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Reader Comments (53)

Posted: Feb 7th 2011 7:24PM herculesmrb said

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@aurickle

I think you make an excellent point regarding how they ramp you up to the content at a slower, more moderate pace as opposed to (just as an example) Warhammer which throws you into chaotic action and all the other content very quickly.

I even like how they slowly introduce you to crafting once you are in the full world - that this, they give you access to the gathering crafts first, then bring in the production crafts in the next questing hub. I never felt like I was overwhelmed with a huge insurmountable checklist of things to do right at the beginning.

While I played this weekend, I found myself comparing this game to many other MMO's, just weighing the pros and cons. While the world chat very rarely deviates from the omni-discussion that is comparing new game vs WoW, I found that Rift takes many of the better mechanics out in the industry right now and puts them into their game.
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Posted: Feb 7th 2011 9:09PM ErikC said

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@Oriand

I was pretty much in love with the game by level 6, to be honest. It's just a completely enjoyable experience right from the start, imho. Yeah, it doesn't distinguish itself gameplay-wise until later, but it most certainly distinguishes itself from a usability and polish standpoint instantly. It's just kinda awesome, tbh.
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Posted: Feb 7th 2011 2:28PM Resurge said

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so, if i'm reading this right, the only new thing in this beta over the last one is lvl 42 cap? I don't really see anything else new to try out. Not complaining, just wondering. I'm sorta getting sick of beta, rdy to start for realz.

Posted: Feb 7th 2011 2:32PM Doba said

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@Resurge Tell me about it. 7 beta's is enough. and no Beta 6 had a level cap of 35 with 1 new dungeon and zone. so that makes 5 or less Dungeons atm if I counted that right. So this beta is big. Really big.
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Posted: Feb 7th 2011 2:34PM Aberhams said

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@Resurge

i think the big new thing in this beta is that its an open beta, the last ones have all beffore invitation only + pre-orders. so This time around there should be a lot more people.

I do agree they have really over-beta'd this game. It's super polished and a lot of fun, seems like the last couple beta's and this coming one are just for PR and stress testing. which i suppose is necessary, but i stopped playing mid-day sunday last weekend because i didn't want to risk burnout on a game thats not even released yet.
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Posted: Feb 7th 2011 6:53PM JoolaPrime said

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@Resurge There's a new instance and a new shared zone I believe. But really just more of the same. The OB is all about getting ppl into the game, nothing more...although I'm guess after the fuss of beta 6 they'll still make massive changes.
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Posted: Feb 8th 2011 5:37AM Snichy said

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@Resurge

Two words: Stress. Test.
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Posted: Feb 7th 2011 2:31PM Doba said

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So is this still CB? and after this we will get a wipe on our toons?

Posted: Feb 7th 2011 7:01PM pid said

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@Doba yes and yes. It's closed as in "you cannot just subscribe and enter", but it's rather open because there are many keys available on many sites. and yes, there will be a wipe after beta 7 and before headstart, which is feb 24th.
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Posted: Feb 7th 2011 2:55PM werewood said

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Beta is futile - just go head start ...
BUT the 15th is also the TPL EQ Fippy Darkpaw beginning.
http://www.zam.com/story.html?story=25064
I will probably be there and leave RIFT for the 24th.

Posted: Feb 7th 2011 3:41PM SaintV said

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More advertising , I mean beta I see.

Posted: Feb 7th 2011 4:02PM Wisdomandlore said

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The game continues to impress me, even though it isn't blowing me away. One of the latest additions, the "Public Groups" makes a huge difference in questing and in particular rifting. Being able to quickly group or raid up with one button click makes social play so easy.

Posted: Feb 7th 2011 9:15PM ErikC said

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@Wisdomandlore

Yeah, the spontaneous public group thing is actually a really big deal I think. I did a TON of group stuff up to level 15, and I am as "solo-oriented" a player as you can get in the early life of an MMO. It's just... very easy to find yourself sucked into a huge, zone-wide battle that started as you just kinda helping out a dude who looked like he was in trouble. The number of times I had thoughts like, "Oh cool, here come more people" was astonishingly higher than I've ever had in PvE MMOs before.
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Posted: Feb 7th 2011 11:12PM Aberhams said

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@ErikC

yeah, i think thats my favorite part about the game. You can easily be part of the zone-wide events without spamming general for a raid invite or messing around with any of that stuff, just run to the rift and join the party!
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Posted: Feb 7th 2011 5:30PM OneEyeRed said

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I have been around the beta for some time and while the new shiny is nice like all new shiny's, it lacks in many other ways. First and foremost a 2 faction system in world PvP is a failure. It won't work, it didn't with WAR and other games and it won't here. They should have gone the DAOC 3 faction route and then added fog of war. The rest of the game is mediocre with literal fed-ex quests everywhere and the same old mechanic.

PVP could have saved this game and they should have decided to go on the PvE side which they toted it as being in the first place. Once the shiny wears off I want to see all the people that raved this as the next best thing to EQ (seriously?) post here telling me they still play.

This has been the trend the last five years. Something shiny comes out people go crazy over it, say really stupid things in supporting it then 3 months later you can find these same people back on some forum cursing it to death.

Rift does some things good and may draw in newer MMO players but for long time veteran players like me there is nothing there. I won't even begin to go on about MMO communities today either...

Posted: Feb 7th 2011 5:41PM (Unverified) said

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@OneEyeRed
Actually, one of the things i've noticed with Rift is the lack of mobs of people tearing the game apart, declaring it a failure. There's a lot of optimism about Rift but it's not based upon blind faith. Rather it's the building word of mouth that the game is actually solid and loaded with content.

We don't have to take the developer at their word that content will be there, as we've seen just how much is there. We don't have to butt heads over missing basic features like auction houses (hah XIV) or delude ourselves into hoping there will be feature A or B, because it's there. It's not about seeing something shiny and flocking towards it. It's about recognizing quality at a time when people really want to move on from an aging standard.
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Posted: Feb 7th 2011 5:56PM aurickle said

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@OneEyeRed
WoW is only two factions and I don't think you could declare it a failure. :p

I think that where WoW fell down on the job with their world PvP is simply that they directed the players away from it. Rift actually directs players toward it through the wardstone feature.

Most people don't know much about wardstones yet, but these world PvP objectives can be buffed by the defenders or destroyed by the attackers. If you destroy it, powerful mobs from your own faction come in to take over the spot.

Yes, WAR has something similar with the keeps in the PvP lakes. But the problem is that those are in PvP lakes. They have no effect whatsoever on questing and there are easier ways in the game to get PvPXP. As a result, the lakes wound up being dead. In Rift, taking over a world PvP objective makes it impossible for players of the other faction to get or turn in quests until they take the objective back. This provides a compelling reason for people to actually bother defending the spot, as well as for people to want to go after it. When you consider that in WoW people went after outposts and towns for no reason other than that it was there, I think it's likely that players will quickly start fighting over the wardstones.

We just need more people to learn about them.
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Posted: Feb 7th 2011 6:55PM OneEyeRed said

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@aurickle

WOW is its own beast we all know this. However, even referencing WOW PvP as good is a laughing joke. 40 million adults visit pornography sites daily and 1/2 of all divorces list porn as a contributing factor. Furthermore, 3 billion is generated by child porn annually but it doesn't make any of this right either does it. Extreme, hell yea but sometimes that's what it takes to get a point across.

There are a whole lot of SHEEPIL following the pack but very few leaders. This holds true in this industry as well because the more you dumb these games down them more they sell...

Posted: Feb 7th 2011 7:11PM pid said

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@OneEyeRed I won't comment on your post content but just one thing. If you need to be "extreme" to get a point across, doesn't it make you think why it doesn't when it's not extreme? Maybe shouting or repeating endlessly an opinion doesn't make it right. More often than not, "opinions" are wrong and saying that you are entitled to your own opinion is plain out wrong. Not everything is a democracy. Try to be extreme, loud, repetitious or opinionist on a doctoral thesis and see what happens LOL. I'm not criticizing your post, I'm just saying that the conviction you have in what you posted makes me worry. Not much, really. Not for me, but for your own good :) And yes, the stuff you listed isn't necessarily right. Quite the contrary I'd say. So I actually agree with you...
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Posted: Feb 7th 2011 7:14PM BGExorcist said

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@OneEyeRed
I dont know why people fly in heaven that the game is "polished". Praising it for being what it is supposed to be is so strange. Its same old stuff, a bit more post 2004 graphics, far more button hiting because of many skills having 0 cooldown I think, terible balance in PvP as far as I've seen, generic skills, overlaping skills in soul combinations, terible 2011 toon customization and races. Do not expect miracles. Still I am a bit hooked, because its too similar to the game that rules the MMO market, and which I always wanted, but never started to play. Now after so many years, I prefer to get a fresh start in a bit more up to date game. If you think the same, go get it. If you think its something different.. dont have high hopes :). Hope they fix the things I mentioned fast after launch.
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