| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (29)

Posted: Feb 3rd 2011 8:20AM Grumms said

  • 2 hearts
  • Report
I believe most people don't read quest text due to most games just TELL you where to go and what to do.

Whatever happened to games that give you a quest and you have to READ it and decide where to go next.

Exploration in games has been diminished.

Sad.

Posted: Feb 3rd 2011 8:57AM edtheshed said

  • 2 hearts
  • Report
@Grumms I don't play WoW but a friend of mine said that same thing, so you used to have to read it and figure out wher and what to do. nice bit of extra challenge sounds like to me. i played eve for a while, and on the occasion wher id do a mission, you just look where it is, look what you have to do (kill everything/bring something back) and thats it, so its just the same mission over and over really....
Reply

Posted: Feb 3rd 2011 9:16AM Unverfied B said

  • 2 hearts
  • Report
@Grumms

Quest texts should be read because they are interesting, not because you wouldn't know where to go if you didn't. Luckily for WOW this is exactly what they are doing in cataclysm and those who skip reading it are missing a lot of context to the story .

I also fail to see any meaningful "challenge" in parsing quest text for directions... It's the same level of challenge like driving a car with a GPS that tells you where to turn...
Reply

Posted: Feb 3rd 2011 9:22AM Grumms said

  • 2 hearts
  • Report
@Unverfied B

See, this is where you're wrong.

Yes, quest texts should be read to be interesting but of course, you bring up World of Warcraft. Don't feed me such crap if you're going to talk about an interesting story. The quests you do in that game are absolute crap, the story is absolute cliche ridiculousness.

And you bring up "challenge". It's exciting when a certain quest tells you to find a certain tree then take different passages and you'll find an abandoned ship where the story continues. Almost like LOST. Not a challenge, but a fun exploration.
Reply

Posted: Feb 3rd 2011 10:55AM Bladerunner83 said

  • 2 hearts
  • Report
@edtheshed

That totally sounds like a 90s MMO like DAoC, but when WoW came out, the challenging quests simply faded away.
Reply

Posted: Feb 3rd 2011 11:16AM Bladerunner83 said

  • 2 hearts
  • Report
@Unverfied B

I agree with you, but only in respect to WoW. In WoW you have big events that change an area of the game, like the goblin "town in a box" quest. If you don't read the pre-requisite quests leading up to the "town in a box", then you will miss information; Like being left out of an inside joke. The cool thing about WoW is you don't have to read the quests, you can simply do them and grind your way to 85. Some people like to enjoy themselves in a game, rather than making a job of constantly gaining exp. Hardcore gamers will probably find it useless, while casual gamers will probably read the quests. I personally don't read the quests, but every now and again one really good one comes by that I have to read; Like the Azshara quest, Azsharite Experiment Number One.

Gormungan the Giant says - "Hallo again, soft little friend. What's that you have there?"

Character - Here, eat this! It's a special chocolate rock.



Gormungan the Giant says - "I suspect your little green friends are putting you up to no good. Please explain to them that we giants are not to be toyed with."



If you don't read the quest before hand, you will really have no idea what you are doing and why you are feeding laxatives to giants in the first place.
Reply

Posted: Feb 4th 2011 8:06AM PaterFrog said

  • 2 hearts
  • Report
@Grumms Uh, you do realize that it doesn't matter wether a story is cliche or not in the decision if it's good or bad? All cliche tells you, is that the subject is extremely well known and has been tried and tested a thousand times. Cliche can be annoying, but also very entertaining. It depends on the quality of the story itself, not wether or not it's chock full with cliches.

And I'm not gonna accept that freeing goblins by blasting them into outer space instead of unlocking cage doors is unfunny or low quality.
Maybe you should actually take a go at the game before you ridicule it?
Reply

Posted: Feb 3rd 2011 9:00AM Ocho said

  • 2 hearts
  • Report
Generally once I start feeling that apathetic about playing, I stop playing for a while and go check out another game. The only time I really won't stop to read quest text is when its getting late and I don't have that much time left to game, or its a daily quest that I don't need to read for the 100th time...

Posted: Feb 3rd 2011 9:39AM Joshua Przygocki said

  • 2 hearts
  • Report
Yeah, quest text is obsolete since games started highlighting where you needed to go on your map. Though if I ever read it, I usually get all the quests from a hub and then read the journal entry for the quest I'm about to do.

Don't worry Massively, your butterflies aren't ignored by all.

Posted: Feb 3rd 2011 1:56PM Brianna Royce said

  • 2 hearts
  • Report
@Joshua Przygocki Bahahaha. That's one, Eliot! :D
Reply

Posted: Feb 3rd 2011 3:34PM Joshua Przygocki said

  • 2 hearts
  • Report
@Brianna Royce Is there a prize involved?
Reply

Posted: Feb 3rd 2011 6:46PM Eliot Lefebvre said

  • 2 hearts
  • Report
@Joshua Przygocki The prize is implicit in seeing.
Reply

Posted: Feb 3rd 2011 7:28PM Joshua Przygocki said

  • 2 hearts
  • Report
@Joshua Przygocki And all these poor souls wondering why the massively staff is giving me their undivided attention...
Hint: It's because I pay attention.
Reply

Posted: Feb 3rd 2011 10:23AM phatbhuda said

  • 2 hearts
  • Report
I stopped playing WoW when I started to nod off during raids. Sure my white damage during boss battles was actually quite good, but that was a clear indicator that I wasn't having any fun.

Posted: Feb 3rd 2011 11:57AM Bladerunner83 said

  • 2 hearts
  • Report
@phatbhuda

Hah! I've been there too. You sure it wasn't 4 a.m.?
Reply

Posted: Feb 3rd 2011 10:31AM alzeer said

  • 2 hearts
  • Report
i dont usually read quests/CS unless its important lore wise
like quest related to lichking in wow , or mission CS in ffxi

Posted: Feb 3rd 2011 11:21AM Bladerunner83 said

  • 2 hearts
  • Report
The website code wouldn't let me put less than or greater than, so here is the full quest text.

Gormungan the Giant says - "Hallo again, soft little friend. What's that you have there?"

Character - Here, eat this! It's a special chocolate rock.

-Gormungan eyes the laxative with suspicion, then sniffs it. With visible irritation, he begins smooshing and molding the laxative into the shape of a goblin.-

Gormungan the Giant says - "I suspect your little green friends are putting you up to no good. Please explain to them that we giants are not to be toyed with."

-To demonstrate his point, Gormungan twists the head off of his chocolaty goblin statue before handing it back to you.)-

Posted: Feb 3rd 2011 11:24AM nevin said

  • 2 hearts
  • Report
PvE content in WAR. The devs ignore it and so do the players...generally.

I tried to read the quests in the beta of Rift (to find mistakes to report and to get a bit of the lore down....worked as I hate Guardians now). Might try and read them a bit more in other games too.

Posted: Feb 4th 2011 6:58AM mysecretid said

  • 2 hearts
  • Report
@nevin

Y'know, I've actually been doing the High Elf PvE storyline in WAR.

While not every individual quest is a winner, taken as part of an overall storyline, the quests tell the tale of an epic tragedy.

The High Elves, doomed by treachery and betrayal, fighting to preserve a way of life which may not survive, even if the war is won.

It's kept me entertained for a while now, is all I'm saying.

Cheers!
Reply

Posted: Feb 3rd 2011 11:52AM SnarlingWolf said

  • 2.5 hearts
  • Report
The funny thing with players is, they will skip everything they can, find the quickest way to level (even if it involves sitting in one place killing the same creature over and over), buy gold to get the best gear faster/easier, get friends to power-level them up to high level, etc etc.

And then after they bypass the game in everyway possible like mentioned above, they will say how they are bored and there is nothing to do.

Players ruin games for themselves by letting their desire for the instant win override the fun of exploring and discovering in the game. How many people (if you are in the rare situation where an MMO doesn't give you an arrow, highlight and area of the map, and highlight which mob to kill) that can't instantly figure out what to do on a quest go on to a wiki site to get the walkthrough on it?

MMO gamers turned into a feverish group trying to get their next ding fix. They started needing to level as fast as possible, get the best gear as fast as possible, and get the rarest items in the game, all so that they could then stand in a capital city with nothing to do but show how cool their rare mount and gear looks.

MMOs just fed the players what they wanted. When players wanted to level faster, they upped the xp (How many modern MMOs take over 1-2 weeks to get to max level?). When players went to wiki sites to get a walkthrough for every quest, the MMOs started giving them an in game walk through with highlights and arrows. When players wanted to keep buying virtual items with real life money, MMOs started sticking in stores with special items for real world money.

Players caused the crap fest the MMO world is now by their greed. It is amazing how few MMO players actually want a world to explore, discover, and just plain have fun in at a casual pace anymore.

Featured Stories

Coming soon
Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW