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Reader Comments (103)

Posted: Feb 2nd 2011 5:24PM ThePenIsMightier said

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@sleepr

A)LOL at thinking TOR is innovative-so far, very little

B)LOL at thinking Guild Wars 2 is a clone as well-so far, looking very distinct
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Posted: Feb 2nd 2011 7:03PM sauceofmagic said

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@sleepr
I think they are innovative enough not to have sound in space :P
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Posted: Feb 2nd 2011 9:26PM sleepr said

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@ThePenIsMightier LOL at you for being an ignorant when it comes to know the features of this game.

And yes i said "innovative" because for me they don't inovate in nothing. Dynamic events? changing roles on the fly? big deal, RIFT have all of those and weres the fun?! i guess they forgot it at the studio.
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Posted: Feb 6th 2011 3:21PM ThePenIsMightier said

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@sleepr

" don't inovate in nothing."

I'm surprised that you don't appreciate the innovation of alien languages. =/

So, you ducked me. Where is TOR innovative? Other than nowhere?
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Posted: Feb 8th 2011 5:16PM (Unverified) said

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@ThePenIsMightier I am personally very skeptical about SWTOR, but one thing I can say is that it IS about the most innovative MMO that I have seen in a while. The way that they are incorporating quest story arcs in the same way that you would see in some of their other games (like mass effect) is in innovative in its self... no other mmo has attempted something this ambitious.

This strength, however, is also the very thing that makes me feel unneasy about this game as this style of gameplay doesn't lend itself very well to multiplayer. We shall have to see how Bioware handles this problem.

The second huge innovation that TOR has going for it is its crafting system. If you haven't looked at it, you should... it already looks like the standard at which other mmos should follow, and that is only from the brief preview.

Personally, I haven't been sold on this game yet... if I do get in to it, I will wait for reviews to start surfacing before I do. But to say that it doesn't have any innovation is just ignorant.
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Posted: Feb 2nd 2011 10:54AM Harley Dude said

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"EA also revealed that The Old Republic's release date has been delayed from spring to "calendar 2011," which now puts its launch somewhere between March 31st and December 31st of this year."

While I believe the game will be delayed past spring, Apr 1st- Dec 31st has been EA's official position since at least Nov, and is not YET a delay.

Posted: Feb 2nd 2011 11:53AM slyjo4aolcom said

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@Harley Dude I'm PRETTY sure march is in spring...
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Posted: Feb 2nd 2011 12:44PM Harley Dude said

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@slyjo4aolcom

Yeah March 21st...so what? EA said in their November conference call it wouldn't launch in fiscal 2011 (which ends March 31st 2011), and would launch in calendar year 2011...giving us a release window of Apr 1st-Dec 31st. This "news" is 3 months old. Basically, nothing has changed.
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Posted: Feb 2nd 2011 11:07AM Seffrid said

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My guess is 1 million box sales with between 200,000 and 300,000 subscriptions after 6 months, provided they don't try and be too clever with a substantial cash shop on top of the subscription as that would kill it. I don't see it living up to the hype to justify more than a conventional moderate success beyond the short term - and a further delay doesn't inspire confidence.

My hunch is that the market will change over the coming 6-12 months with the amount of competition in the MMO genre, and some substantial casualties can be expected - and not necessarily the usual suspects. I also suspect that the honeymoon will be over for F2P by the end of that period and developers will begin to move back to charging people to play their games rather than offering 90% of the market a free ride.

Posted: Feb 2nd 2011 11:11AM Alex Oglitchkin said

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The choices for MMO gamers is going to be great this year. So many to pick from and one slip up by any of them could mean their doom much sooner than expected. I do think Star Wars will do just fine at the start just because of it's name, but I really wonder how long or if EA has an expansion already in the works for SWTOR. People will eat up content so fast you gotta keep pumping it out.

Posted: Feb 2nd 2011 11:22AM Rhazes said

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500k for a Star Wars MMO is easy. At the very worst they will have enough Eu/NA subs to get by from until they can convert the game into Chinese and snatch up an easy 4-5 million subs.

Posted: Feb 2nd 2011 11:27AM Titan1 said

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@Rhazes
SWG peaked at 300k before the CU / NGE, so no, not so easy for a Star Wars MMO.
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Posted: Feb 2nd 2011 11:44AM Rhazes said

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@Titan1

That was in 2003, Computers are much cheaper now and more people are playing MMOs.

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Posted: Feb 2nd 2011 1:18PM Titan1 said

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@Rhazes
As opposed to 2004 when WoW launched, right?
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Posted: Feb 2nd 2011 1:23PM Titan1 said

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@Rhazes
and before SWG, FFXI and EQ both held numbers near 500k...
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Posted: Feb 2nd 2011 2:01PM SFGamer69 said

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@Titan1

Actually, yes...WoW did not launch with those kinda numbers. It was well beyond its first 2 years before those numbers started making jumps towards what it is today.
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Posted: Feb 2nd 2011 11:24AM Tom in VA said

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I'm assuming they are planning on the semi-standard $15/month subscription fee, although I haven't seen that confirmed anywhere...

In any case, barring some sort of epic disaster with this game (which I am not at all expecting), I'll be buying and subscribing to SWTOR for about as long as it takes to complete the soloable content on several toons. I like grouping up occasionally in MMOs, but it's the degree of soloability that's the make-or-break issue for me.

After that, I dunno. It depends on what sorts of plans Bioware have for SWTOR for the future. I have no doubt, however, that the game will be immensely profitable for Bioware.

Posted: Feb 2nd 2011 11:34AM Unverfied B said

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500k is surely on the very low end of the expectation spectrum (my guestimation 3-5 million boxes first month, slow but steady growth of sub numbers afterward).

EA are known to run games with extremely low sub numbers though, unlike some companies *cough*NC*couch*... UO is still around, actively developed and supposedly profitable while it has 100k subs tops (more likely like 30k)

Posted: Feb 2nd 2011 11:49AM End Dream said

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As some people said WAR sold 1.2 million copies. Bioware has a HUGE following. Starwars has a HUGE following. And everyone into gaming is going to know about SWTOR releasing. It will have a midnight launch, it will be in all major gaming publications.

I think it will sell around 2 million boxes, perhaps a bit less. And 500k subs will be easy for them to keep.

Posted: Feb 2nd 2011 12:02PM Deadalon said

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@End Dream

Not sure if they keep 500K for 2-3 years. But thats what they need I guess to create future content.

My bet its gonna be another WAR. Adding content is not worth it so they dont.
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