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Reader Comments (45)

Posted: Feb 1st 2011 5:43PM Gaff said

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I was with this all the way until I read the name Derek Smart.

Unfortunately his rep is...questionable, at best.

Posted: Feb 1st 2011 5:51PM Saker said

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@Gaff
"Unfortunately his rep is...questionable, at best."

So true.
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Posted: Feb 1st 2011 5:56PM bobfish said

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@Gaff

Bigger concern is that it is 3000AD, they've never released a product in a playable state before.
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Posted: Feb 1st 2011 7:44PM DiscordSK said

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@Gaff
Ditto for me. Seemed interesting till I read the who and what, too much drama behind that name mixed with uncertainty that he is even capable of releasing a decent project.
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Posted: Feb 2nd 2011 7:42AM Bartlebe said

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@Gaff

Agreed. I just lost interest.
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Posted: Feb 2nd 2011 7:07PM CaseyTheBrash said

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@Gaff

I agree.
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Posted: Feb 1st 2011 5:49PM DemonXaphan said

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Interesting read. The amount of players in an instance was not quite answered but going the way that Global Agenda did with pricing is a perk to interested players.
I'm just hoping they don't go the way that Global Agenda did with alliance PvP.

Posted: Feb 1st 2011 6:03PM HokieKC said

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No plans for a console release? It sounds perfect for consoles...it's a FPS with a free to play option. And under their FAQ on their website it states "We also have support for analog and Xbox 360 controllers " under 'controller scheme'.

After the recent success of DCUO on the PS3 I have to wonder why this is PC only.

Posted: Feb 1st 2011 6:07PM startruck said

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derek smart?

no thanks

Posted: Feb 1st 2011 6:08PM Joshua Przygocki said

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It's probably gonna cost $10 just for the ability to talk in help chat...

Alganon would've been a great f2p game if it was truly f2p... and had a decent UI

Posted: Feb 1st 2011 6:09PM raykor said

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Very excited until I read the bit about micro-transactions. Guess I'll see how they implement it.

Posted: Feb 1st 2011 7:14PM Pingles said

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@raykor

I was impressed by how World of Tanks (WoT) made the shop enticing but not necessary to just jump in and have fun.

Granted, WoT is a lobby/instance game so matching folks of equal equipment is a bit easier than an open-world game but it gives me hope that these systems can be done intelligently to maximize fun.
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Posted: Feb 1st 2011 6:58PM Rindon said

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Yup. Got to the name Derek Smart and stopped reading, put mental note to never play the game.

Posted: Feb 1st 2011 7:01PM Pingles said

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Well, I'll keep an open mind and give it a shot. Sounds interesting.

Posted: Feb 1st 2011 7:31PM Shadanwolf said

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Alganon another Derek Smart project has real money player purchases that IMO clearly give players with the budget a clear advantage with armor...guns...and even mounts.So...I'm less that excited ..though the ideas are interesting.I expect I won't be playing with those shops present.

Posted: Feb 1st 2011 7:48PM Itoao said

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I am not sure whats up with the Derek Smart hate. I am not familiar with the situation. From what I have read he is very controversial. I kinda get a weird arrogant vibe but I like that he is very straight forward with what he has to say.
I also very much like the "So for example a player on server A can server hop to server B and vice versa -- using his same character and without ever leaving the game world."
Why this is not happening now I do not know. Why should I have to even worry about what server I play on in this day and age. I should just be able to play with who I want.
I will keep an eye on this.

Posted: Feb 2nd 2011 1:51AM Birk said

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@Itoao

That's an interesting point. One might say that server hopping destroys your accountability to your server. Being able to be a complete douche, and then hop somewhere else makes it easy for griefers and internet idiots.

Systems like WoW's dungeon finder are in place that do something similar...allowing you to queue up with other folks from different servers (selected randomly). In those situations, the asshattery is sometimes unbearable.

Server switching isn't so hot, in my humble opinion.

-Birk
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Posted: Feb 2nd 2011 5:00AM Averice said

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@Itoao Well server switching for WoW is a form of micro transaction mainly at this point. If they truly wanted to place a "you should think about this before doing it" policy they just need to make it so you have a 3 month cooldown on using it, or you can pay to have the cooldown removed early.

Also, they have name and race switching, and unlimited server switching, so the entire argument that Blizzard originally came out with really falls flat on its face these days.

That said, a game like WoW is different from a game like the one described in the article. A jump in jump out fps plays different than a 4 hour raid. Hopefully their next game has a cloud system, it's not like people don't settle on their favorite clouds and you'll still be able to meet new people to raid with.
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Posted: Feb 1st 2011 8:23PM Dianoga4 said

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If you're looking for Planetside - like gameplay meaning big areas, bases to take over, tanks, aircraft and multiple types of weapons, try MarsWar. The more people that hear about it, the bigger the battles get!

I've heard some about that Derek Smart guy and it was pretty much all not good.

Posted: Feb 1st 2011 9:03PM Skyydragonn said

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"I'm not too concerned about "buying power" because, at the end of the day, it all depends on how you choose to play the game"

That sentance right there ruined any interest I may have had. I am AVIDLY anti-pay2win of any form.

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