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Reader Comments (46)

Posted: Jan 31st 2011 5:43PM paraLogiki said

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How is this different than the last beta? Planar rifts ain't new...

Unless it's different because they have the US-only prize drawing, which will surely inflame several of my EU friends.

Posted: Jan 31st 2011 8:31PM PaterFrog said

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@paraLogiki I suspect it's going to be on a seriously grander scale. And not exactly voluntary, too, unlike up to now where to my knowledge all rifts have had to be opened by players with the Lures.
Uh, is the game still under NDA? :D
Didn't keep up with all the news, but I don't imagine that the stuff I said is news.
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Posted: Feb 1st 2011 2:37AM Unverfied B said

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@paraLogiki

The game is not under NDA.

Also in beta 5 (which is the first one i've played) rifts sure did open on their own, and there was some zone-wide invasion event going every hour or two, which were fun but somewhat disruptive to gameplay (who the hell came up with the idea of a level 20 raid boss + 100500 minions attacking a level 10 quest hub?).
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Posted: Feb 1st 2011 10:53PM Valdamar said

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@PaterFrog
@PaterFrog
Yeah you don't need lures - planar tears can open on their own - from my observations they pretty much always do anyway regardless of whether a player intervenes or not - I never saw a planar tear just vanish before forming a rift in beta 3 or beta 5. I usually only use the lure if I'm planning to clear the rift myself or to get a headstart on the points table (for the best rewards) before everyone else shows up - otherwise I don't bother opening tears I ride past, but they always seem to open up into rifts on their own - I've waited out a few just to see.

In Scarlet Gorge there was a rift that kept opening right outside Scarwood Lift Base (the Defiant main hub there with the cable car up to Scarwood) - I kept clearing it, sometimes with the help of other Defiants (there weren't many of us at that level so I teamed with the same people a lot) because it kept sending armies to kill the vendor/quest/portalarium NPCs, which was annoying - but I never used the lure on it because I was hoping to break the cycle by letting it just fade out - I wondered if rifts kept re-opening there because we were clearing them so promptly - but within 5mins of clearing one rift, a planar tear would appear and a few minutes later it would open into a rift at that same spot. It certainly couldn't have been triggered by zone pop, cos at best there were 5-7 Defiants in the zone at most for the last 2 days of beta 5 (and a lot of the time I was there alone) according to the list of players in the zone (and the game has no /anon command), and I only ever saw one Guardian there (Guardians don't show up on Defiant player queries, and vice versa).

In that particular case, beyond making me sad that rift locations were not dynamic, I saw nothing to suggest that planar tears don't just automatically turn into rifts regardless of player intervention.

I'm still wondering if opening tears with a planar lure offers any benefit at all beyond not having to wait for the rift to form naturally. I was L30 for most of the last day of beta 5 - there weren't enough level-capped players around to make another run at Foul Cascade dungeon, I'd run out of quests, and I'd already gone off exploring Gloamwood and freaking out newbies in Silverwood (I was playing a Bahmi Mage - just imagine Arnie in a frock, with purple skin, elf ears and lots of facial tattoos - that would be enough to scare anyone!) - so to pass the time til some other testers at my level logged in I just went around for a few hours clearing rifts solo in Scarlet Gorge, sometimes using the lure and sometimes not, and testing if it did anything noticeable.

In particular I wanted to see if the lure meant I got better loot for closing the rift, easier waves of mobs, more time to earn the bonus round, more or less time before the rift itself would naturally fade away (you can mouse over rifts on the map to get the tooltip with this info - most take 60-90mins to close on their own), etc. - but there seemed to be no obvious difference between clearing a minor rift that was lured or clearing a minor rift that opened "naturally" - and I never got a major rift but I'm not sure if they only spawn in response to large player populations (saw some in Freemarch, and in Silverwood in beta 3, but not in Stonefield or Scarlet Gorge). In fact I wanted to find a major planar tear and test if the lure gets a specific result from them, because I've read that minor tears always spawn minor rifts, but major tears can spawn major or minor rifts - and it makes me wonder if the lure can force one result or the other (either force a major rift because it has better loot, or force a minor rift because it would be easier to clear and thus less danger to Telara lore-wise).

It's something that needs further testing, or just Trion to step forward and tell us what ebenefit there is to using the lure. I suspect there must be one, or why even bother programming and doing the art for planar tears in the first place when for gameplay reasons the rift might as well just rip open unannounced.
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Posted: Jan 31st 2011 5:49PM Doba said

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No level raise?

Posted: Feb 1st 2011 10:25PM Valdamar said

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@Doba
A tester I met in beta 5 and exchanged Steam IDs with told me tonight that he's heard the level cap is going up to L35, but I've yet to find evidence of it myself - the official beta website says L1-30 and I think they'd be announcing that new zones were being unlocked (Scarwood Reach for sure) if the cap was being raised, unless Trion expect us to grind out the last 5 levels in Foul Cascade - and that would be harsh.
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Posted: Jan 31st 2011 5:57PM Beltyra said

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Woo hoo! Something to play this weekend since WoW has lost its luster and am wandering aimlessly through the MMO void in my life...

Posted: Jan 31st 2011 5:59PM SwobyJ said

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If there is no level raise (access to Scarwood Reach, possibly access to Moonshade Highlands/Droughtlands), then this beta is a waste, except perhaps to introduce a couple new features.

Posted: Jan 31st 2011 10:22PM aurickle said

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@SwobyJ
A waste to YOU maybe. I'm certain it's not going to be a waste to the Rift team.

Perhaps they want to further polish the content that's already out. Perhaps they're using this week to work on the coding for handling large numbers of people in small spaces, and so need to keep the population fairly condensed in this next test to ensure that the coding works as intended. Maybe it's something else entirely. It's certainly not random, though -- or pointless.
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Posted: Jan 31st 2011 10:26PM SwobyJ said

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@aurickle Well yes, a waste for me lol. I'm certain Trion will do what it needs to do, and I didn't say otherwise.

And even then, its not a total 'waste' to me. I'll be able to finish Scarlet Gorge, work on the other faction, etc. I just don't like this being done so early before launch. There IS alpha, but still...
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Posted: Feb 1st 2011 1:10AM Veplerion said

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@SwobyJ You could, you know, actually beta test the game.
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Posted: Feb 1st 2011 1:32AM SwobyJ said

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@Veplerion I do, in various levels :).

My point is that Trion admitted, to myself in person as well, that while (thankfully!) beta is very much for squashing bugs, gathering feedback, fixing and improving mechanics, etc - it is also clearly for PR reasons. It would only be for Trion's and prospective players' benefit for people to have even a small glimpse of Lv 40-50endgame content.

However, hey, this may happen anyway with the Feb 28th (or 26th? I forget) pre-launch opening for preorders.
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Posted: Jan 31st 2011 6:10PM Eric Francis said

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Although i played Rift for a long time during last beta, its simply that I havent played wow and warhammer for so long. I cant think of anything new beside more customizability in your skill tree that makes this a new game over previous MMO installments. I was on one of the most populated server (wolfsbane) and often people would ask where were all the people? There were grinding battlegrounds or warfronts however you wanna call them. Ive been burned on games like warhammer where open world pvp is non-existent because people are at camps queuing battlegrounds.

Rift is kinda fun to play, but important part for me is to get my fill of world pvp, and it doesnt seem that with this game im going to get it.

There is nothing original enough right now in the game that makes me wanna pay 50$ plus a sub to get a game with "Clear village A quests (kill x amount of mobs), move to village B rinse repeat" design.

I could contemplate subbing to the game if they significantly cut down on warfronts xp so the best pvp xp you can get is outside of instances but i havent seen nothing that indicates this is the direction the devs are taking.

Posted: Jan 31st 2011 6:27PM Crestfallen said

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@Eric Francis Check out the latest Alpha Patch Notes leaks. The Ancient Wardstones are PvP based objectives that spawn open world raid bosses.
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Posted: Jan 31st 2011 6:48PM Eric Francis said

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"Check out the latest Alpha Patch Notes leaks. The Ancient Wardstones are PvP based objectives that spawn open world raid bosses." @Crestfallen Well if there is enough incentive for people on pvp servers to stop grinding battlegrounds from lvl10-49 i might consider buying the game because although nothing really new, it is kinda fun to play. If i can get my WoW vanilla world pvp again, that will be enough to keep me interested till something more deep comes out.
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Posted: Feb 1st 2011 3:29AM Jeromai said

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I might be mistaken, but isn't Wolfsbane a PvE server? Why not try a PvP server if you're looking for high quantities of open world PvP?
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Posted: Feb 1st 2011 7:10AM Lobotomist said

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@Eric Francis

Yep. I totally agree.

Rift is indeed well done and polished. But 2011 game...no

I would rather play F2P MMOs while saving money for real new MMOs that will be released soon
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Posted: Feb 1st 2011 10:22AM penetraitor said

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@Lobotomist
saving money? And what are the games you are saving money for? I bet you could buy this and still save money for a $50 game 6-12 months from now which is when the next potentially worthy mmo is coming.
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Posted: Jan 31st 2011 6:11PM Daelen said

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Given that the bulk of beta players are 10-20 a level raise is wasted on a stress test enviroment. Keep in mind there is a seperate, 24/7 beta for alpha team players.

The timing is odd though, would think they would want another week to tune with alpha team feedback before doing another public.

Posted: Jan 31st 2011 6:15PM Daelen said

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Players dictate where PvP takes place and frankly warfonts are just that. Open world PvP is never fair, warfronts are. Really that simple. Plenty of PvP open world MMOs to chose from but then you'd have to play with players that don't want to play fair ;)

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