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Reader Comments (19)

Posted: Feb 2nd 2011 9:54PM koehler83 said

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Reversing the damage done by the November update will be a relief to everyone sick to death of guildleves.

1 step back, 2 steps foward. Net gain.

Posted: Feb 2nd 2011 10:05PM Arkanaloth said

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a good first step, but they *really* need to just kill the market ward idea and bring in an AH. With each change it's starting to look more and more like an AH without the convenience of an AH.

Posted: Feb 2nd 2011 10:10PM koehler83 said

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@Arkanaloth The two systems could co-exist.

My opinion of the market is that it's point is to allow players to build a brand. To have a persistent face to connect directly with customers specializing in their craft of choice. Like a local Mom and Pop shop. The main issue with it as it stands is that it isn't persistent. It crashes constantly.

That isn't to say there isn't a need for a Wal-Mart too.
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Posted: Feb 3rd 2011 7:39AM Eamil said

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@Arkanaloth Assuming they're serious about focusing on the issues important to most players according to the poll they took, I imagine they'll be providing an AH sometime soon.

I hope so. I think that, as an alternative to the auction house rather than a replacement for it, the market ward would be an interesting feature.
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Posted: Feb 2nd 2011 10:12PM Neurasthenic said

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I suppose they're on the right track. I've started logging in now and then and am enjoying it a lot more than I did at launch.

I'm reluctant to really dig into it at this point, though. I haven't touched crafting or even messed with the class/job system yet... But I'd love to see them turn this thing around in the next few months.

Posted: Feb 2nd 2011 10:14PM Khalus said

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Its been a few weeks since I last played, and with all the patches I log in for a few hours to check them out and see if they'll urge me enough to play on a regular basis again, here are my thoughts:

Market Ward searching of Retainers is incredibly faster now and functions more like an AH, with prices listed without having to go to each one ~ excellent!

The on-screen recolored and cascaded view of damage, cures, buffs, misses, evades and whatnot during combat are excellent ~ I love it!

The increased stack sizes for items in ones inventory are also most awesome.


/being rant

Unfortunately with all patches there are also negatives that irk me, and I'm talking about the changes to the XP & SP gains per mob. While this supposedly will fix or alleviate the problems of earning worthwhile XP & SP while in parties{I had massive trouble getting a PT, more below}, SE has gone and broken similar gain while solo now! When they added the fixed SP & XP gains from mobs in their last patch I was in heaven, cause I greatly enjoyed running around and just beating the crap out of everything in my path no matter how menial or fluffy it was, not only for getting a plethora of drops to sell to the crafters, but also it was a fun means of earning a steady flow of XP & SP.


Anyway, before this patch I was getting between 30-90SP from all mobs that were generally ranked blue or as I refer to them, a la FFXI "Easy Prey", but now they're only rewarding a very measly 3-7SP...no seriously WTF! I feel a heavy rush of deja vu, I remember dealing with this plague in FFXI for years before their first XP increase, where you'd only be getting 2-4XP for easy prey, but then the changes came and I was earning between 40-90XP, which slowly scaled down as you gained levels, but was still worthy and quick XP with little risk, it added up quickly and was fun to me.

Now think on this a moment, SE has just royally screwed over being able to solo in XIV, {while its still very difficult to even find a PT atm} plus there is still a 36hr wait between being able to do 8 guildleves which are essentially a glorified version of "Fields of Valor" ~ Then here soon FFXI's FoV hourly cool-downs are being abolished allowing you to do as many as want, possibly even hundreds in that same 36hr period of time, plus they're doubling the XP gains "again" plus increasing the rate of earning skill for all your weapons and spells.


Now on to the finding a party in XIV ~ damn near impossible ~ maybe its the world I'm on but I spent 3 hours tonight teleporting to all 3 nations asking politely in shout and say for a party and nadda, ziltch, with the party menu still broken and doesn't allow you to search, heck you can't even announce to other players you're looking for a PT without being annoying using shouts {never did like shouting for PTs}

In FFXI though, you can mark yourself with a green ! and become searchable by everyone with "/sea all inv" I'm at a loss...

/end rant

Posted: Feb 2nd 2011 10:51PM wagonfactor said

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@Khalus HOPEFULLY they do some serious work on helping us find groups. a public test server would be great so we could figure this stuff out before they launch it. i fully support the new time and while im not playing ffxiv as much as id like to, i still jump on from time to time to see how its going. i never made it past lvl27. i love that theyre encouraging grouping, but the inability to find a party does suck. maybe this will start to change over the next few days and people will be more willing to group. soloing has become extremely boring at this level.
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Posted: Feb 2nd 2011 10:53PM Arkanaloth said

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@Khalus

wow I haven't logged in to check out the changes but if they knee-cut solo XP *THAT* badly I don't think I'm going to bother...
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Posted: Feb 2nd 2011 11:44PM Khalus said

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@Khalus

Adding to what I said above, and now talking about the green colored mobs a la FFXI "Decent Challenge" mobs. I started playing a Pugilist "Monk/MNK" {just give us back their original names already!} and got it to rank 19, and that is what I was planning on advancing some more tonight.

I attempted to take on some green "DC" mobs and this was over near Camp Bloodshop in the La Noscea region outside Limsa Lominsa. Puks, Ladybugs, and Aldgoat Nannys ~ I had Protect and Shell on, am able to cast cure plus use my PUG ability to cure every 1min, and here I am spamming every possible attack, secondaries after evading, and both of my weapon skills, and I still was getting my but kicked in every way possible.

No matter what I did, I was unable to solo any of these mobs. I did find some Dire Rats that were green "DC" and didn't have nearly as much trouble with them and the resulting SP was between 20-37, with the occasional 45 SP. Thats much better than the 3-8, but then you look down at your SP bar and see you need 15000 to get lvl 20. Thats what 350-450 Dire Rats to earn one level!?

Now I've never been to really hate grinding, it has never bothered me before, but now it just feels "@#$%?#$%??>@
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Posted: Feb 3rd 2011 12:16AM Khalus said

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@Khalus

Ok then, apparently those mobs in the Camp Bloodshore area were a fluke. I just slaughtered 3-4 dozen Thistletail Marmots N of Camp Drybone in Thanalan and here is the run down. There are blue "Easy Prey" mobs

30% ~ 28-32 SP
30% ~ 41 SP
30% ~ 59 SP
10% ~ 63-68 SP

I also tried a few dozen Copper Coblyns and they were of similar SP gains as the Marmots just slightly higher starting around 40 SP to 69 SP.

Just attempted a single "Easy Prey" Dodo, I hate these bastages with their constant burping-sleep ability and just overall have had bad experiences with them. I earned 135 SP!


Much better over here, but thats still 300+ mobs for now...ah well. One thing though, I just don't feel like playing cause the only content is getting lvl 50 and camping/raiding NMs for sets of gear, which honestly isn't as much fun to me anymore and is more borderline like other MMOs where you just raid the same bosses over and over...blech.

SE needs to hurry up and add in quests from all the various NPCs populating the world, and do something with all those empty outposts, and heck give us more underground content to explore that doesn't require a PT. I miss the days of sneak/invis through areas with mobs that would one shot ya just looking at ya, in order to get to the next zone or see a pretty view or find the next mission cutscenes, and just the overall dangers of traveling and exploring the world...le sigh

Anyway, signing out, been ranting enough...hehe
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Posted: Feb 3rd 2011 2:58AM Celeras said

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@Khalus

Are you being serious? SP gains were increased across the board, and the scale at which the numbers increase/decrease in relation to the mobs strength vs yours was made sharper.

Solo SP is up. Group SP on IT+ targets is WAY up. This is win/win, the only way you can possibly lose is by fighting things pathetically weak. Which... sounds like what you're doing. L2play.
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Posted: Feb 3rd 2011 11:45AM Abriael said

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@Khalus you get a lot more SP from mobs that are green or yellow, so you simply need not to solo on "easy prey" mobs, and your leveling will be actually faster than before.
I wouldn't see why you would skill up on blue mobs anyway, they're obviously way under your level, and no onee should have problems killing green, yellow or even orange mobs.

So no, SE didn't screw soloers. Maybe they screwed overly conservative soloers, but that's a completely different matter. Maybe it's time to dare a little more?
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Posted: Feb 3rd 2011 12:47AM PrimeSynergy said

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So what's the plan for the PS3 version? Isn't that coming out in roughly 2 months or so?

I must say at first I had no interest whatsoever in this game, but they do seem determined to try and fix it. So much so that it's back in my radar again. I hope they can turn this into a gem.

Posted: Feb 3rd 2011 1:47AM Khalus said

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@PrimeSynergy

Indefinitely on hold until the PC version is updated to where ti should have been at launch. Don't expect to see it released until sometime between Sept. 30 and Dec 20th
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Posted: Feb 3rd 2011 1:18AM mattwo said

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So is this game still broken?

Posted: Feb 3rd 2011 8:13AM koehler83 said

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@mattwo Broken? No. But it's not feature complete.

It is still utterly lacking in content.
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Posted: Feb 3rd 2011 1:34AM Syesta said

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Behest experience is now even more amazing.
Also, completed three full compliments of guildleves with some JP LS mates. Got just over a level (26 > 27) in about 4 hours. XP/SP markups are definitely noticable.
Gonna complete a few Alchemy locals and call it a night.

Good patch.
Good patch.

Posted: Feb 3rd 2011 3:16AM Khalus said

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@Syesta "Behest experience is now even more amazing."


That I will attest to being very nice now! I just finished a second one from Camp Drybone. During the first run I earned a little over 3000SP with a 4-man PT, the second run was a 3-man and I earned 3800SP...

If I recall it wasn't even 1/2 that prior to this update!
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Posted: Feb 3rd 2011 1:36PM Magnux said

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I have not done too many behest because it seemed broken to me and honestly gave you very little XP and a crappy reward. But from your post Khalus I am going to start giving it a chance. With the Party XP/SP fix it seems that the game is moving in the right direction.

Logged in for a few minutes last night after patching and loving the Floating Combat Text its sharp and out there for you to see it looks good.

I have had very little time to play the game so seeing these simple updates gets me exited and looking forward to my play sessions. Which for the last few months had been diminishing.

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