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Reader Comments (81)

Posted: Feb 4th 2011 12:15PM Heraclea said

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City of Heroes.

It has the stuff I've come to want: character customization, plenty of space for alts, a large variety of abilities to try. a good balance between open ended, self-directed play and themepark play.

So far, it doesn't have the things that tend to sour me on other games: frustrating raids, choreographed encounters, loot politics.

Posted: Feb 4th 2011 12:18PM StClair said

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Puzzle Pirates. I still log in once a week (most weeks) to keep my labor active, but the crews and good mates I once knew have moved on, like myself... mostly. I know I'll never be an earnest young pirate on the docks of Guava Island again, not yet embroiled in politics, but I just keep re-subbing year after year. (At least the long-term rates are very cheap.)

City of Heroes would also count, though I'm still playing that, and probably will be until they finally shut the servers down.

Posted: Feb 4th 2011 12:21PM oxlar said

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EQ2. No other game offers as much content, alternative activities, and housing.

Posted: Feb 4th 2011 12:31PM jasperwillem said

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First: Utopia, the original online calculative version
Second: EVE online (recent)

Non MMO games: Total Annihaltion and TDD (nowadays we have OpenTTD)

Posted: Feb 4th 2011 1:09PM Phenomen said

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Ragnarok Online.

Every year I return to Prontera just to look at porings again :(

Posted: Feb 4th 2011 1:19PM Xilmar said

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currently, EVE is the game of choice. played a lot of mmos, they all came and gone over the years, but EVE's been the one in the last few years. sure, breaks are fair, it's not a good relationship all the time, but it's always the mmo i come back to at the end of the day.

BUT...i have to mention Legend of Mir, the mmo that to this day still represents for me the basic ideas behind any good classic MMORPG. loved that it was hard to lvl up, items (even shop ones at lower lvls) were very powerful and hard to get, dying was punished with item and gold drops, classes were designed to be good at what they did and not that jack of all trades bs that's popular these days, and so on.
some might consider these things not fun, harsh, outdated, and so on, but playing that 10 years ago was oh so awesome and rewarding.

P.S. Caesar 3, the only game i NEVER uninstall, and the first game installed after a format. perfect difficulty balance and a data file that can be changed to give every mission a hard twist. (to be read "difficult twist")

Posted: Feb 4th 2011 1:26PM 2DruNk2FraG said

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Darkfall

I've quit a couple times, but I always come back for that special something I can't get anywhere else. It's like a abusive relationship with really good sex I suppose.

Posted: Feb 4th 2011 1:33PM Cheith said

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Vanguard, without a doubt, of the quest based games. If I felt there was a future there I would probably go back tomorrow and start all over again just for the fun of it!

EVE is still my comparison point for sandbox games, though I really don't think I would ever go back to it.


Posted: Feb 4th 2011 1:47PM Daala said

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Guild Wars!

Posted: Feb 4th 2011 1:57PM EYELEsS said

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Back before I could afford a decent PC and had my wicked awesome, internet-enabled PS2, my first MMO experience was Everquest Online Adventures. I still to this day can not help but think I should return to that game at some point before taking the plunge with any new MMO going out on the market today.

The game is incredibly simple and, despite its many flaws, was just really fun to play with a couple of friends.

Ahhh, those were the days.

Posted: Feb 4th 2011 2:40PM (Unverified) said

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Since I play on a Mac right now, my current choices are limited to EVE and WoW. I couldn't handle the schedule in EVE to play the way I would want to play - it costs too much real life time. I had to put it away and was very sad to do so. WoW fits my life better, i.e. jump in, do something, jump out. If I had more time I would be fully invested in EVE.

One game I think about daily is FFVII. Not my first MMO, but my first RPG period. It was amazing, and if I had the time I would play through it all over again any given week.

Another game I can dump many late night hours into still is Sid Meier's Alpha Centauri. I played it often, well past its prime, until my PC died.

Posted: Feb 4th 2011 2:52PM Henthor said

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I played wow almost 5 consecutive years and it took me almost all that time to reach end game with my main, leave for reasons not directly connected with the game itself, but the game which I fell in love and one that I will always miss will Be forever warhammer online.

Posted: Feb 4th 2011 3:38PM m0rpheu2 said

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WoW for me, I played it for around 4 years. I'm finally tired of it after Cataclysm, I didn't do any raiding but I did everything else and realized I just didn't have fun with it anymore so I'm taking a break until the next expansion or maybe forever I'm not sure yet.

In the meantime, I'll be playing Rift because it is the one beta I am actually having fun with, it feel like a better Warhammer Online, which is exactly what I wanted. I might try out Tera and Star Wars MMO's when they release as well.

Posted: Feb 4th 2011 5:27PM eczematicOne said

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Quake Live. The one, true game!

Posted: Feb 5th 2011 1:36AM Jeromai said

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One's firsts.

I think I'm pretty well-balanced though. My first online experience was a MUD called Realms of Despair, codebase SMAUG, which is an offshoot of diku - which spawned the whole traditional MMO tradition. Players teaming up to kill big mobs, elitist guild politics, points to buy loot from those runs (aka raids) and everything - RoD was doing it before EQ. I heard some of the big names actually went over to Everquest and started hardcore guilds when it took off.

Me, I played it 4 years hardcore, lingered another 4+ and eventually burned myself out. To this day, I still have the baggage of knowing what an ugly person I can become when I get loot-obsessed, calculative, concerned only about winning (I used to rage when I didn't win certain competitions on that MUD, I could be both a nasty elitist and a charismatic hustler to get my way). That is why I am so allergic to MMO endgames if they resemble too much my past experiences (leet loot, kill big mob in order to kill bigger mobs, forced grouping, elitism encouraged, etc.)

I'm also very sensitized to optimizing the fun out of a game - which I did when I power leveled (x 20 characters or so) to get to max level 'where the real game starts.' And I eventually got frustrated at the slow pace of change and improvements, which is why responsivity of MMO dev teams is still so important to me now.

My first MMO on the other hand was City of Heroes. Which I picked and chose with mindful purpose because I was so burned out and bummed with the traditional diku model. To this day, I still put it on a pedestal for daring to be different (though perhaps not -that- intentionally, given what I know now about Cryptic's (the then dev team) politics behind-the-scenes.)

I'm not sure that I can't leave any of these games behind me though. It was a fight to give up my first. But when I finally left the MUD, my bridges were burned behind me because it deletes your characters (and your gear) after a certain period of inactivity. After much soul-searching, I also symbolically gave away my most 'valued' leet piece of loot to free myself from the compulsive grip of must-hoard-moar-phat-lewt-ness, and told myself it's only bytes and pixels. The memories and stories are what truly remains.

I'm never going back to that MUD, but pieces of it still stick with me.

As for City of, I'm still clinging onto it, but I haven't played seriously in a while. I might be in the 'lingering' 4-year phase for it. Ironically, it may be too much change that makes me quit it, if their attempt at incorporating endgame makes it become too much like other traditional MMOs.

It would be tremendously poetic if it turns out that way. And presumably, once I've moved on from my firsts, I will have finally outgrown them and left them behind in my past, but carry bits of them in my memories as I move forward into the future.

(I've always been amused and impressed that MUDs and MMOs are such good microcosms and metaphors for life and learning life lessons.)

Posted: Feb 5th 2011 11:49AM CaptPerrin said

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m59 and Lineage 2 for me.

This is going on 12 years of gaming for me and well I live to pvp.

Perrin

Posted: Feb 6th 2011 7:20PM Norvak said

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Anarchy Online. I will always love that game.

Posted: Feb 7th 2011 7:19PM Valdamar said

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EverQuest - because it was my first MMO and because it is the bedrock of the whole genre now (UO and M59 may have come first, but it's EQ that most MMOs now clone, for better or worse, just like WoW did). It seemed less like a game and more like a world, something that cannot really be said for any of the DIKU-style MMOs that have followed (WoW included).

City of Heroes - because I have played it for longer than any other MMO (5 years) and I can't bring myself to unsubscribe even when I haven't played it much this past 6-12 months, because I respect and trust its Dev team, want to support them, and want the game to grow for when I do go back in a big way. There are so many powersets/archetypes that make the game replay differently every time that I cannot imagine there will ever be a time when there's not at least one more character I want to make.

Planetside - the first MMO that made PvP feel like a proper war and important, and to say I played it less than a year (compared to 5 years in CoH and 3 years in EQ) it has given me even more memories and anecdotes than either of the above. I was really sad to leave when the populations shrank to the stage where I couldn't just log-in and jump into massive battles every night.

Those 3 MMOs will always be with me - my first MMO, my favourite PvE MMO and my favourite PvP MMO.

I suspect I'll be adding Guild Wars to this list in time, or more likely it's sequel, as I just got back into GW1 and love it, and I love every single thing I hear about GW2 (it's almost as if ArenaNet are reading my mind about what I want from an MMO). I just love being able to constantly evolve my character builds as I unlock new skills and learn new tactics.

Posted: Feb 9th 2011 10:25AM soultraveler3 said

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EQ was my first and still has some of the best memories for me, can't go back now because of the graphics lol.

Then the guild switched to EQ2 and I'm still here. EQ2 is beautiful, has a ton of stuff to do, you get great houses and the community is the best I've seen. Unfortunately the devs at SOE seem bound and detirmined to kill it. The past 3 expansions have felt like rip-offs and the last big expansion was RoK. Velious is coming out soon so maybe they'll do better but I'm not expecting much.

So many players from EQ2 take breaks to try all the new games. We tried WoW, LotR, WAR, Conan etc. Most of us always come back after a few months. EQ2 always brings people back, even when we hate the devs and filled cheated and like no one is listening because, even with all it's drawbacks EQ2 for many is still the best game out there. It sucks and it's sad, but true.

Posted: Feb 9th 2011 8:53PM Kaezil said

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@soultraveler3

I totally agree. EQ2 is the best game out there. I even really liked TSO, but SF was straight horrible and I don't expect much from Velious either. RoK was awesome, there was raid progression and innovation. SF looked like it was straight phoned in. And with the amount of AA they keep throwing in, bring a toon up from 1-90 with what will soon be 300 AA, is just too daunting to even care about anymore.
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