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Reader Comments (36)

Posted: Feb 6th 2011 3:13PM remeran said

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@The Minn

I bought the Tron controller specifically to use for DCUO and it plays perfect best controller I ever bought!!
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Posted: Feb 5th 2011 5:57PM Monitor2112 said

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I prefer the controller to the keyboard and mouse on this game as well.

I specifically think it works better since it was designed around this type of control scheme.

The mouse and keyboard can be used, but they are not the native format. This may upset a lot of the PC crowd who dislike using a game pad on a PC at all...but the reality is that it is just a design decision and that it makes little sense to completely re-design the control scheme for different platforms.

Especially when you consider that they originally wanted both platforms to play on the same servers. I don't think they have completely given up on that happening in the future either.

My USB receiver is my favorite purchase for the PC in ages. I love being able to use my 360 controller on the PC. Since I am also playing on the PS3, it was not a hard adjustment for me to make, and it actually has me using a lot of the keyboard shortcuts and such while I play on the PS3 as well.

Posted: Feb 5th 2011 6:24PM Ekphrasis said

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After having using my PS3 controller on windows for FFXIV (which I personally found to be a much better experience) I also attempted to use it with DCUO.


It's perfectly easy to set up using MotionInJoy (search Google,YouTube) and set it to emulate a 360 controller.


The only thing I did not like with the controller was the game's implementation of the camera control (even after customisation).

Posted: Feb 5th 2011 6:54PM Itoao said

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I use a 360 wired controller. They are relatively inexpensive and as she said work without much fuss. At least on Win 7, cant speak for others. I have mapped the Right stick button for push to talk. That seems to work great for me as nothing is mapped to it by default.

Posted: Feb 6th 2011 3:28AM pcgneurotic said

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@Itoao

Yes, I've used a wired X360 controller on my PC for a very long time now, and not one single game I've ever tried it with has had a problem, even if it didn't have native support. Looks like DCUO is the exception to the rule though.
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Posted: Feb 5th 2011 8:17PM Frogh said

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I know there is a foot push pedal to talk product out.

Posted: Feb 5th 2011 8:18PM echoMateria said

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As Itoao said, I use pressing to the right stick as my push to talk button. (the one that Windows recognizes as button ten when you press on it)

When you go to settings, key bindings, you need to scroll down to see the key bind for push to talk. You can grab the right thingy with mouse to go down if you can't manage it with joypad. Then, when you push the right stick to register it as the push to talk button, nothing will happen ,it will still write 'none'. But it actually registers as a valid button and works after that. You can also assign any other buttons on the joypad for this task, and they don't show up but work in a similar way. But I found the right stick to be just the perfect tool for this job.

Using a joypad is the best way, and great fun, for this game. It is a change from the classic keyboard & mouse MMO routine. Everyone should try playing it with one instead of being thickheaded. ;)

Posted: Feb 6th 2011 10:50AM Liltawen said

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What is the difference between a 360 controller and a PS3 one? If I'm going to go out and buy a Controller for this game which would be the best to get?

Posted: Feb 6th 2011 5:51PM Revolting said

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@Tempes Magus

You are indeed wrong. The xbox 360 and ps3 have identical controllers in terms of functionality. They have all the same buttons, triggers, sticks and dpads, and to all intents and purposes are exactly the same. This is no coincidence, since both microsoft and sony want to offer a viable platform choice to third party developers, and the closer their user-interface, the better. And as it happens, they couldn't possibly be closer; as said, all the same buttons are present and correct on both options.

@ Liltawen

The only differences are purely tactile. As a gamer who plays on both xbox 360 and ps3 (yes, we do exist), I feel comfortable using both controllers, but their are definite differences. The xbox controller is larger and heavier, which some people view as a negative, others as a positive... for me it's a positive, as I have large hands and the ps3 controller feels too small and delicate. Similarly the trigger buttons feel different... while both platforms have four shoulder buttons, the xbox ones have more resistance, you can feel you're pressing a button, while the ps3 ones have virtually no resistance. Lastly the thumbsticks and dpad are different only in location... both platforms have two thumbsticks and a dpad, and in both cases the thumbsticks also press in, acting as an additional pair of buttons. However, the ps3 pad is symmetrical, with the two sticks in the same place on opposite sides of the pad, while on the xbox, the dpad and left stick have switched position.

All of these differences are purely structural; in terms of functionality, the two pads are identical, and which one you should go for is purely down to personal preference. My personal preference is the xbox controller (and to that end, I have one plugged into my pc), but both are perfectly playable.

(There is one other significant difference, which I've included seperately as, again, which option is better is down to personal preference, but for many this one is a dealbreaker... but there are still an equal number on both sides of the argument. The DPAD: The xbox 360 has a round dpad, while the ps3 has a cross. This is significant in that it's much easier to use eight directions on the xbox version, which makes it seem like the obvious winner... except that in some games a four directional dpad is advantageous for accuracy. Ultimately this again is down to personal preference, but this difference is much more significant for many people.)
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Posted: Feb 6th 2011 3:41PM pcgneurotic said

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@Tempes Magus

Interesting to hear about your pad experience with Champs. I'm also really enjoying the game, and really enjoying the smooth, natural character movement. The way you can lock onto a target and strafe around it at will feels really, really good. It's just a shame there's no flanking dmg in the game.

Anyway, I'm going to try it with the pad now, see how it is. :)

Posted: Feb 6th 2011 5:58PM Revolting said

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@Tempes Magus

I've played Champions with an xbox 360 control pad since launch, and I wouldn't play it any other way. It seemed like a bizarre shift at first, coming straight from WoW, but I soon got used to it. It's so much more fluid, immediate and responsive. When I play without the pad for whatever reason, just using keyboard and mouse it feels utterly clunky and backwards.

That said, though, I wonder how much of that is down to the game itself. Although the xbox version was canned an age ago, traces of it still exist in the game today, and consequently the game works so much more naturally with a pad than many others might... even ones that were designed with a pad in mind. (glaring right at you, FFXIV/DCUO... although, to be fair, my only control pad related issue with DCUO is targeting.)

Posted: Feb 7th 2011 5:16AM Snichy said

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When I saw the article title I thought it was about the in-game controller role (as opposed to damage or healer)...! :)

Whilst on the subject (and off-topic to this article), why do people never revert to controller role in a PUG even when there is a dedicated healer -dont people realise there is no damage reduction for controller role and keeping the healer powered up will make alerts etc so much quicker and easier...!?

Posted: Feb 8th 2011 12:25PM LazyLemming said

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@Snichy I had the exact same thought. Exactly.

I leveled up two healers (both power sets) and swore up and down that healing was uselessly broken in DCUO. Couldn't win a hard alert to save my life. Then I leveled a controller, learned to regen power, and haven't failed an alert on it yet. My poor healers still haven't seen a decent controller.

Controllers regen power people... it's what they do and it's insanely necessary. They can also lower mob defense/damage and stun/control entire groups of spawns.
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Posted: Feb 7th 2011 8:17AM Snichy said

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I see your point but it is clear you are unaware that the controller role in DCUO is mainly (but not exclusively) to keep his or her group mates with power (aka mana) rather than controlling/holding/debuffing the enemy. Healers can conceivably run out of power/mana after using only 2 healing powers so when using a dedicated healer, it is paramount that he or she is provided with enough power (not an issue at lower levels but is more so the higher you are)

Traditionally controllers or debuffers in a game do find a reduced damage output due to balancing as you say but in DCUO controllers do NOT have a damage reduction as their powers cause the same amount of damage whilst inherenlty providing power/mana to their teammates. They may see a slight reduction in DPS however (which is different to damage output) due to using different power-generating powers but it is only minor. Therefore with the lack of a damage reduction in controller mode, there is no need not to switch to controller mode if you are able to do so (unless you are a stat junkie and want to top of the DPS charts every time).

Posted: Feb 7th 2011 1:32PM Jayedub said

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I have been using a wired Xbox controller for DCUO since the beta, and it works flawlessly.

Posted: Feb 8th 2011 12:20PM LazyLemming said

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Am I the only one that read the topic and thought of the Controller ROLE in DCUO rather than a physical controller?

I was so excited, I thought someone might actually educate the masses in how to actually play a good controller. Silly me.

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