| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (53)

Posted: Feb 7th 2011 1:48PM Viiral said

  • 2 hearts
  • Report
I won't be playing the OBT.

gief headstart already!

Posted: Feb 7th 2011 2:05PM Dril said

  • 2.5 hearts
  • Report
@Viiral

Headstart.

I mean braiiiiiins.

No, wait, headstart would be the best option.
Reply

Posted: Feb 7th 2011 1:52PM Syesta said

  • Half a heart
  • Report
MvC3 > Rift OB.

Posted: Feb 7th 2011 1:57PM (Unverified) said

  • 3 hearts
  • Report
This game is a blast to play, and utilizes many of the lessons from mmo's of the past. Tons of quests, lots to do, plenty of things to see, and an almost infinite customization of your character. Give it a try, even if you think that nothing could possibly beat your current mmo.

Posted: Feb 7th 2011 3:48PM Caerus said

  • 2 hearts
  • Report
@(Unverified) Sadly, the only character customization you really get to do is with the soul system. I'm on the fence about buying this game simply because the character creator is so abysmal. I can live with no cosmetic/appearance tab, with extreme reluctance, but there's ~8 hairstyles for each race and almost every single male one is horrible.

There isn't a single male elf or bahmi haircut that looks... normal, and there's only 1 haircut for the other races I was able to stomach. I literally could not play either a defiant or guardian elf for more than a minute because of the haircuts and 6-inch ears that you can't scale down to a reasonable size - at least going bald with a bahmi looks OK.

It's a real shame, because I absolutely LOVE everything else about this game and if I was able to customize my physical appearance just a little bit more I'd have preordered already. I really hope the character creator is just a placeholder at the moment, and in B7 we'll be able to adjust character proportions (not even talking about breasts here: the male characters *all* have a barrel-torso physique and it would be nice to narrow the waist a tad) and have access to more hairstyles and facial expressions.

It's honestly a surprise that this particular segment of gameplay has been so completely ignored when *every* other part is pure gold.
Reply

Posted: Feb 7th 2011 5:47PM aurickle said

  • 2.5 hearts
  • Report
@Caerus
There is a bit more customization. Your armor items have two different dye channels and you can purchase dyes for reasonable prices from a vendor in each of the main cities.

Honestly, I've seen game after game that provides more character customization than Rift, yet the characters all end up looking the same anyway because the gear looks the same for everyone. Gear is so much easier to see than which face you chose. So the fact that you can dye your gear with two colors goes a long way toward making you stand out more.

Now if they also added cosmetic slots like EQ2 or LotRO, it would be truly awesome.
Reply

Posted: Feb 7th 2011 7:00PM pid said

  • 3 hearts
  • Report
@Caerus At level 15 or down there you get your first hat. put it on and don't worry anymore about your haircut :D
Reply

Posted: Feb 7th 2011 7:36PM herculesmrb said

  • 2 hearts
  • Report
@aurickle

I agree on the point of cosmetic slots - at this point in the game it should be a standard feature in just about every third person MMORPG (where applicable). It absolutely boggles my mind how few games have this and the games where it exists adds volumes to customization.

I feel that in every situation it adds more lifetime to already created items/models whereas games that lack it have to come out with new stuff constantly so that people don't get bored of the gear they have been wearing for months.

Reply

Posted: Feb 7th 2011 7:50PM Beltyra said

  • 2 hearts
  • Report
@aurickle

Yeah, except character creation is single handedly the most effective tool of instant immersion. When I made my Aion characters, I was INSTANTLY able to care about the story I was crafting because I CRAFTED THEM. Its the only place the user has creative control in games and can really give a user an identity.
Personally, Aion set the bar. With games like it, EVE's new creator, and DCO's feature set, we should be able to get more out of a creator than this minimalist throwaway slop job.
Reply

Posted: Feb 7th 2011 2:03PM Greyjoy said

  • 2 hearts
  • Report
Rocking tbh bring on the headstart PLX

Posted: Feb 7th 2011 2:07PM Sireangelus said

  • 2 hearts
  • Report
Looking forward to this, it seems like a solid and polished game thus far. I'm not sure it'll become my only,or even primary, MMO but it is a good vaction spot.

The ability to hop on for a little while, close a few rifts, and log off feeling like you've accomplished something is really nice.

Posted: Feb 7th 2011 2:10PM aurickle said

  • 2.5 hearts
  • Report
It looks like quite an event but my friends and I won't be playing it. We all wish to wait for the launch of the game to play any more.

We are certainly itching for the head start to begin, though! One of my friends even had zero interest in the game but her curiosity got the better of her as she heard more and more positive comments from the rest of us. She finally gave it a try this weekend and is now as hooked as we are.

Levels 1-8 aren't exactly spectacular, feeling much like anything else that's come out recently. But the farther you get into the game the more it differentiates itself. Trion has taken the baseline that most of us are comfortable with from other games, added some very interesting twists, and polished to a great level.

Posted: Feb 7th 2011 2:10PM Krelian said

  • 2 hearts
  • Report
RIFT = best fantasy MMO ever since EQ1

Posted: Feb 7th 2011 2:14PM Sephirah said

  • 3 hearts
  • Report
Argh... riftdrawal!

Posted: Feb 7th 2011 2:22PM Oriand said

  • 3 hearts
  • Report
Completely fell in love with this game over the weekend, and for those that have yet to try it I would recommended getting into the OB. Though if you do, please, and i really do mean this, please, play at least until level 15ish. Don't join, play until level 6 and decide the game isn't worth your time, that the graphics aren't up to spec and it's just a *insert another mmo name* clone.

Personally I don't think you can start to enjoy the amazing customization of the skill builds until mid teems, as well as being able to unlock the rest of the souls in your class so you can mix and match and see what works best for you. Yes that's right, best for you and not everyone else, as there must be hundreds of possibilities.
Also, it's around mid teens that not only can you partake in rift hunting but you really feel like you are helping at them. Or at least that's how I felt as both a cleric and a rogue, unless it was a very low level one.

Rift seems to have a lot to offer. I only got to level 25 this weekend, but never ran out of quests, and when I wanted a break from them I had the fun of rift hunting and invasions, which not only supply a fair amount of xp but its a change of pace. As for the pvp I never got round to trying it, I was honestly having too much fun with everything else i was doing.

Yes, there is room for improvements, but hey, it's in the beta stage, improvements will come as they do with all games. So I ask again, come try Rift, and give it at least half decent test drive before you troll chat and quit declaring it a waste of space on your hard drive, because if you really can decide if a game is good or bad by level 6, 10 minutes into gaming, then surely mmo rpgs really can't be for you, can they?

Posted: Feb 7th 2011 2:29PM Aberhams said

  • 3 hearts
  • Report
@Oriand

this right here. I saw soooooo many people whining at level 5 last week. Rift's starter zones are shockingly bad in comparison to the rest of it's content. I don't even understand how that happened, but there it is.

it only takes an hourish to get through the starter zone, and it is worth it to tough it out. once your into The Real Actual Game, it gets wicked fun right quick.
Reply

Posted: Feb 7th 2011 3:23PM aurickle said

  • 3 hearts
  • Report
@AberhaI
I don't think the starter zones are actually bad. They're designed as a tutorial to introduce you to the game's fundamentals. Most of those fundamentals are familiar to those of us who are such MMO fanatics that we spend time on a site like Massively, but remember that there will be a number of players who haven't touched an MMO before or haven't played in a really long time.

If you look at the starter zones from the perspective of a brand new player, they're actually pretty good. Especially if you take the time to read the various lore that the game presents you with.

On the other hand, if the developers tried to throw the soul system, quest system, crafting, rifts, PvP, collections, mounts, pets, titles, achievements, wardstones, planar loot, relics, dyes and everything else that the game offers at you within the first five levels -- well, it might manage to send a thrill up the leg of MMO veterans but it would also be incredibly intimidating to most casual players.

When I think about Rift's starting zones and compare that to the highly praised revamp of LotRO's starting zones from a few months ago, the two are extremely similar. So it's odd that Rift gets bad press while LotRO got praise.

Perhaps it's because once you get past the starter zone, Rift gets really interesting really quickly. When you get out of the starter zones in LotRO, very little new is brought to the table. So it feels like Rift's introduction doesn't provide as thorough of an introduction.
Reply

Posted: Feb 7th 2011 5:56PM sortius said

  • 3 hearts
  • Report
@aurickle

I think a bigger problem is that people are expecting Rift to be easy mode like WoW is now. Look at how bad WoW has become, 2 days from 80-85. Huge content update that was. It's still just a gear grind, there's still only 1 spec that works per role per class, the flaws in WoW are so gaping these days that it can't hold the attention of long term MMO players.

Rift is a breath of fresh air. Sure, it's not the hardest MMO out there, but I feel it has a great learning curve and there are so many ways to play the game. I've respecced at least 100 times across 4 archetypes just to figure out what I enjoy.

I've noticed that a lot of players haven't played anything other than WoW or maybe the odd F2P MMO, so they really can't see why Rift is holding the attention of MMO die hards.

I'll be grabbing this next week when I get paid and have already cancelled my WoW sub (with 9 x lvl 85 characters). I can assure everyone that I'm not alone doing this.
Reply

Posted: Feb 7th 2011 6:20PM Trojan said

  • 2 hearts
  • Report
@Oriand Agreed. It's sad that the starting area is the weakest part of the game (in my experience so far). I think that to really get an idea of the potential Rift has, you need to get to at least level 12 or so. Get out of the intro zone, do some questing, close some rifts, and chances are you'll start to "get" why Rift is getting so much attention.
Reply

Posted: Feb 7th 2011 6:51PM JoolaPrime said

  • 3 hearts
  • Report
@sortius beta 1-5 have been a little to easy imo...however they definitely set easy mode to off in beta 6. I haven't had so much fun dying in ages.
Reply

Featured Stories

The Stream Team: A SWTOR housing tour

Posted on Aug 20th 2014 3:00PM

The Daily Grind: What do you buy in MMOs?

Posted on Aug 20th 2014 8:00AM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW