| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (53)

Posted: Feb 3rd 2011 11:06AM kjhasdfjkhk said

  • 3 hearts
  • Report
Ouch...the world will be over before it even comes out!

Posted: Feb 3rd 2011 11:17AM nevin said

  • 2 hearts
  • Report
@kjhasdfjkhk lol
Reply

Posted: Feb 3rd 2011 5:58PM Graill440 said

  • 2 hearts
  • Report
@kjhasdfjkhk

...hmmm, thats right.
Reply

Posted: Feb 3rd 2011 11:12AM Barinthos said

  • 2 hearts
  • Report
That's a very long time to wait for a game that's supposed to be released into a market that's in constant evolution and flux. But still, hope to see updates regarding it. Always was a fan of the architecture and models of the War40K series.

Posted: Feb 3rd 2011 11:21AM ScottishViking said

  • 3 hearts
  • Report
Hahaha...what? Two factions? Come on. It's easy to think of how teams on the "good" side would ally...Imperial Guard, Space Marines, Sisters, Inquisitors, etc...all of them are Imperium, sure. MAYBE they might ally with the Tau -- there is some background in the lore for strong diplomacy between the two groups.

But what about the non-aligned or "evil" factions? They would hardly ever work together. Who the heck will the Eldar work with? Or the Necrons? Or the Tyranids? Yeah, nobody maybe for all three? It's even a stretch to think the Orks would work with Chaos. The only group who MIGHT work with Chaos on on ongoing basis would be the Dark Eldar.

Posted: Feb 3rd 2011 11:33AM PaperSpeaks said

  • 2 hearts
  • Report
@ScottishViking easy, just rape the lore.

But then again they still have 2 years to go, things might change.
Reply

Posted: Feb 3rd 2011 11:59AM Icemasta said

  • 2 hearts
  • Report
@ScottishViking
Lore wise, the TAU are closer to our current human society than the Imperial Guard or the Space Marines.

The TAU are a peaceful race by appearance, preaching for peace and welcoming other races into their ranks and making them fit in their casts system. There is a "new" dark side that was revealed in the 2009 Codex where it was mentioned that there was a rumor that TAU using a mind-controlling device on the races that accepted to join their organization.

Still, I really don't want to see a 2 faction W40K mmo, that wouldn't be W40K. The best number of factions for MMO RvR must be odd, so either 3 or 5. Reason is for balance. One race will always attract the most players, that faction will often be the dominating faction in 1v1 scenarios (See: WAR). In a 1v1v1, you have a third faction, which comes to balance things in. Fit a political system where the highest ranked PVP players are generals and can do peace treaties when 2 factions are overwhelmed by a single one, to balance things out.

5 factions would probably be the best for a W40K mmo. Space Marines/Imperial Guards and Eldars will be popular, much like the Chaos Marines and Orks will be very popular as well. Add in the TAU which is the closest to True Neutral race and you have the perfect mix. All 5 factions don't always see eye to eye and fight each other quite often, so all 5 factions are at war with each other, but they help each other in times of needs, IE: Eldar are getting ROFL stomped by the Chaos Marines, a 48 hours truce is signed between the 2 race to repel the invader.
Reply

Posted: Feb 3rd 2011 12:25PM ScottishViking said

  • 2 hearts
  • Report
@Icemasta

I agree, the 5 factions you propose would make the most sense from a lore and balance point of view. Too bad that doesn't sound like what's going on though!

(I doubt they'd make Necrons or Nids or Dark Eldar playable anyways.)
Reply

Posted: Feb 3rd 2011 12:40PM smitesalot said

  • 2 hearts
  • Report
@ScottishViking

It is Plausible for the Orks to Work with Chaos, hell, any faction that would promise the Orks a Good Scrap would work, that's the easiest faction to garner there support, so I can see them working with anyone on the "Evil" Side
Reply

Posted: Feb 3rd 2011 1:42PM Seldra said

  • 2 hearts
  • Report
@ScottishViking

This 2 faction nonsense is really getting old. It certainly would be incredibly more dynamic with multiple factions all vying for resources, etc.

Reply

Posted: Feb 3rd 2011 11:52PM Valdamar said

  • 2 hearts
  • Report
@ScottishViking
I have a feeling we'll only get Imperium vs Chaos as playable, and every other faction will only be present as NPCs in PvE.

I'd actually prefer that to the lore being raped, but if they could see their way clear I'd love to have a third faction just in case the PvP is any good, because 3-faction PvP is always better than 2-faction PvP.

And the third faction? I think Eldar should get the nod over the others, as non-human/non-elf characters tend to be unpopular with the masses in MMOs which might result in Orks being an underpopulated faction, Tau are still seen as "new" by long time fans and lore-wise aren't a galaxy-wide faction, Dark Eldar would lack a lot of the battlefield vehicles to match Imperial and Chaos (especially as the Devs have confirmed titans will be in the game), and the Necrons and Tyranids would work far better as NPCs due to lacking much individuality (the former being C'tan slaves, the latter being just beasts controlled by a hive mind).
Reply

Posted: Feb 3rd 2011 11:27AM Gaugamela said

  • 3 hearts
  • Report
Count me in the group disapointed with the two faction model for a WH40K MMO. I won't play this game because of that.

Why they don't follow the model of DAoC of multi-factions is beyond me.

Posted: Feb 3rd 2011 11:33AM Scrobes said

  • 2 hearts
  • Report
Gah.. Do it right or don't do it at all? I mean, really. :\ What is the point otherwise. It's not really the substance of what makes Warhammer 40k what it is, then. 2013 sounds a bit far off, but at the same time I think that's fair. It's a gigantic universe, they'll need that time I am sure. Still hopeful for now.

But ultimately two factions = poop :x

Posted: Feb 3rd 2011 11:35AM Tazmanyak said

  • 2 hearts
  • Report
What?
2 factions?
Stupid!!!
Ok, i no longer have to wait for 2 years :/

You just ruined my day :D

W40K need 12 factions :p

Posted: Feb 3rd 2011 11:41AM Jade Effect said

  • 2 hearts
  • Report
2013. Woah, that seems really far off. Maybe Blizzard's Project Titan would release by then.

Posted: Feb 3rd 2011 11:58AM OmegaDestroyer said

  • 2.5 hearts
  • Report
@Jade Effect

Blizzard will probably have a couple of screen shots out by then.
Reply

Posted: Feb 3rd 2011 11:47AM Bladerunner83 said

  • 2 hearts
  • Report
I hate to be a pessimist, but I have to go there. I think this is THQ's first real MMO, aside from all the multiplayer games they have. Additionally the majority of their games are consol system games. They have had some good PC games, Company of Heroes, S.T.A.L.K.E.R., Supreme Commander, Warhammer 40,000: Dawn of War and I believe that they can give the Warhammer universe its due. On the other hand, I have bought some THQ games that were crippled by bugs and basically left a bad taste in my mouth. I think THQ realized they need to be on the MMO bandwagon with everyone else. The strongest IP they can easily build upon is Warhammer and they have already successfully made one Warhammer game. I always pictured Warhammer as a cult classic, similar to the Army of Darkness movie. All those people that love it are getting older, and are probably interested in life more than video games; So why do it? How about something different like what Funcom is doing with Secret World?

Posted: Feb 3rd 2011 5:43PM Icemasta said

  • 2 hearts
  • Report
@Bladerunner83
THQ is the publisher here, not the developer. The game is being produced by Vigil Games(They produced Darksiders), which is owned by THQ, but not the same team that worked on Dawn of War 1 & 2, which was produced by Relic Entertainment.

BUT, I say but. THQ/Relic canned Company of Heroes online not too long ago, is it possible that they are sending more resources to the W40K MMO?

A similar game that was in a similar situation not too long ago, WAR. Mythics did pretty badly at appeasing the players and EA had to fuse Bioware with Mythic, and ever since that point on WAR's patches increased in quality (IE: People had been QQing for client/server fixes and balance patches, Mythic didn't put out ONE in a year, the 3 months following Bioware's introduction to the WAR MMO development, 3 major patches aimed at fixing client/server/bug/balance issues were released.

Reply

Posted: Feb 3rd 2011 10:25PM Skyydragonn said

  • 2 hearts
  • Report
@Icemasta after playign the CoHO beta I can see why they canned it. It was a simple pay2win game where if you didn't pay you couldn't play on equal footing. MANY beta testers realized this early on and left. many of them having invested cash into the item shop during beta, no reimbursements planned. People PAID to TEST a beta that is now canned, So in essence thier money was taken and the game never released, guess its going to WH40K now?
Reply

Posted: Feb 4th 2011 8:52AM Icemasta said

  • 2 hearts
  • Report
@Skyydragonn
Err, lol, it actually got canned for the OPPOSITE reason, anyway, the official reason that they gave in their final report. Player skills were too much of an asset compared to items, especially at higher ratings. In lower rating, it barely made any differences.

Items didn't matter enough, sure, a few gimmick unit (mostly quick build and quick cap engineer, both easily available through normal currency). The best "equipment" gave a 9% armor bonus. 9%, when you flank someone, you get a 50% damage bonus, it barely mattered. All Epic units at higher levels (when the game mattered) could not be purchased and only found, and those were the only units that COULD change the flow of battle. I say could because any good player will adapt to one such unit arriving on the battlefield and counter it effectively. As they said, the 2 main reasons they canned it was
1) They couldn't see the game make much revenue when players could very easily ignore the whole equipment part of the game, and this is a design flaw since from the start they didn't want heroes to ruin the game.
2) They were splitting the community (something they had already been mentioned by players), with many leaving the CoH trilogy for CoHo.

Ultimately, I still think some good came out of this for the CoH franchise, considering it was a complete change of certain mechanics and they were able to test them out, which ultimately to the much needed balance patch that they are going to release on the CoH trilogy.

Finally the British won't be so hard to crack.
Reply

Featured Stories

Make My MMO: August 24 - August 30, 2014

Posted on Aug 30th 2014 6:00PM

PAX Prime 2014: ArcheAge is a go for launch!

Posted on Aug 30th 2014 5:00PM

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW