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Reader Comments (103)

Posted: Feb 2nd 2011 12:00PM Deadalon said

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I think they mean they will need to HOLD 500K subs to be profitable. We are not talking box sales here.

Posted: Feb 2nd 2011 12:03PM Cicadymn said

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That's it?

This is a star wars IP from a beloved company.

1 mil easy unless it's a total 100% bomb

Posted: Feb 2nd 2011 12:06PM Ryukan said

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Well they have certainly come down on the estimate of subs needed to profit, it was up to 1 million a bit ago.

The never ending "WoW clone" comparisons are just idiotic. Get over it and try and look at the game for it's own merits. SWTOR will share some similarities to Wow, but it is by no means a clone or a carbon copy. If the best analyzations people can come up wiwth is "WoW clone", then that is pathetic. Of course I understand that it is easiest for people to use the "WoW clone" approach without putting much thought into acutally seeing what the game has to offer.

Posted: Feb 2nd 2011 8:50PM Saerain said

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@Ryukan As I recall, that was not their estimate.
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Posted: Feb 2nd 2011 12:10PM Utakata said

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Just off the side: Anyone else get the sinking feeling that BioWare is biting off more then they can chew with this project? I've had this for awhile now.

...and I just can't imagine what a horrible disaster this would be if they fail. It would make APB look like a hiccup. :(

Posted: Feb 2nd 2011 12:26PM sleepr said

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@Utakata They will not fail, this is not cryptic or funcom. They never released a game below metascore 90, that all i can say and i think it pretty much sums up. And people please don't come with "it's their 1st MMO", you all know what blizzard done. And for those who might say "they never done an multiplayer game before", nop, they did neverwinter nights it was one of the first rpg's to allow modding and multiplayer, people still play this today.
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Posted: Feb 2nd 2011 12:44PM Seare said

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@Utakata

No, they won't fail. You're just being a cynical, paranoid dude.
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Posted: Feb 2nd 2011 2:43PM Utakata said

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@sleepr

So that I am clear, I do not want SWTOR to fail. I am concerned for their success, so I am not expressing this out of spite.

I am aware of Blizz's succes with WoW, their first and only MMO to date. This is why I hold out some hope that BioWare will do well with SWTOR. But I still have concerns. I just hope I am proven wrong.
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Posted: Feb 2nd 2011 2:51PM Daverator said

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@Utakata

I think that a lot of MMOers are going to be sad at the game, and a lot of RPGers are going to be happy.

They are looking to take a good Single player RPG experience and stretch it out indefinitely. Bioware has always been heavy on story, plot, intrigue, and immersion. But has also always been light on numbers, mechanics, and balance.

My biggest warning sign is bioware's track with DLC, it is hit or miss. Because it often has a tacked-on feeling (because it is?) a lot of it misses the immersion of the original product. And so instead of the emotional investment you felt in the rest of the game, you are just out doing a mission, with no real consequence. When that happens, the weak "crunchy"(numbers, mechnics, balance, fun) side of the game starts to show through, because you actually focus on it becomes the game, rather than as an element to continue the story.
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Posted: Feb 2nd 2011 12:38PM sleepr said

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Just a thing i forgot to write. Some people think bioware is making this game with little features, they have fears of them not having all the important features at launch.

Well let me tell you something... bioware is making this game with the current market in mind and WoW is the BIG boy out there, and they are making this game to be able to compete with the current WoW, not vanilla WoW. What do i mean by this? this game will have tons of content at release, if you think this game will only ship with a few "dungeons" and "raids" you're mistaken.

Even blizzard said it's difficult to compete with WoW... good think, that way they will have a punch in the face when this game comes out. Cata was just a way to keep players and bring back old ones, nothing really new or exciting there. Every day that passes i see more unpleased players with the current WoW.

And yes a little birdie talked at my ears.

Posted: Feb 2nd 2011 12:41PM Seare said

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TOR will have no problem making those numbers and holding on to them. Star Wars and Bioware fans alone can sustain that no problem. Everyone else will be a bonus. I love what I've seen so far and I plan on playing it for as long as its up, barring a personal money crisis or the end of the world.

Posted: Feb 2nd 2011 1:07PM Valdur said

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The game might sell around 800K boxes but will retain like 300K sub because a lot of people would be utterly deceived when they play the game and find that it's not what they've been thinking it would be.

Posted: Feb 2nd 2011 1:26PM sleepr said

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@Valdur Keep dreaming.
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Posted: Feb 2nd 2011 2:37PM Valdur said

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@sleepr

Bioware is also counting on their single player playerbase to make the jump to subscribe.Will they subscribe to a game that plays like a single player bioware game in an MMO setting? And does the game have enough MMO mechanic to keep the MMO players subscribe?

I have doubts that the two community will maintain a sub after 3 months.
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Posted: Feb 2nd 2011 3:11PM sleepr said

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@Valdur It's not really like you say, this game will appeal bioware fans, star wars fans and mmo players. But if you want to talk about bioware SP games fans, they are in the house of 4 millions or more. No this game doesn't play like a single player game, it's just like any other MMORPG but with a different quest mechanic were your choices matter through the game.

Yes they have all the mechanics that actual MMO's have and a little more, they have flashpoints (instances), raids, battlegrounds, open world pvp and other features in PvP that weren't announced yet. They also said they are working in a new type of endgame never done before and also have mini-games.

Besides that each class have their own story, meaning 8 different stories and different mechanics. If you think this isn't enough to maintain subs than i don't know what more to say.
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Posted: Feb 2nd 2011 8:52PM Saerain said

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@Valdur Utterly deceived themselves, maybe.
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Posted: Feb 2nd 2011 1:13PM Quarlo said

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This game will set records in box sales/downloads when it comes out. The hype machine has been in overdrive for YEARS. But that being said the more I learn about the game the more doubts I have about it. Space combat on rails? Really? If I want space combat on rails I'll dust off my old Nintendo and play the original Star Fox.

Because of the wonderful cinematics (Deception and Hope) this game will sell will sell tons. Then it will have the same drop off in subsrictions that every game has: When the free 30 days runs out and when the players have run dry on content.

I also liked how they threw in that last tidbit about the release date. Can you say "the must have gift for Christmas 2011?"

Posted: Feb 2nd 2011 1:53PM (Unverified) said

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It will be interesting to see how well RIFT does and holds over the next six months. If RIFT doesn't hold players, they could migrate to TOR, but other games could put a damper on TOR's numbers. But by that time, I sense a lot of WoW players will be looking for something new to play with, so it could be the perfect time to release. I think TOR will do fine, although EA's track record is worrying and hype can kill.

Posted: Feb 2nd 2011 6:00PM pid said

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@(Unverified) If just 20% of WoW players "wake up" from their hypnosis and turn away from that outdated MMO there'll be enough market for both, RIFT and TOR. My prediction is that both will do well, but other games (WAR and some other P2P) will feel a drain.
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Posted: Feb 2nd 2011 2:04PM Interitus said

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There was no update. Calander 11 Fiscal 12 still includes April and May. The earliest release was April anyway, so none of this is new. Until we get a solid date you can't claim a delay.

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