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Reader Comments (7)

Posted: Feb 4th 2011 3:44PM augustgrace said

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This article definitely made me want to play DDO again. Downloading the game right now.

I miss the old days of pen and paper roleplaying, so I've always had an interest in DDO as something of a throwback to that era, but I've never been able to find the right group in game.

Posted: Feb 5th 2011 12:17AM DataShade said

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@augustgrace
The "OnedAwesome" link in Rubi's signature goes to the homepage for the Massively DDO guild: http://onedawesome.guildlaunch.com/

My wife and I had our first child this summer so I haven't really had time to play, so I don't remember if you need to get an invite in-game before you can post on the forum, but I think there are a few public message boards and you can certainly register for the site right away....
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Posted: Feb 4th 2011 4:46PM zorovriend said

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I play DDO as well, im only lvl 3 on my highest and already made couple of alts.

I love how it is instanced and every instance is a little story, it feels like they realy tried for this game, instead kill 10 "rats"

I also like that you can get premiumgold by completing quests, but when and how you get it is a big question to me.

Posted: Feb 5th 2011 12:03AM DataShade said

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@zorovriend
You receive Turbine Points when you reach certain thresholds of total Favor on a single character. Normally, it's ever 100 points of total favor, but there are bonuses for the first time you reach a certain point on any one server.

Favor is kind of like Faction in EQ or Reputation in WoW, but you earn it only from quests, never from killing monsters. "Total favor" refers to favor from any group, but only on one character: having 200 points on one character and 200 on another isn't enough to get 400 total favor and unlock Drow, but having one character with 40 points each in 10 different groups' favor is.

Most quests in the game can be completed on multiple difficulty levels. If you look up the quest on DDO Wiki, it'll tell you how much Favor it's worth. Casual difficulty awards half of base favor, normal awards full, hard awards double, and epic/elite awards three times base favor.

Running a quest multiple times does not let you farm favor; if the base favor is 4, running it on Elite the first time you do it gets you 12, but running it on Casual, then Normal, then Hard, then Elite doesn't get you 26, it gets you 12. This means you aren't penalized for trying a quest out on EZ-Mode, but neither are you rewarded for squeezing blood from a stone.
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Posted: Feb 5th 2011 12:08AM DataShade said

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@zorovriend
You can make one character on each of the (seven?) servers, get to 100 total favor from the "first time" bonuses, and walk away with 125 TP per server. Some people choose to "farm" TP by doing that, then they just pick a server with a free character slot, make a new toon, get 100 favor, and get ... I think 25 TP. Since it takes even experienced players a couple of hours to get 100 favor, you're able to earn infinite "free" TP, but if you look at the $50/5000 points bundle by comparison, your "free" TP is paid to you at the wage of 7 cents per hour.

Basically: save up the free TP for something personally meaningful, something that you say to yourself "I don't want to spend any real money until I'm sure this game is awesome, and if I can test out X, I'll know for sure it's awesome."
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Posted: Feb 5th 2011 10:25AM zorovriend said

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@DataShade Thats exactly what I wanted to do, just get 1 or 2 characters to lvl 20 and then see if i like it enough to spend money on, perhaps something catches my eye before that and i end up spending anyway,

Thanks for the explanation.
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Posted: Feb 5th 2011 10:41AM Tom in VA said

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-- If the hirelings had the customizability, "personality", accessibility, and better AI of the heroes in GW ...
-- If the world/character models/mobs/armors looked better ...
-- If the UI were cleaner, more customizable, and more intuitive ...
-- If the armor/weapon/character stat system wasn't so arcane and convoluted ...

I think I'd really like this game. I'd subscribe to it in fact. : /

I really do LIKE the way DDO is structured, with its clever instanced dungeons with variable difficulties scaled to player(s) group size. I just wish it were more fun to play.

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