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Reader Comments (16)

Posted: Feb 1st 2011 12:06PM InventionExchange said

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The UI has been the #1 thing keeping new players away from EQ for years now, in my opinion. They need some sort of default templates you can choose at start-up.

Don't get me wrong - if you've been playing EQ for a long time and understand what you're looking at it's extremely customizable.. but when a new player is greeted with that mess it just looks broken.

Posted: Feb 1st 2011 12:27PM Skai said

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Nitpicking at this point,but...

Pressing H will hail your current target.

Right-click mobs to loot them. (The hitbox for that can be a little screwy depending on the mob but it works)

Posted: Feb 1st 2011 1:55PM Slippyblade said

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Something to keep in mind when playing EQ is that it was meant to be played in First Person view. Playing in 3rd person is just asking for heartache.

Also, most NPC text has words wrapped in square brackets. Those are key words and if you rephrase them as a question you will usually get a response.

Posted: Feb 1st 2011 2:32PM gumdail said

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If you haven't got too far in yet, I'd recommend waiting until March to do your journey into EverQuest. They are releasing the Fippy Darkpaw server, which will be the first true progression server (not based on player achievements) to be released. It will be luring back a lot of original EQ players, and should achieve a decent playerbase.

You'll find a lot more people doing the same content you are, and get a lot more groups that way. You just won't find that on an existing server with most players already 85 or 90 or whatever the level cap is these days. EverQuest is most fun when grouping with other people, and you'll get your best results for your time if you wait for that server to come out! Hope to see you there!

Posted: Feb 1st 2011 2:34PM Nottom said

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Been a looong time since I've played EQ but I think I recall that the loot window has a loot all button in it. I do not remember having to drag each item into my bags.

SOE sent me a free trial to come back to EQ some years ago but after several years of playing WoW I could not for the life of me remember how to do most things, so after hopping around the Plane of Knowledge for a little while I sadly bid my Froglok Pally a final goodbye.

Posted: Feb 1st 2011 2:41PM Sigma7 said

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Why, oh Why do you keep using those hideous Character Models?

The original Models are far better animated, they actually move as if they were a living Person. The Luclin Models have always been such a Disgrace to the Game.

Posted: Feb 1st 2011 3:33PM Rashermon said

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Amen, the original more polygonish models had a look that was more polished looking ironically. Darkelves got a huge shaft when they changed their look. And yes, the lower levels were quite dull, and involved many rat killings but it was a product of it's age.

Posted: Feb 1st 2011 3:35PM Beau Hindman said

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I love how EQ looks, myself. It's reassuring that, while it's had it's updates, you can count on it to look the way it does. Not sure how it could be said that EQ eas "meant" to be played in first-person, but I have a feeling that might have came from someone who played it back when switching camera angles was a complete nightmare. (Me and the wife started in '99) It's been remarkably easier for a long time.

Great article! Can't wait to see what you have to say about Planetside.

Posted: Feb 1st 2011 4:19PM Zellis said

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did you even get out of the mines of glooming deep? What was the maximum level you obtained in your one month review of this classic? Your class does indeed get a pet, but like most mmo's and just a few short months ago even wow had its pet classes pet-less till around level 10, had you done a small bit of work you would have gained a pet.

Even that newbie zone is older then 50% of the mmo's on the market, you gotta give it a break. I would have liked to see someone with more passion take up EQ for a month, I recall the last time I played I got to around level 75 within a month, just playing a 2-3 hours a night.

Is this mmo old? God yes, but it has a lot of charm and love for something with its age. It just needs a player with a slow hand. Expecting it to live up to the live standard is silly, not saying that's what you did of course. Heres hoping SOE makes Everquest 3 more like 1 then 2!

Posted: Feb 1st 2011 4:54PM Seffrid said

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I played EQ from beta in '98 to about when EQ2 came out, atlhough in all that time I never got close to maxing a character although I had a lot of fun playing a whole mass of alts.

I went back for a reasonable look last year and was pleasantly surprised at the graphics, they weren't as bad as I was expecting. One thing I did hate was the spell/skill icons which they went through a phase of changing several times a while back and they're worse than the original ones, very feint and indistinctive as well as being very confusing.

What really impressed me about the game was the sense of danger. It was great to be back in the kind of game where you have to watch your back the whole time in a fight in case of wandering adds, rather than today's diluted games where you can pull a mob without bothering the other one standing next to him and safe in the knowledge that there aren't any other mobs anywhere near.

Ultimately whatever it was I was mainly playing last year drew me back from EQ but next time I re-activate my Station Access I must take another look as the game still has a lot going for it.

Thanks for the article Justin, nice to be reminded of the old days and I hope your personal crises are resolved and that you can fit some more gaming time in!

Posted: Feb 1st 2011 5:28PM kjempff said

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The SOE sites are horrible, and it is almost impossible to find any useful information about everquest and how to get started.
Their sites are often not even working, and that is over many years of using I can say that - Bear in mind the game itself and login doesnt have any problems.

I am a an old eq player, but some years ago I did the Escape to Norrath trial to get a newbie started. Escape to Norrath was made as a promotion when the player base started to drop in the mid 2k's, and I bet the marketing division looked at wow and thought thats how to get customers in - Hence the kill 10 rats stuff. Escape to Norrath does give you some starter quests and holds your hand a bit, but the real game is far from that and pretty brutal - There is virtually no pointers to where to go, it is up to you - You can walk for 10 minutes and wander straight into high level mobs and die.

UI is ancient and after playing WoW with my 50 mods that does all kinds of nice things for me, it is hard to live with eq. Sure there are modifications to the UI (Saroks for example), but all these do is moving frames, icons and such around; and nothing smart like calculating or timing stuff or showing custum bars etc. Following the trend, Eq finally got a quest manager aswell, but as with everything in eq UI it is nowhere as slick as other games.

There is definately a loot all button, and as you learn the game there are actually quite alot of features to make stuff easier, and alot of it is as commands and macros you have to create. There is right click looting, and the command /loot works aswell.

It is impossible to go into the features and virtues of Eq, only thing I can say compared to WoW the game itself is massive and overwhelming, the world is many times bigger and filled with lore, and it suck you (me) in like no other mmorpgs does. Eq is not an everquesting game, WoW is everquesting - The quests in Eq are more of epic journeys and can take days and months. Gameplay in eq is based highly on combat, and you will spend alot of your time grinding mobs for xp. Combat is slow and it can take minutes to kill one mob, but it is much more detailed and tactical than the whack a mole games out there. Eq was made with forced grouping philosphy to encourage socializing; but time has also caught up with eq and later expansions introduced solo friendly features (which in my opinion mess with the very foundation of the game). Grouping and raiding is a pretty big part of the game, although soloing could be done and enjoyed.

The game is harsh, if you die your body will be where you died and you have to run back naked to get your gear, which if you didnt think can be half hour run or more (I even tried a 12 hour corpse retrieval) - Things have softened up with corpse summoning in later expansions.
When you log into Eq you feel like you entered a world that would exist even if there werent a game, as opposed to what people call theme park, where you feel like the game only exist to please players - There is a famous line saying "You are in OUR world now!" when you log in to eq. Ok stooooop, I could go on and I dont want to sound like a preacher :)

If you think about playing Eq, I will recommend trying to find an old player you can realy on and ask questions, otherwise it can be a steep learning curve filled with agony.
Other thing if you are new, jump on the Progression server that starts March 2011. This Progression server means it will start with the original expansion from 1999 and at time intervals (months probably), a new expansion will be rolled on untill all 16 are there.
The game will not be the same as it were in 1999, there will be upgraded graphics, UI and more. Advantage of this Progression server is that if you jump into Eq with all 16 expansions, it will simply be too overwhelming and you will miss out most of the best stuff in Eq, but with the Progression server you can experience most of what we eq geeks are talking about - I am dropping out of my current mmorpgs, and returning to Eq with the progression server, because I need a game that is not railroaded and shallow.. however old some of the concepts might be.
Cheers (paragraphs would have been nice huh).

Posted: Feb 1st 2011 6:08PM kjempff said

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Update. Progression server starts 15th feb.
See
http://forums.station.sony.com/eq/posts/list.m?topic_id=173099
for details.

Posted: Feb 1st 2011 6:19PM Kalex716 said

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15th of feb!!! sweet i was thinking late march, i'm currently not playing much and may consider going hard at this. I really hope massively puts together a guild cause i don't know anyone that still plays anymore. I can't wait!

Posted: Feb 1st 2011 6:45PM werewood said

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resubed to EQ a week ago after 8 years. you can set your UI quickly. the game is anything but the boring theme-park the rest of the genre has today. I am aiming at Fippy for sure!

=========
werewood.wordpress.com

Posted: Feb 2nd 2011 1:59AM Valdamar said

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I'm not sure you can criticise EverQuest for having a kill ten rats quest when the trope basically exists because of EverQuest.

I hope you at least give Planetside a better chance than you gave EverQuest.

Posted: Feb 3rd 2011 8:31AM kaozz said

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*Waves to Syp*

EQ has never, ever been a game to hold a player's hand so it can be confusing to someone who's never played before. While the tutorial isn't the best one you'll find in any game it's better than what it was when the game was fresh and new. There was no tutorial! It was me dying over and over and getting lost and dying and getting lost... It wasn't pretty.

The beauty of Everquest isn't really going to be found in the tutorial either, you won't even get a real feel for your class, honestly. It's a game which has heavy focus on grouping and the game starts to shine in the higher levels when you catch up to the 'rest of the population' in the top heavy world of EQ OR when you start to find other people to group with. It's a lot of fun in groups, the classes really show their true colors when working with others.

It's a rewarding game but it's also an old game and to play it, one has to accept that and not compare it to the new shiny games. It's a pioneer that all those shiny new games followed after! It has been revamped in many areas such as the UI, old zone revamps and other areas but it's hitting it's 12th year running- this year.

The new progression server will give more of a glimpse just how hard it use to be! As someone else mentioned, it is best to have someone to guide you with answers to questions if you're set on playing, It can really help with direction and feeling horribly lost.

Also, as a beastlord (one of my mains, it's a great class) you get a pet at level nine- I know what level you didn't get to ;) And there is a big loot all button at the bottom of the loot screen. It just takes a bit of heart to get to know ol' EQ

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