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Reader Comments (47)

Posted: Jan 31st 2011 8:16AM Bartlebe said

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It certainly can if I let it.

I'm usually pretty careful and aware of this, making sure I only see a small portion of the game or a side I don't plan on playing. What does happen though, that is unfortunate, is the loss of the "new mmo smell." I find playing something a bit in beta makes me much less excited about it launching and get weary of it much quicker than I normally would.

Posted: Jan 31st 2011 11:05AM Minofan said

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@Bartlebe
This sums up my own experience too; I'm particuarly prone growing weary if I skip all the side activities (e.g. crafting) "because there's no point working at anything that's going to be wiped" - consequently that tends to reduce my gameplay to a farming grind, which of course gets old faster than playing the game as I would for real.

That said: the only time I actually stuck to my guns and left beta early - to preserve the freshness - was WAR, and that turned out to be a big waste of money; perhaps if I'd stuck with beta longer I'd have had second thoughts in time? ^_^
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Posted: Jan 31st 2011 4:21PM MuchmoreGaming said

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@Bartlebe Same for me as well. I have found that with some games, I was enjoying the beta so much and playing it like I would normally play, that when the game actually released I was completely bored in a matter of days.

I try hard now to play a game just enough to determine if I like it or not. Usually thats after about a week or so of playing and I've had time to check out multiple aspects of the game.

Muchmore
http://www.muchmoregaming.com
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Posted: Jan 31st 2011 8:18AM nomoredroids said

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Every MMO beta I've ever participated in has lead to me not wanting to play the title, since my character gets wiped and the content isn't ever all that great. But not RIFT. There's so much to find and do with all the artifacts and hidden objects to find, that I'm anxiously waiting for March 1st just so I can play and really take my time getting through it all. I think I made a mistake by just rushing through the content for a higher level.

Posted: Jan 31st 2011 8:19AM Nandini said

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I don't usually participate in alphas or pre-launch betas for games I intend to play. The frustration level is usually too high for me, since the development team has their own (usually unpublicized) priorities and deadlines, and I rarely see concrete results from my feedback. Plus, I don't spoil the newness of the game for myself, as you mentioned in your article.

However, I do take part in post-launch beta testing for patches, updates, and sometimes expansions. The live teams generally have more flexibility with deadlines, and I can provide focused feedback on specific features that require testing. It's much more rewarding, because I frequently see action taken on my feedback.

Posted: Jan 31st 2011 8:23AM Laguna said

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If I like the game and think along the way while playing the beta that I will buy it at release (currently only Rift had me do this) then I will most likely stop playing it right away to save content for when the game launches.

Posted: Jan 31st 2011 8:33AM mszv said

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The great thing playing in a beta does for me -- gives me the best way to decide if I want to play the game. If I can't bring myself to continue with the beta, then I know the game is not for me.

Posted: Jan 31st 2011 8:36AM Malagarr said

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I've participated in one alpha and a number of closed betas, and in those I do my "job". I play to test content and find bugs. But once an MMO moves into the final phases of its beta, or if I only get into the Open Beta, I severely limit my play time. And I do this for precisely the same reason you mentioned here...I want the game to be fresh when it actually launches. I don't want the game to feel like a grind from day one.

Regarding Rift specifically, I don't know if this is necessary, but I'm doing it anyway. I must say, though, between Rift and DCUO, this is already shaping up to be a great year for the MMO community. I've been playing since the days of Kunark (original EQ), and I can't remember ever having two MMOs that I enjoyed so much. And although I'm dubious about SWTOR still, I am really, really hoping that Bioware will make that into the third big hit this year.

Posted: Jan 31st 2011 8:42AM DannyKay said

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In Rift's beta I have intentionally skipped playing the dungeons and only done each warfront twice.
I am loving the game and I have pre-ordered and I look forward to experiencing the content that I am skipping for now.
I am also skipping past the lore part, rushing quests just to level up and to gain more points for the soul tree.

When this game comes out then I will slow down, read the quest texts search for lore books in game and chase every single shiny item I see, I am going to enjoy the hell out of this game for months to come :D

Posted: Jan 31st 2011 11:02AM nomoredroids said

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@DannyKay Same!
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Posted: Feb 1st 2011 1:36AM Mandrake said

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@DannyKay same, rift can be linear if you want it to be, but with rift events, artifacts, & random treasures abound I found in beta 5 it can also be a non linear journey full of exploration as well.
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Posted: Jan 31st 2011 8:54AM xSarang said

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Short answer is yes, but to me it's important to try and participate in betas and give feedback prior to commercial release. If I end up being really interested in the game I will limit my gameplay so that I don't experience burnout at release. For example, for RIFT I play on the opposite faction that I intend to play upon release and I've limited myself to only reaching level 20, which means I don't even leave the starting area. I was really surprised to find that I'm enjoying RIFT a lot. Already preordered in fact.

Posted: Jan 31st 2011 9:09AM Rayne26 said

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If i like the game i just play it for a while creating new characters all the time and i dont spoil my entertainment.
If the game sucks from the brggining i simply uninstall it and it is good to go;)_

Posted: Jan 31st 2011 9:14AM Pook said

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Most of the time beta testing have been positive for me when deciding if I should buy the game at launch or not. Its easier for me to stick with a game if I know that the feedback Ive seen during beta has helped the game/developers. I do enjoy seeing games grow and improve.

And then there have been times when the beta has been unplayable - laggy, really bad community - that instead had me wanting to uninstall the game. But never experienced a burnout in beta, luckily.

Posted: Jan 31st 2011 9:14AM Ocho said

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Well, there are certain aspects of a game that will simply not change on release, specifically graphics. So, for RIFT, I think the game's concept is great, but for some reason it runs like molasses on my computer, and to get a decent framerate I have to set it at the lowest of the low. So since its pretty much guaranteed this won't change at launch, you won't see me lining up to get it.

However, issues like rift size, scalability, soloability, questing, rewards, etc. all can change very easily and so shouldn't make any final judgements. Its just really not good that Wizard101 looks better on my system than Rift does... so it goes...

Posted: Jan 31st 2011 9:51AM Malagarr said

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@Ocho

Have you checked to make sure your drivers are all up to date? Not sure why the game is laggy for you. I have a Quad Core Pentium IV, 8 GB DDR2 and an NVidia 9800 GT (about a three year old system) and I am running smoothly on Ultra settings. Hope you can figure out what's going on with your system. =/
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Posted: Jan 31st 2011 10:47AM Ocho said

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@Malagarr

To tell you the truth, it completely baffles me, and I'm one thats generally pretty computer savvy. Quad core AMD Phenom 2.3 GHz, ASUS M3N-HT Deluxe mobo, 8 GB DDR2, PNY Geforce GTX 460, Win 7... and for some reason, I can't get the fps above 10-15. And yes, all of my drivers are up to date.

The ONLY thing I can think of... (and this is probably going to get shot down, I know) is that I have a slow/jittery internet connection. I've noticed in games like WoW, when there are 50 people on screen, all trying to do something simultaneously, my video is fine, but my internet can't keep up and so the game lags horribly and my fps drops so that the information it gets matches up with the video. My internet can't handle that much data needing to get through simultaneously. So its possible that its my internet speed affecting it... in which case, since I can't afford faster internet then Rift, for right now, is not for me... so it goes...
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Posted: Jan 31st 2011 8:45PM Malagarr said

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@Ocho

I really don't know enough about how MMOs handle packets of information nowadays to know if that would be what's causing your issues or not. If you aren't having the problem with other MMOs, then it must be something to do with how Rift runs. Good luck with it, man!
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Posted: Jan 31st 2011 10:39PM Ocho said

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@Malagarr

Thanks brotha. :)
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Posted: Feb 1st 2011 1:49AM Mandrake said

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@Malagarr I have AMD 2.7 ghz, 4 gb ram (3.25 being used), geforce 9800 gt, win 7... on a north american server from new zealand
& I run it on custom settings near max with lag only durring huge battles
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