdancer said

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EQ2 has the best housing, some of the best dungeons, the best solo play, a great guild system, best lore(IMO), and best crafting system in MMO's today. Yet doesn't draw me back in. I think its the art and animation, partially. The game feels so Corporate. It doesn't feel fun when I play it.

Posted: Feb 7th 2011 3:03PM cowboyhugbees said

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@Yellowdancer I've been dabbling in EQ2X lately, and I agree about the "corporate" feeling. The world and the systems seem fantastic, but I find myself more concerned about trying to get the best deal regarding payment plans rather than checking out that cool ice-cave over in the distance.
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Posted: Feb 7th 2011 4:51PM oxlar said

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EQ2 does more things better than any other MMO out there. The fact that they are incorporating flying and public quests now only makes the game better.

The biggest area that EQ2 fails at is marketing. Look at rifts marketing. It is everywhere. Everyone knows about it. EQ2 needs to do something similar with its next big expansion.

Posted: Feb 7th 2011 5:12PM SnarlingWolf said

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@oxlar

I think that is a universal issue that fans of an older game believe to be the issue, but it isn't. I don't think you could go to a single older running MMO (Vanguard, EQ, EQ2, AC, DAoC, etc etc) and ask the fans what is missing and not have some of them reply "marketing".

Marketing is very expensive and the fact of the matter is a lot of people only care about new and shiny. This means those people will not go play an old game no matter how much marketing is involved.

I played EQ2 back when it launched ( a few months later ) and I have to say I didn't enjoy it, at all. For one the world was already dead, I almost never ran into another person and also the game was just tedious and simply not enjoyable. I could see from playing how certain types of gamers would enjoy it, but it was certainly never a game for a majority of people.
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Posted: Feb 7th 2011 6:58PM oxlar said

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@SnarlingWolf

Well, I played EQ2 at launch, then a year or so later and today. And I can honestly say that the current game is vastly different than when it first launched. The class, race, alternate advancement, and even game play is not even close to what it originally was. The lore is vast. Game mechanics are more complex. I would advise giving it a second go if I were you. It really is a different game than what you experienced.
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Posted: Feb 7th 2011 6:24PM TheJackman said

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My big problem with Everquest 2 is that every time I test the game I cant find any groups to do that dungeons, or find a good guild. I gonna play it... It will be for pve content and story.

Posted: Feb 7th 2011 8:45PM winterborn said

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Its faster and cheaper to steal idea's for your game. What did you expect from a game with only a few people working on it.

The game is in maintenance mode and is just milking the rest of the player base with easy cash grabs.

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