With another weekend of the RIFT beta whizzing along and lots of people taking some time to run around, we thought it would be nice to feature one of the many RIFT screenshots we've gotten in our One Shots email box recently. This one comes to us from Jeromai, who not only caught an interesting image we hadn't seen yet but offers a challenge to other explorers in the beta. As his note is very long, we've tucked the second half of it behind the break for you to check out. Also, remember you can email your images to us here at oneshots@massively.com along if you'd like to get in on the fun. For now, on with Jeromai's note: "This one goes out to all those who think RIFT is too much on rails.
"I was just messing around in Freemarch when I noticed two small islands on the northeast part of the map. No quests pointed that way, but I decided to make the long swim out there regardless, with the vague intent on testing the exact zone boundaries and expecting to find lifeless barren rock."
"Well, there was rock, but it was beautifully textured rock with three distinct textures of grass, soil and veined rock. And to my surprise, I found a HUGE statue on the farthest island, similar in style to the Argonath. It was so big, I was having trouble fitting it into frame and still capturing anything else of interest. So here's a shot of its base, plus a water rift in the background on the mainland. It was a great explorer moment, quiet and peaceful in contrast to the chaos of the rest of the zone.
"For those curious as to how the entire statue looked, I dare you to swim out there next beta!"
Reader Comments (30)
Posted: Feb 5th 2011 5:23PM Tizmah said
I've heard some people complain about the graphics. When I logged in the first time, I wasn't impressed either. However..as I went further along, this game gets very pretty in my opinion.
Posted: Feb 5th 2011 5:27PM bcrfan said
Will definitely not be picking this one up. Tried the Beta, and there is NOTHING to keep me interested in this game. Quests are repetitive, lack any form of innovation or though to them, and are lazy. Go kill 5 whatever, go turn on 5 whatever, go kill 5 more of whatever and collect 5 of whatever while you're killing whatever. Yey LVL up.
BARF! You'd think by now we could move beyond this. And not to mention the thing is completely on rails. Sure the grafx are nice, and there may be pretty scenery in the game, but for that I can just as well look at some screenshots.
Thumbs down to this one.
BARF! You'd think by now we could move beyond this. And not to mention the thing is completely on rails. Sure the grafx are nice, and there may be pretty scenery in the game, but for that I can just as well look at some screenshots.
Thumbs down to this one.
Posted: Feb 5th 2011 9:11PM ThePenIsMightier said
@Tizmah
So because there isn't anything better out there, his comments about the stale repetitive unoriginality of this isn't valid?
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So because there isn't anything better out there, his comments about the stale repetitive unoriginality of this isn't valid?
Posted: Feb 5th 2011 9:37PM CorwynnMaelstrom said
@ThePenIsMightier Given the choice between stale and same same would you take that or stale and same same that you have played to death already? :P
For many people despite the fact that Rift is an MMO (yeah, that's right, it's the same genre of game we have been playing) the fact that it is a new world is reason enough to play.
Now for me, I find it absolutely superior to other titles on the market. It is not at all the same in a few key ways.
So one, I disagree, and two, even if I did agree, I'd still choose "same but new" over "same and old" . . .
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For many people despite the fact that Rift is an MMO (yeah, that's right, it's the same genre of game we have been playing) the fact that it is a new world is reason enough to play.
Now for me, I find it absolutely superior to other titles on the market. It is not at all the same in a few key ways.
So one, I disagree, and two, even if I did agree, I'd still choose "same but new" over "same and old" . . .
Posted: Feb 6th 2011 7:02AM Dranaerys said
@bcrfan It always amuses me when I read of people complaing about repetitive questing in a MMO. What did you expect, a Rock Band minigame? Questing is just the grind, the path, while the REAL carrot at the end of the stick, the real fun (at least for me) is learning the character you have chosen as you level up.
Complaining about repetitive questing in a MMO is akin to comapling about how all you do in a FPS game is run from cover to cover, shooting at people. BARF! Right...? :p
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Complaining about repetitive questing in a MMO is akin to comapling about how all you do in a FPS game is run from cover to cover, shooting at people. BARF! Right...? :p
Posted: Feb 5th 2011 5:43PM kjhasdfjkhk said
I don't think the game is particularly great looking. It's not ugly in the least bit but compared to TERA and Guild Wars 2, it's nothing really special. If I do end up playing this though I'm going to make sure that I explore the world, do dungeons and rifts and pvp, etc, rather than pure quest grinding.
Posted: Feb 5th 2011 8:05PM heerobya said
You really don't have to quest all too much to advance once you get out of the newbie valley (level 8-9 or so) there are usually many Rifts, Invasions, and of course PvP and dungeon runs.
But don't expect a cake walk in the dungeons.
Exploration is huge in this game. The zones are massive and there are literally dozens if not hundreds of secrets waiting to be found in a single zone to collect and once you find enough a collection can be "turned in" for exchange for fun aesthetic rewards like companion pets or I think even new dances.
But don't expect a cake walk in the dungeons.
Exploration is huge in this game. The zones are massive and there are literally dozens if not hundreds of secrets waiting to be found in a single zone to collect and once you find enough a collection can be "turned in" for exchange for fun aesthetic rewards like companion pets or I think even new dances.
Posted: Feb 5th 2011 8:31PM MrDiamondJ said
I'm right at the end of the noob zone, and so far it seems like a straight-up WAR ripoff. It's much more polished and up-to-date than WAR, though.
Posted: Feb 5th 2011 8:39PM kjhasdfjkhk said
@MrDiamondJ
I've played WAR for nearly 2 years and I don't see any similarities whatsoever to Rift...I don't get why people keep comparing the two? The only thing similar is the sense of urgency in that, the world is under constant conflict. That's about it. It doesn't really look or play anything like WAR, and there are absolutely no similarities in classes or mechanics. I don't get it.
Also, the noob zone sucks in my opinion. The game opens up a lot once you get out of it.
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I've played WAR for nearly 2 years and I don't see any similarities whatsoever to Rift...I don't get why people keep comparing the two? The only thing similar is the sense of urgency in that, the world is under constant conflict. That's about it. It doesn't really look or play anything like WAR, and there are absolutely no similarities in classes or mechanics. I don't get it.
Also, the noob zone sucks in my opinion. The game opens up a lot once you get out of it.
Posted: Feb 5th 2011 8:50PM Addfwyn said
@MrDiamondJ This is basically what I have heard, that it's just a highly polished version of WOW or WAR. And you know what, there's nothing wrong with that. There's a reason that formula is so prevalent and popular today, it works.
I really have nothing against a very well done execution of something that's been done before. Sometimes being too ambitious and trying to be too different just...doesn't work so well.
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I really have nothing against a very well done execution of something that's been done before. Sometimes being too ambitious and trying to be too different just...doesn't work so well.
Posted: Feb 6th 2011 7:05AM Dranaerys said
@MrDiamondJ The noob zone is a bad place to judge the game by. Once the world opens up.. its a whole different thing, the questing, the rif invasions, the exploring.. there is jsut SO much to do, and once you start reaching a decent level the depth of the soul system starts to shine.
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Posted: Feb 5th 2011 9:29PM XOR said
after playing all the beta windows so far, there isn't anything that grabs me as a keeper. IMO gameplay is not addictive, but you can tell they put a lot of effort into building this one. It does have similarities to WAR, Wow, Aion & others, which might be great for some folks, but not if you're looking for something really innovative / creative. However, I bet the release will go a lot smoother than most other MMOs, there's a solid polish to the game.
Would have been great if it released 3+ years ago, but now it's got the whole "been there, done that" thing goin on.
Would have been great if it released 3+ years ago, but now it's got the whole "been there, done that" thing goin on.
Posted: Feb 5th 2011 9:41PM CorwynnMaelstrom said
@XOR I'd been there and done that when WoW was released.
MMOs are MMOs. They all offer the same things. The differences are in the freshness (as in, every game has different areas, creatures, dungeons, etc.) and the unique feature combination that is the DNA of a title.
No title has what Rift has. If you think that's not true, you're not paying attention.
(GW is not EQ2 is not Aoc is not EVE is not WAR is not WoW is not PW is not RoM is not etc. etc. etc.)
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MMOs are MMOs. They all offer the same things. The differences are in the freshness (as in, every game has different areas, creatures, dungeons, etc.) and the unique feature combination that is the DNA of a title.
No title has what Rift has. If you think that's not true, you're not paying attention.
(GW is not EQ2 is not Aoc is not EVE is not WAR is not WoW is not PW is not RoM is not etc. etc. etc.)
Posted: Feb 5th 2011 11:06PM Tizmah said
@CorwynnMaelstrom I concur. People lately seem to crave innovation and something new, when it's right under their noses and choose to ignore it. Meh, we'll hear this same crap when SWTOR releases and even GW2. But those are the games people think are going to bring some type of miracle to MMO gaming when...they'll just be the same thing, expect hopefully solid and high quality with a few new little things here and there like rift has.
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Posted: Feb 6th 2011 1:43AM Laren said
Rift, for me, took a bit to warm up to. I created 10 different characters before I settled down into a faction/race/class/soul combination I liked. But here is the thing...once I did settle down, the game started to shine. The graphics, on ultra, are really good. The game play is familiar, yet different. Choices you make matter. There are great depths in character development to explore. The story seems interesting (but admittedly, I stopped following it so as to not ruin the released game). The ui stays out of your way. I haven't hit any artificial barriers yet (buy a mount at level one if you have the money, for example). There seems to be a world waiting to be explored (and saved).
I am going to buy this game. I hope the end game is also a rich deep experience.
I am going to buy this game. I hope the end game is also a rich deep experience.
Posted: Feb 6th 2011 5:27AM Dril said
Well, I was hooked from the start. Why?
Because I didn't go in with my hopes up. I went in knowing (from interviews and the like) that it would be a highly-polished but fairly conservative MMO.
That's what it is.
And, damn, I haven't this much fun since classic WoW.
Because I didn't go in with my hopes up. I went in knowing (from interviews and the like) that it would be a highly-polished but fairly conservative MMO.
That's what it is.
And, damn, I haven't this much fun since classic WoW.
Posted: Feb 6th 2011 6:19AM BGExorcist said
Cant explain it exactly, but the combat feelss.. strange. There is definitely some lag. Graphix are not so great, but demanding. The W word is too much in this game :P. PvP in the warfronts is a joke as far as i can tell. The Heal over time and the instant heals are crazy. The HoT stacks from like 4-5 sources at least, and the numbers are HUGE. something like 85+112+250+160 per 12 sec HoT on a player, when i can hit him for like 50 damage a shot...madness. The team with most healers wins in the warfront i tried (the name evades me, its the black something.. the first one). Didnt get how to take a mount, mostly probably becouse i skipped all text ingame for the sake of leveling. canot say anything about crafting, seems W-ish for the 10 seconds I gave it. The game seems a bit chaotic, Silverwood or something was constantly under some attack. The game has some strange aggro, mobs come at you from a sides, and when you run they deliver you like non-stop blows, pretty hardcore if you ask me. funny thing, you cant shoot someone point blank, but if someone hits you and you are targeting another player that is further, no problem there :D. Questing is basic - kill, gather. there are minor stuff that wil probably be changed - like you cant tell what class an enemy is. Even your alies - you can only see their calling, not their soul choces. Havent tried insancing and open world PvP. thoughts so far - I cannot imagine many WoW players change to this :). From games like lotro and war etc, probably more.











