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Reader Comments (13)

Posted: Feb 6th 2011 6:53PM Miffy said

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I find PVP in EVE so boring these days. It used to be that there was only like 5K people playing at peak times so that you could roam solo and PVP was just so fun. Used to always be small groups or 1 vs 1 where you all used the same ships so it became about skill.

Now there are so many people playing that you need a group of 30 to be effective. I went out trying to solo PVP again and that's out of the question these days, you just get jumped on by a load of guys. So I went out with a friend who started playing and he was going to be a standard tackler as a new player is and I'll be the tank and damage. Yet every encounter we came across it was like fleets.

So we got into a guild to try and enhance PVP and it was just constant back and forth, so boring. You'd either have easy fighters where you caught the odd person or you'd be facing off too many and have to run away. There aren't any fair fights in EVE any more and it just makes the PVP so frigging boring. 90% of the time you're jumping to a fight only for nothing to happen.

They need to make more servers or something because it was so much better when there was fewer people.

I watch the EVE Alliance tournament and that is the PVP I want, it's fair and comes down to skill. What EVE offers is boring ganking and the problem with that in EVE is it takes so long to make back what you've lost. Most the time you'll come up against an enemy with greater numbers.

Posted: Feb 6th 2011 10:49PM Dblade said

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@Miffy There's isn't any situation where less people are an advantage over more people in EVE PvP. That's why the fleets. I don't think you'll see battlegrounds because people will worry that the PvP outside of them will dry up even more.

As for the article, those ships and setups take some serious time to train, and smaller ships wont have a buffer enough to survive alpha to get repaired. It sucks that they had to fall back on the stale old logi/bs paradigm that drains the fun out of eve fleet engagements.
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Posted: Feb 6th 2011 11:37PM Brendan Drain said

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@Dblade Battleships are actually a much poorer choice than battlecruisers due to the huge Sansha torpedoes and the fact battleships have a hard time dealing with Sansha frigates. The DPS portion of most incursion fleets is usually composed of battlecruisers, heavy assault cruisers and the occasional battleship.

As I explained below, the entry-level ship for incursions is really battlecruisers. Players can be in an incursion-ready battlecruiser in under one month.
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Posted: Feb 7th 2011 2:48AM Dblade said

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@Brendan Drain eh, the game is too focused on BC already, the last thing we need is even more Drake zerg for the rest of us who fly other hulls. Not everyone's career path is going through the BC line.

It also takes more time than you think to train even a BC to fly effectively, and often people ask you to link your fit. Given that their expensive logis are riding on it, I can't blame them.

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Posted: Feb 6th 2011 7:00PM Miffy said

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I say change the skill system to a SWG Pre CU like skill box system where there is a cap and if you want to play as a different roll then you drop the skill boxes you want and train again. I mean this has to happen sooner or later because veterans in the game will eventually catch up with the dev's and train every skill to max. This will leave such a big gap between old and new that new players wont want to join. If you put in a cap, then suddenly everyone is on a level playing field.

Then they need to add EVE Alliance Tournament instances for people who want fair fights like WoW Arena or something. So people in high sec can get used to PVP safely with their friends. They'll still lose their ship but they can't be podded and they'll gain up ranks and can have player tournaments and that. This will let people gain confidence in PVP and they'll join low sec and 0.0.. This will also be fun to have rules like a sport where you can play 2 vs 2 with a friend and come up with the best setups.

Until then I wont play because unfair fights aren't fun.

Posted: Feb 6th 2011 11:07PM ScottishViking said

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Yes, as @Dblade mentioned, it would be very helpful if there were some suggestions for lower-skill point characters...I've only recently trained up to use Logistics, and I've been playing since 2009. ;) (Not that I'm a good example to follow, but still...you get the idea.)

Posted: Feb 6th 2011 11:35PM Brendan Drain said

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@ScottishViking It's not just logistics and battleships in incursions. While every group will need logistics pilots, the main DPS group can consist of players as young as a month old flying a well-fit tech 1 battlecruiser with tech 1 modules. Battlecruisers are pretty easy to get over 50k effective hitpoints on, especially the Drake (which can reach 80-100k even with tech 1 modules and relatvely poor skills). I'd say that the entry level ship for incursions is a battlecruiser.

Something to remember about EVE is that while a group of completely new players can't do a lot themselves, they can team up with older players and be very functional parts of a fleet. The same is true even of PvP, where new players can tackle and deal damage in fleets and still contribute well to the fleet's overall goals.

In incursions, the reccomended number of players for a site has been balanced in such a way that a group's entire damage-dealing contingent can be new month-old players in battlecruisers and the group would still be able to complete the site.
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Posted: Feb 7th 2011 12:23AM ScottishViking said

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@Brendan Drain Well, soon you can show me yourself -- I just joined Massively Mob! ;) (And I'd be happy to bring my beast of a Hurricane...I forget what her EHP is, but she's set to passive shield tank, and it's a pretty gross number.)
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Posted: Feb 7th 2011 8:14AM Nickodemus said

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The problem with Eve is that there are a bunch of whiners that play it. People like Miffy who whine that the game has too much of X or not enough of y. The game is a sandbox. If you don't like the tactics that someone is using then you should take the time to determine how to overcome those tactics. Just as in the real world, you don't use the same ship for every type of engagement. You also don't us the same fit for every type of engagement. Do you see an aircraft carrier being used to hunt submarines? Only in that it has helicopters that have a pretty good ability to spot the subs. Once that is done they call in the destroyers to kill it. The same concepts go for Eve. Quit whining about not being able to use your battleship in every circumstance and figure out a method of overcoming your obstacles. If you can make that shift in attitude then you are half way there.

Posted: Feb 7th 2011 12:45PM SgtBaker1234556 said

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@Nickodemus

Yeah man, you need to be hardcorez like Garmon!!

(too soon?)
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Posted: Feb 7th 2011 8:22AM Xilmar said

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regarding tanking, anyone have any idea about the threat table?

it's not random, some modules for example will attract sansha attention more than others, like maybe ecm modules.

anyway, anyone know of any reliable way to keep the focus on mainly on 1 or 2 ships? something like a damnation or some other command ship with the tank of a mothership.

Posted: Feb 7th 2011 9:13AM axler said

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oh god not this again...

The fights are fair. It is a sandbox, by the definition they are fair. You can bring anyone you want, but so can they. You can bring as many as you want, but so can they.
Whole doctrines were invented for fighting blobs and there are corps in eve that do very well against much bigger opponents, because they are that good.

the skill training system is perfect, because it is not very long it is very wide. You can only train so far in a certain part of the game and then you have to move on to train for something else. You can specialise in frigates, but sooner or later you will train all the possible skills for frigs and will have to move on to something else. so if you have played for 5 years you would be specialized in frigs and battleships and a lot of other classes of ship. Someone who just joined would have only managed to specilize in frigs so far. But in frigs you are equals. you have equal skills.

Its like if you could level all the classes in wow on the same character but only play one at a time. someone might have all classes leveled to lvl 85 on his character, and someone might only have 1, but when they fight they are equal.

and that is why the skill system is good.
Also someone did the calculation and it would take like 30 years to train all the skills to V, and CCP keeps adding new ones.

Posted: Feb 23rd 2011 10:11AM DoctorMolotov said

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@axler

"Also someone did the calculation and it would take like 30 years to train all the skills to V, and CCP keeps adding new ones."

HA! Last number released was about 2 years ago stating it would take about 75 years to train all the skills to five, and they have added a bunch since then (ie: all the T3 ship skills were added after that number).

I want more RL time to train! >.
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