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Reader Comments (42)

Posted: Jan 26th 2011 10:06AM phobic99 said

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I finally got a chance to play Rift last night and honestly it really is more of the same...

...and I'm having a blast.

I'm going to obviously give the game more time since I could be under the "OOH! A new MMO!!" effect but so far, so good.

Posted: Jan 26th 2011 10:45AM aurickle said

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@phobic99
Yes, Rift has a very familiar feel overall. It didn't try to reinvent the wheel. What it has done is put an often significant new spin on things. The soul system, for example, adds an amazing amount of depth to character progression without moving into a skill-based system.

Wardstones are perhaps one of the most impressive examples of how Rift adds new ingredients to the familiar formula. I remember back in the days of vanilla WoW when the Horde would group up and head for Astranaar to wipe it out. Or Alliance would go to Crossroads. Of course, there wasn't anything that you really accomplished when you did this -- all the NPC's respawned very quickly -- and the devs slowly added mechanics to discourage this kind of activity. In Rift, the game mechanics deliberately encourage it thanks to those wardstones. Players can actually stop the NPC's from respawning until the other faction bands together to take the wardstone back.

My experience with Rift was something I've seen repeated on this and other forums many times. As you first start playing, it feels so much like everything you've ever played before. But the farther you progress, the more differences start to add up. By level 10 I'd realized that the game is truly unique, yet also very comfortable thanks to the fact that it didn't throw the baby out with the bath water.
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Posted: Jan 26th 2011 10:22AM WonderPenguin said

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I haven't paid attention to this game at all, but I got a beta 5 invite so I thought I'd check it out. I immediately felt the same way you do about other players not being hindrances. In the end of the tutorial zone I was able to press one button and form a public group to take down the boss with no hassle. Later on, a player killed a named boss while I was working on the trash mobs, but we both got credit for the kill. It was really refreshing to have the game work with you and not against you.

I'll definitely have to give this game a shot and see how I feel at the end of the week.

Posted: Jan 26th 2011 10:35AM wagonfactor said

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rift's a great game. not trying to be a fanboy but theres alot of good here. been in the last two betas and its really impressive. beta5 has been alot more "clunky" but thats because its a massive stress test.

i despise how people participate in these STRESS TESTS and think the game should run 100% perfect, and when it doesnt (its not supposed to) they jump on the forums and say its the worst game theyve ever played.

/sigh ... peoples days ... /shakes head

lol :P

Posted: Jan 26th 2011 9:03PM milK said

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@wagonfactor : Apart from the downtime in the beginning (on the EU servers at least) I actualy found this to run near perfect already. Been playing a lot of released MMOs wich were way less stable in almost every possible way compared to BETA5. Not 100% yet, but still very, very tight :D
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Posted: Jan 26th 2011 10:36AM wagonfactor said

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people THESE days

there i go again ><

L2CHECK IMO!!

Posted: Jan 26th 2011 10:38AM akira said

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It is a very refreshing experience so I decide to pre order the game. You're right about rift hunting, it's like raid but at your own time or your own pace rather than restricted to certain time.

Posted: Jan 26th 2011 10:59AM Ocho said

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Just FYI, If you have an older video card... not even older... the game is a trudge to play. However, I just upgraded to a GTX 460 and am finally able to play at medium settings with no real framerate loss, and it doesn't look that bad. However, if you have a slower system... don't expect the graphics to be that great.

And like the poster above me, some of the mechanics I WISH were in other MMO's... like dynamic grouping, I was on a quest, and 5 people were standing around the quest object, but one person finished it and we all got credit. Nice. Also, click on mobs once and it loots all the mobs around you. Thats really nice, especially after killing a group of 5 or 6 mobs.

Posted: Jan 26th 2011 11:20AM Scin said

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@Ocho
If you check the box above the graphics slider bar in the settings then it can play on any PC WoW can play or at least close to it. My roommate plays it on a old PC with an integrated shared memory graphics card and he gets the same quality/fps that he does in WoW.
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Posted: Jan 26th 2011 11:27AM Eldan said

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@Ocho

The AA they added in Beta 5 is murdering frame rates everywhere. I have an 8800GT and I have no issues running fine on medium settings.

Between AA slowdown and the lag that plagued Beta 5, the overall gameplay seems more sluggish. Once they patched and it got late enough such that not everyone was online the gameplay was much better.
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Posted: Jan 26th 2011 12:00PM Ocho said

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@Scin

You know what, then maybe its just me, and I can't figure out why. But I played in Beta 4 and I was running a 9800 GT, and I had to use the lower graphics button above the settings to get a framerate above 10fps. However, at that point, the game just looked awful. WoW looks 100x better. Now, I'm running a GTX 460 OC and it finally looks good, but I have to keep it on medium settings to keep my framerate from falling below the 10fps level again.

So now I can't figure out how, if everyone says the game is running just fine on lesser systems, why my system just can't handle it...

(Here are other specs for comparison, Win 7 x64 HP, Asus M3N-HT Deluxe mobo, Quad core AMD Phenom 2.3 GHz, 8 GB DDR2, and GeForce GTX 460 OC, no programs running in the background... should be enough to handle it and yet... medium is the best setting to get above10fps... ridiculous... it just doesn't like my system, i guess...)
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Posted: Jan 26th 2011 12:26PM (Unverified) said

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Disable shadows. They are the biggest killer after anti-aliasing.
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Posted: Jan 26th 2011 12:45PM yeppers said

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@Eldan

Yeah I have an 8800GTS and can't run RIFT decently higher than medium vid settings. It seemed to run better in the last patch prior to the addition of AA. Maybe they'll fix it before it launches but who knows. Back when I played WoW, I could run it under the highest settings getting 60+FPS.

No way I'm going to buy a game I can't play in the highest settings. So RIFT is off my radar until I update my system -- but by then there will be A LOT of competition out there.
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Posted: Jan 26th 2011 3:42PM Ocho said

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@(Unverified)

I'm doing this actually, turning off shadows... tell the truth, I do this for every game I can. Shadows seem to suck so much processing power, and I'm not exactly sure why they're really necessary. I always put them at low to non-existent and don't really miss them in games. Thats why, games like WoW with unmoving light sources, have painted shadows into the textures. The environmental shadows aren't dynamic, and they don't need to be to create nice looking scenery.

@ yeppers

Sadly, I feel the same way... I can enjoy the gameplay all I want, but if I don't enjoy the look and feel of the world, then I don't really have an interest in purchasing it. Ah well... we'll see. I'll play more tonight... maybe I'll change my mind...
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Posted: Jan 26th 2011 11:23AM (Unverified) said

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Got into the RIFT beta 5 last night and was really looking forward to it. Made a dwarven shaman, entered the world and immediately thought ... "huh. this is a lot like WoW." But that got COMPLETELY dumped on its head when I got my second soul. AND THEN MY THIRD. By the end of my play session, I wasn't thinking "huh, this is a lot like WoW", I was thinking "How many of these great ideas is WoW going to rip off?"

Having multiple souls active at the same time provides a level of customization that simply CANNOT be beaten. I'm sure at some point that there will be "uber builds" but for now, simply discovering new things, building souls, seeing the beauty of the world is just too much damn fun.

Bravo, Trion Worlds. Bravo. You've converted me. Where's my that pre-order page?!

Posted: Jan 27th 2011 10:32AM ElfLove said

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@(Unverified)

Welcome to the club! Believe me I was enchanted back in Beta 4. The game has a familiar feel, and at the same time is a breath of fresh air.

I know I'm going to be having fun for years with this wonderful new land!

Mark my words it's going to be the best game of 2011!

^_^

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Posted: Jan 26th 2011 11:37AM urgan said

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Can someone please explain this games "souls" to me? I've read about it several times now and still don't get it...

Posted: Jan 26th 2011 11:49AM Mhaer said

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@urgan
It is sort of like the game has four classes with 8 pve feat trees and 1 pvp tree each.

You can mix and match any three of these at any one time and setup feat layouts that can be easily swapped when you are not in combat.
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Posted: Jan 26th 2011 11:50AM phobic99 said

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@urgan

Easiest way to think of them I'd say is:

souls = classes

Sort of.
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Posted: Jan 26th 2011 12:09PM Ocho said

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@urgan

For example, I made a Warrior (from 4 different main types). Picking Warrior, I had to pick my first "soul" or sub-class, so I pick Void Knight, an anti-caster tank as that sounds fun. Then for my second soul I picked Beastmaster, a pet using DPS, and for my third I picked Paladin, a shield-focused self-healing tank. I didn't do a ton of research, but this looks like I'll be able to do moderate DPS, some light self-heal abilities, be a shield tank, and wreck havoc on casters. I couldn't pick any Mage sub-classes or any Cleric sub-classes as I was a Warrior, but the sub-classes for Warrior are very diverse in themselves, from DoTs to pets to dual-wield, etc.

Hope this helps explain things a bit.
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