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Reader Comments (11)

Posted: Feb 7th 2011 11:38AM Phenomen said

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That Asylum reminds me last Batman game so much.

Posted: Feb 7th 2011 12:28PM ultimateq said

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omg I'm so excited about this. Can't wait for the APB to come out! Hopefully it's smoother, not as resource hungry and more stable. Cause it crashed A LOT!!

Posted: Feb 7th 2011 12:31PM ultimateq said

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@ultimateq For the -NEW- APB*
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Posted: Feb 7th 2011 12:38PM Snichy said

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"Creepy" new action district? Zombies, maybe? It seems to be the norm these days to feature the undead - ordinarily I would say "great!" but its a bit out of place in a game like APB.

Still REALLY looking forward to seeing what it is evolved into.

Posted: Feb 7th 2011 3:19PM Jef Reahard said

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@Snichy

To be fair, creepy is the word that sprang to mind when I looked at the screens. GamersFirst isn't advertising it that way, nor do I suppose it has anything to do with undead, lol.
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Posted: Feb 7th 2011 1:01PM urgan said

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All of these APB articles and I still haven't heard any answers to the most important question an online FPS should be answering : what about latency, ping, etc? That was the only thing that kept me from paying for the game originally...

Posted: Feb 8th 2011 3:01AM BreadMan said

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@urgan

1. APB isn't a first person shooter.

2. They actually have addressed latency and ping in an earlier blog

http://apbreloaded.blogspot.com/2011/01/end-of-week-7-update-two-key-to-do.html

And also the producer of APBR touches on the subject a little more here

http://games.on.net/article/11359/Massive_Attack_APB_Reloaded_An_Interview_With_GamersFirst
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Posted: Feb 7th 2011 7:25PM Quarlo said

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There were times playing APB in a group when I've had the most fun I've ever had playing ANY PC/PS3 game: ever!

Then I would get smoked by aimbotters and the fun moments would turn to ash in my mouth.

That being said, I am looking forward to APBs return.

Posted: Feb 7th 2011 9:53PM Aelon said

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Maybe the new MMO model can be this:

1) Company A dumps millions of dollars into an MMO and releases it before it's good, leading to fail.
3) Company B comes along, buys it on the cheap and sinks a few more million into it, turning it into a viable game.
3) Profit!

Erm...

Posted: Feb 8th 2011 1:41AM kasapina said

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APB wasn't 'bad', it simply ran out of money. They just overspent when creating it and couldn't pay the money back in time, and were shut down for it. I don't mean to say that it didn't have problems, it did, but those could've been fixed in due time and weren't going to be enough to bring down the game had it not needed to make loads of money in little time.

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Posted: Feb 8th 2011 3:29AM foofad said

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@kasapina It was setting up to be another Warhammer. Massive initial interest, followed by mass exodus when the major, major issues present drove all but the die-hards off. Time was something it didn't have. Unlike Warhammer I think it would have shut down within months anyway.

What we were left with in the end was a lot of aimbotting and a lot of repetitive misery, and that's the way it was going to stay for a long time. It probably never would have recovered. Giving it a second shot like this with a fresh perspective is exactly what was needed to get the game in for the long haul.
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