| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (22)

Posted: Feb 5th 2011 7:03PM real65rcncom said

  • 3 hearts
  • Report
One of the reasons I stopped playing FFXIV was repairs. There were far and above anything I had ever experienced in any other MMO. The rates made no sense at all and still cannot figure out why they are so high relatively to anything else.

If you think about a typical toon with about 10-20 slot or so, then figure ALL of those items break regularly, that's just stupid. Then figure that for those items, you probably have to find at least 4 different types of crafters to fix them. It doesn't matter if your guildie does it for free or you pay through the nose, you STILL have to track these people down. The people who made excuses about "Just have backup pieces and put them on retainers", I still don't understand that kind of enabling. Its not quaint to have to have triplicates of gear just to play a toon.

Gear still breaks in one day. NPCs don't even repair jewelry at all, let alone to 50%.

All of this was just way too much micromanaging and less time actually playing. Felt like The Sims with all the little things you had to do just to stay above water.

TLDR Recap: prices too high, durability down too fast, repairers few and far between, NPC don't repair to 100%.

Posted: Feb 6th 2011 3:39AM Ekphrasis said

  • 2 hearts
  • Report
@real65rcncom

Agree.

The durability decay rate does seem too high - especially when considering it will apply to every item you have equipped. Additionally, I was of the understanding that your gear also decays when crafting items yourself? Or is that incorrect? At any rate, the amount of gil needed to make repairs at an NPC was a real turn-off.

Removal of this system will be one more reason to make FFXIV worth coming back to.
Reply

Posted: Feb 6th 2011 7:56AM Abriael said

  • 1 heart
  • Report
@real65rcncom you don't need to look for a repairer. As soon as you put the item in your bazar, you have a big, visible "seeing repair" icon near your name. Unless you do it horribly wrong (and you offer like 1000 gil for a repair that needs a component that costs five times that much), repairers look for you, and do the job quicker than what it'd take you to go to the repair NPC. Pretty much anything can be repaired quickly and without doing any searching for around 5k currently. And 5k in FFXIV is a pittance.

Commenting when you're not currently playing the game (and you quite obviously don't know how things work currently) doesn't paint the smartest picture.

@Ekphrasis then you won't come back, because the system won't be removed. Because it makes sense, because it does add to the game, and because if you're going to the repair NPC, you're doing it wrong
Reply

Posted: Feb 5th 2011 7:45PM Jade Effect said

  • 2 hearts
  • Report
I bet Square-Enix stole this durability system from Atlantica Online, which had most of the same repair problems (except Atlantica hit upon the idea of selling repair-items in the cash shop).

Posted: Feb 5th 2011 8:12PM zangarth said

  • 2 hearts
  • Report
I agree with real65, developers need to ask does this system add anything fun to the game? and if not does it make any other system more enjoyable?

It made crafters more desriable but the never put in a simple way for people to find crafters to repair their gear so all it did was make for major frustration.

This is the screwed up mentality of punishing players that lead to its failure.

Posted: Feb 5th 2011 10:24PM Nenene said

  • 2 hearts
  • Report
@zangarth
Final Fantasy MMOs aren't about what makes sense or what is fun. They're about hard knocks.
Reply

Posted: Feb 6th 2011 7:50AM Abriael said

  • 1 heart
  • Report
@zangarth when was the last time you played the game? if you put the item in your bazar, you walk around with a "i need repairs" icon near your name.
That's pretty much the very definition of a "simple way for people to find crafters to repair their gear".
Reply

Posted: Feb 5th 2011 8:23PM koehler83 said

  • 2 hearts
  • Report
Gear damage is so pointless, I really expected it to be removed entirely by now.

So far, the only indication is that they mean to reduce the effect but keep it around for no good reason at all. There does seem to be evidence to suggest that they will allow NPCs to repair to 100% which is only fair. But I can't think of a single person who has ever cast it in a positive light. It is a universally maligned feature. The only acceptable action is to remove it entirely.

Posted: Feb 6th 2011 7:48AM Abriael said

  • 1 heart
  • Report
@koehler83 it's a "universally maligned feature" between the noobs that can't even get why it is useful and warranted, and go crying to the repair NPC every time they see a yellow icon. Unfortunately not being very bright seems to be a rather common condition between mmorpg gamers nowadays. Wonder why...
Reply

Posted: Feb 7th 2011 6:42AM koehler83 said

  • 2 hearts
  • Report
@Abriael I fail to see how knowing one's way around something stupid makes it beneficial. Sure you CAN step over a pile of dog crap, but wouldn't it be more prudent to remove it?

So what's the benefit?
Reply

Posted: Feb 5th 2011 8:54PM Syesta said

  • 2 hearts
  • Report
I've made so much gil from performing low-mid level cloth, leather, and jewelry/goldsmith repair, it's not even funny...

Posted: Feb 6th 2011 2:27AM Locus said

  • 2 hearts
  • Report
The moral of the story is never to use anything you can't repair if you don't want to pay for it.

Besides, if you aren't raising a craft, just sell your shards and crystals and you'll be filthy rich again. Shards sell from 120-200 gil apiece, and considering you get 3-6 of them a drop, you should have no problem making a profit off the crafters.

Posted: Feb 6th 2011 7:46AM Abriael said

  • 2 hearts
  • Report
@Locus exactly. The synergy between crafters and adventurers is very well balanced in the game. Crafters buy crystals and materials from adventurers, and adventurers buy gear and repairs from crafters. Removing repairs would unbalance the economy by quite a bit (and it would be rather stupid).
Reply

Posted: Feb 6th 2011 7:42AM Abriael said

  • 1 heart
  • Report
Seriously, is there still someone that wastes gil using the repair NPC (and whines about it)?
Since the introduction of the "seeking repairs" icon near the name, getting anything repaired is a matter of minutes, if not seconds. Just put the item to be repaired in your bazar for a decent price (normally as little as 5k), whenever you're walking around, and someone will repair it before you even notice.

Since we're talking about falchions, my falchion never remains in my bazar more than 5 minutes when i need it to be repaired. Maybe you're simply going about it the wrong way?

I'm sorry to burst a bubble here, but while durability loss will probably be mitigated, you can pretty much forget it to be removed. It does make sense, and it's definitely adding something of note to the game, which would be a further level of collaboration between crafters and non-crafting adventurers, and between different crafters.

Also, as syesta said, saying that "it's not worth much to most crafters" is laughably noobish. Crafters make a very nice amount of cash from repairing. The fact that you didn't really try doesn't mean others don't as well. Personally i make at the very least 80-100k a day just from armor repairs. I'd do more if there wasn't so much competition, which obviously indicates that it's a very popular feature between dedicated crafters that know their head from their feet.

Get over it, seriously, while the system can be improved further (by adding specific icons for specific crafts required to repair,speeding the process further), gear damage isn't an issue for anyone that isn't a complete noob that goes to the repair NPC whenever he sees a yellow icon.

Posted: Feb 6th 2011 10:21AM Nenene said

  • 2 hearts
  • Report
@Abriael
Nope.
Reply

Posted: Feb 6th 2011 2:39PM Abriael said

  • 1 heart
  • Report
@Nenene your argument is so (not) compelling.
Reply

Posted: Feb 6th 2011 12:31PM N620AA said

  • 2 hearts
  • Report
Players are the primary source for repairs in this game. The NPC is there, but is supposed to be unreasonably expensive and ineffective, so that you'll seek an alternative (namely, getting a player to fix that same item for 2,000-3,000 Gil instead of paying 36,000 a pop.

And by going to your inventory and selecting Seek Repairs for that item, you can get it repaired pretty quickly. I've just gone near the guildleve NPC's at the capitals, sat there with items up on my Bazaar, and gone to get soda from the kitchen. By the time I'm back, the item's been repaired, and this is offering only 1,000 - 1,500 Gil for the job.

This game has tons of issues that actually need to be covered and fixed. Why you would dedicate an article to whining about one of the few features that's working very well is absolutely beyond me. I'll chalk it up to a stubborn refusal to interact with the rest of the playerbase, which would have told you what I just did if asked (it's how I found this out on like, the second day of playtime).

This game forces you to rely on other players to get stuff done efficiently (or at all). If this is uncomfortable to you, it does not need fixing... you need to migrate to a game that plays like a single-player game despite being online.

Posted: Feb 6th 2011 2:20PM cowboyhugbees said

  • 2 hearts
  • Report
What's the non-combat side of this game like? Is crafting/fishing/farming fleshed out?

Posted: Feb 6th 2011 3:07PM N620AA said

  • 2 hearts
  • Report
@cowboyhugbees Yes, it is. Crafting and gathering are viable paths to leveling, at least early on (I cannot speak for the higher levels as I am a relative newcomer to the game). Basically, crafting in this game is considered a class much like a combat class would be. So you gain EXP towards your physical level (common across all classes) and Skill Points for your craft every time you craft or gather successfully.

As for the system itself, all crafting jobs rely on synthesis, which is essentially a mini-game. Gear oriented for crafting has stats that improve your chances for success during synthesis and the quality of your crafting, and since items (and the cheapest repairs) in this game come predominantly from players through crafting jobs, it is generally possible to make good money with it as well.

For all the good, there's some bad. Crafting can be extremely involved in this game... this is not WoW. Essentially, the mats you use to craft will almost always need to be provided by refining raw materials through other jobs. This means that an Armorer, for instance, will need materials provided by Blacksmiths, Weavers and Leatherworkers. Of course, the other crafters know this and generally depend on items from your craft as well, which makes trading and learning to rely on others for your needs essential to get far.

As I said earlier, this is not a game for you if you like to be self-reliant. It might be possible to do everything by yourself, but it will be several times more expensive, and infinitely more time-consuming.
Reply

Posted: Feb 6th 2011 4:00PM cowboyhugbees said

  • 2 hearts
  • Report
@N620AA This was helpful, thank you. I'd like a game with a concrete, alternate, non-combat gameplay to supplement the fighting side.
Reply

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW