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Posted: Feb 6th 2011 9:28PM kjhasdfjkhk said

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I'm confused. How did they reaffirm Spring 2011 as a release date in that thread? The page you linked to saying Spring 2011 was dated January 12, 2010. If you go to the end of that page, it says AFTER March 2011, and before the end of the year. How is that spring?

Posted: Feb 6th 2011 9:40PM Brianna Royce said

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@kjhasdfjkhk The very first post in that thread is the one referred to and mentioned as being a few weeks ago. However, you are absolutely correct that the end of that thread was added to and updated by the SWTOR CM Friday after the patter for this post was written. I'll add in a note of correction -- thank you!
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Posted: Feb 6th 2011 9:51PM Interitus said

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I think you should comment on the lack of understand among those who listened in to the conference call about fiscal year 2012 and calander year.

The sheer number of threads saying the game was coming out in calander 2012 because EA said fiscal 2012 was terrifying.

Posted: Feb 6th 2011 11:41PM Dar Edan said

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@Interitus

Beta sources have told me that depending on how much revision Bioware decides on, 2012 (calendar) is very much a possibility.
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Posted: Feb 7th 2011 4:21AM Interitus said

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@Dar Edan

beta sources say lots of things.

I'm talking about what we heard on the conference call. They said TOR to be released calander 2011 FY 2012. This caused a huge uproar about it being released in calander 2012. From the information given out at the conference call, it doesn't say 2012. I'm not saying it can't slip into 2012, I'm saying from the information given in the conference call it isn't planned for 2012. And an alarmingly large number of poeple can't tell the difference between fiscal year and calander year yet feel confident to post the game is delayed.
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Posted: Feb 6th 2011 10:06PM TheNexxuvas said

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As many crap MMORPG's as long as ths genre of gaming has been around, why oh why would it be considered a failure for a few small delays that push back the launch date?

Quality is better than some rushed out product trying to meet a deadline for the sake of meeting it, or just because developers think gamers are ready to pay for it "RITE NAO!?" So lets get our investors money train going early.

Take your friggin time with it, let this release when it is ready, not when others think it's ready, but when it is truly ready.

I'm sorry not meaning to get anyone worked up or say I'm reading things between the lines here that a VERY seasoned MMORPG player sees but after crap launch, after crappier launch, and after total crap launches, it's time to remember this:

Your first day impression.............
Your 2nd day impression.......
Your 3rd day impression...

Your 4th day cancellation. (Final Impression)

Happens to more people than you know it. Yes we all know the first 2 weeks of game launch are mostly nothing but server crashes and horrendous lag and overcrowded starter areas...but every once in awhile a game launches that contains that to a bare minimum.

I want to see this game fleshed out, giving us our first month a lasting impression that steam rolls us into the next 20+ months.

I'm tired of feeling that 30+ lvl ug why am I still playing this mindset that most MMO's hit me with.

That said, if Bioware plays their cards right, and with as many people upset with their current MMO of choice right now whether due to major nerfs or just boredness or whatever, they could strike gold even over the sad massacre that was WoW.

WoW was a very polished EQ Clone, better than the original EQ in launch, and in content ready to play + down the road additions. Nevermind all the things it did to hurt the MMORPG genre as most of us playing back then saw it, but what it did to call in those who didn't play MMORPG's traditionally.

SWTOR could easily do this today...if launched properly.

Sorry for rambling, I try to keep to myself and not bother anyone with my insane views of MMORPG's, me being an ex-IGN
Vault Network writer and web coder here, and haven't said much lately about the genre in awhile but wanted to say my piece regarding what may be the next big thing to launch in the MMORPG space.

Posted: Feb 6th 2011 10:20PM Rayko said

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TOR may not de-throne WoW but if you think TOR is going to flop (especially because of perceived release delay) then you are a moron of epic proportions.

Posted: Feb 7th 2011 2:32AM (Unverified) said

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@Rayko Agreed. If games like WAR, LotRO and even AoC are still around (hell, even SWG is) then I don't think TOR is just going to "die out" within the first few months (or even year).

Simply put: There's been worse.
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Posted: Feb 6th 2011 10:55PM stamps79 said

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If it's not ready this spring, I'm still happy with a summer or early fall release. I have WOW and DCUO to fill my time while I wait.

Posted: Feb 6th 2011 11:00PM Valentina said

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I've got to agree that a games delay does not indicate at all that it's going to flop and I don't see any logic to that assessment. Neither BioWare or EA have ever given a release date, or any real ballpark estimate except for the year 2011 until recently. We've been hearing rumors of this summer for a while now but in all honestly most games that get delayed end up being better for it in the end. They have too much riding on this title for them to let it be released to the public without being completely sure that it's ready. So to me what a delay says is that the game will be in far better condition when it's released as they've given it extra time for development...

Posted: Feb 6th 2011 11:39PM Dar Edan said

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A beta source said the game is very ready for release, but gave the impression that Bioware is still open to reworking some fundamentals of the game. Those decisions will determine whether we get the game sooner or later I guess.

Posted: Feb 7th 2011 12:37AM (Unverified) said

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In the world of mmorpg's... How, exactly, is delaying the release date a bad thing?

Posted: Feb 7th 2011 3:26AM jacomdad said

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@(Unverified) While it isn't a bad thing for us, it is a bad thing to investors. The longer a MMO stays in development without release, the longer it costs money without earning any.

If SWTOR, for instance, pushed back to December of 2013 investors would flip out. The reason isn't that it costs them money (though that is part of it), but because the number of subscribers required for it to be acceptably profitable skyrockets.

If the meeting said it would take half a million subs to be acceptably profitable, then a big delay might push that number into the 750k range, even a million. When that happens investors look at the feasibility of getting that many subscribers and if it doesn't look good they pull out of the deal. When that happens MMOs take the "suspended development" title.

Now, granted, I doubt highly that SWTOR could die this death from being pushed from an incredibly loose date like "Spring" to "Calender" of 2011. But weirder things have happened in game development before...
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Posted: Feb 7th 2011 1:45AM beskar said

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This story is trying to be very upbeat about TOR but, let's get real. They've said "Spring" for some time. If it was still, genuinely Spring, they could have just said that in the call. The fact they've now stretched it to the end of the year suggests that they are anticipating no longer hitting Spring. Otherwise, they'd just say Spring. I mean, that's obvious to anyone (except maybe the bloke who wrote this article), right?

Posted: Feb 7th 2011 3:59AM pid said

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@beskar Strange. I've always read "after Q2", that would be April 1, 2011 - June 30, 2011 for Q3. I don't know why everybody thought it would be released in feb/may or before 1st april.
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Posted: Feb 7th 2011 2:38AM Miffy said

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I hope for SWTORs sake that it isn't anything like WoW, many MMOs have come and tried to be WoW but failed. TOR will come along and if it tries to be WoW, it'll fail because it does it so much better. Hell even games that existed before WoW tried to turn themselves into it and failed.

SWTOR needs to just be KOTOR with online features and everyone will love it. People are excited for it for that reason and so much hope goes onto it because the MMO genre hasn't released a good game since 2004.It's going to probably fail for people who hope for a new MMO, but those people have WoW. What it can do is be KOTOR Online.

Posted: Feb 7th 2011 7:59PM (Unverified) said

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@Miffy

I never really understood posts like this. Didn't WoW, after all, borrow heavily from EverQuest? I never played EQ so I'm not sure. But I played WoW for years and all I heard was how much the game took from the original EQ, which in turn took a lot from DikuMUDs.

Anything successful borrows heavily from what came before it and just puts their own spin on it. In fact, I can't remember seeing something truly unique and different in any medium since...since...well, ever now that I think about it.
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Posted: Feb 7th 2011 4:24AM Interitus said

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The biggest problem is really investors. They are seeing large sums of money being put into one project and are still not seeing any returns. EA can only do this for so long before they need to ship the product, regardless of if it's ready or not.

Posted: Feb 7th 2011 4:51AM JC Smith said

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If the game isn't ready, delay. There's nothing worse than a rushed launch, it can kill a game.

Posted: Feb 7th 2011 11:13AM Kalex716 said

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Delays are normal, specially on a project of this size.

If their ISN'T a delay, I would find that more of an indication of a flop due to the fact that it usually means publisher demands to hit a particular street date are stronger than the development teams commitment to quality.

If the developers can say, "its not ready yet", and the money people say "okay, take the time you need", then thats a healthy sign.
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