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Reader Comments (156)

Posted: Jan 24th 2011 5:10PM JoolaPrime said

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The sub doesn't stop me playing...but my bank does.

SoE is a blacklisted merchant by both the banks I use. To many fraudulent activities has meant they wont honour credit card transactions (sub fees) made with them

Posted: Jan 24th 2011 5:36PM xBludx said

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I am having fun with this game and I dislike all the f2p I've tried. If anything, I probably wouldn't play DCUO if it were f2p.

Posted: Jan 24th 2011 5:41PM TheGreatMachine said

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No, as I'm playing it right now. IF I had known in advance that Australians were going to be slugged 33% more than the next player for subs and 60% more for station cash - for no reason other than us being Australian. I would not be.

My sub is canceled until this insulting gouge is gone.

Posted: Jan 24th 2011 5:44PM cray said

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Sub fees are a con, there's NO viable reason for them other than to make exceedingly more money than just box sales alone. The maintenance cost is a total hogwash.

I simply refuse to pay subscription fee for a game.

Posted: Jan 24th 2011 5:56PM Feydakin said

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Well yes and no... I already pay a monthly sub for two well established MMOGs that I have also a significant time investment in. I think that the a la carte "Freemium" model that Turbine uses is the business model that MMOGs should use now. They have proven beyond doubt now that it is a profitable model when done correctly. Secondly, I do not like or trust SOE as a publisher and more than likely wouldn't get myself invested in playing any game that they published... Then again at least if it were "freemium" there would be little to no cash investment. Yes I have tried EQIIX, no I don't think they are doing the "F2P" correctly, and no I don't and won't play it in the future.

Posted: Jan 24th 2011 7:02PM SFGamer69 said

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The game lacks any social features (that work) to really stand in the same ranks as other games people have become accustomed to spending monthly subs on. Fact it, my kids play Wizard 101, and it's social/communication features are more robust (and actually work) than this game. though it is fun, if you are into action games, the MMO part really plays like a tacked on feature.

The game is one massive solo game, that you can group for to do certain things, but it could have just as easily been implemented as online features in a single player game, such as Cod or the like. I wont be playing after the "free" month (which has been a bug ridden, connection losing mess). It just has nothing that justifies a monthly fee. I played solo from one to 30 in just under 14 days (playing very casually). and now it's just repeating the same kill/fetch quests you did while leveling, and raiding/alerts/duos are more of the same.

Nope, would never be on my recommended as currently is. F2P, maybe, or a single purchase of the game, and then DLC's (as it really should have been). But not sub worthy at all.

Posted: Jan 24th 2011 7:03PM wfseg said

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Yes, the box price + sub are keeping me from trying this game. The box price alone is enough to deter me.

Posted: Jan 24th 2011 7:07PM Romanime said

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Well the reason I'm not playing is because my crappy Intel Integrated Video Card on my laptop can barely handle the game. I was in beta got up to lvl 7 and I just had to quit because the tearing was unbearable plus the laptop controls are kind of annoying.

If I get a ps3 I might look into playing the game, because I do have confidence that they will deliver on monthly content.

But because they were trying to go for an audience outside of the usaul mmo-fanbase I think it was a bad idea to launch with 15 dollars sub.
Esp. on ps3 where some people may have never played an mmo before.
I think the smartest thing for them would have been a model closer to Guild Wars, with microtransactions, and paying for any significant DLC.

Posted: Jan 24th 2011 10:38PM Romanime said

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@Tempes Magus
I mean I could see TOR going with the 15$ a month formula, because it's obviously aiming at the core mmo market.

But a game like DCUO that's is trying very hard to aim at non-mmo demographics(comic book fans, ps3 players, and action gamers) can't launch with what only one of their demographics considers as standard.

By now ps3 players are used to the concept of DLC, and I'm sure that some of them understand the concept of an expansion. If I ever get a ps3 I WILL buy DC Universe Online, but I just think that a lot of those other players that they were aiming for might not accept a 15$ a month charge.

I mean does Guild Wars not make money? I'm assuming it does because they're mainting the servers, and making a sequel mmo, but I've never looked into it's just common sense telling me they must be making money. Guild Wars payment model seems to be a bit like Sparta everyone admires it, but no one is willing to implement it.
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Posted: Jan 24th 2011 7:53PM Riggs said

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The sub fee is not holding me back...
It's the inability to be able to have a free mouse look mode...you can't even scroll over the abilities in your hot bar to get a description to see what they do...and I found no way to change that fact while in the beta...nor could I find a way to have the "a" and "d" keys make my character turn left and right instead of strafe...I absolutely hate that setup...maybe it's the old-timer FPS player in me (e.g. Wolfenstein 3D, Doom), but I gotta have strafe be "q" and "e" and turn be "a" and "d"...other than those two hurdles the game looked interesting and felt solid...oh well!!!

Posted: Jan 24th 2011 8:21PM Leviathan said

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I purchased this game from D2D when they had their 20% off sale, thinking that it'd probably provide $40 entertainment.
I subscribed, downloaded the client, and as soon as I saw they were ripping off Australian subscribers for an extra $5/month I immediately cancelled my sub.
I'll play my 30 days and then maybe come back when they fix the sub cost or go F2P.

Posted: Jan 24th 2011 10:08PM Joshinu said

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I don't know how many people know/don't know, but there is a trial that is available. It's like with WoW, each copy of the game comes with a card that has a code on it for a free 10 day trial. The only difference is someone has to buy the game to be able to give it to you, it's not available online with just a sign up, but it isn't something YOU have to pay for, just your friend. Right now I am on day 2 of my free trial and I have a level 5 Hand Blasting Ice Hero blasting his way through content.

As far as what is keeping me from buying the game, it really is the fact that every MMO I've bought other than WoW I haven't been able to stick with. Aion, FFXIV and a friend that let me try out his Lego Universe are the few that I have bought and tried (by bought I mean two copies of each as collectors editions for my wife and I) and then got burned on. I enjoyed Aion for the most part but others I played with did not and I don't like playing MMO's without my family and friends. So really a lot of it hinges on who all I know that wants to play it. DCUO is a fun game so far but my wife and I have said no to any new MMO's (other than SWTOR) until they have been out for a while and it will be clearer if it's something we want to do.

It's not so much the cost that is the issue, it's more if we will stick with it to make the cost worthwhile. Sure we can't afford to play 10 different MMO's that are sub based but the $15 a month fee really isn't bad to be honest. We would spend more than that going out to dinner or a movie and this is something we both enjoy. I haven't ever really been a fan of F2P model where you then buy extra content as you want it, cause I want access to everything. Even if I can't play it 24 hours a day 30 days a month that $15 works out to 50 cents a day to play a video game which means if I drink one less soda a day at work I've paid for my game time and really it's not that much money.

When it does become an issue is if I end up stopping the game because the developers screwed up and we jumped the gun on a game (Aion and FFXIV I'm looking at you) and stop playing meaning we've wasted the money on buying the game initially. If DCUO looks like a game that my wife and I will play for years to come, I will get it. Though to be honest I am really looking forward to TERA or RIFT as well as SWTOR so I'm holding off on this one till those games are released.

Posted: Jan 24th 2011 10:27PM rfrancis said

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This is one of those with a simple yes or no answer.

Yes. Yes it is.

Okay, longer answer: I'm done with sub fees. They stress me out. They make me feel bad that I'm not playing the game enough. I'm a 40-something parent with, you know, a day job, other hobbies, responsibilities, yadda yadda. I don't NEED to feel stressed about not getting my money's worth out of a game.

And I've got stuff like LOTRO, Uncharted Waters, and oh yes, Star Trek Online (yes, I'm the guy who won the Christmas giveaway of the lifetime membership, hi) -- so I'm happy to stick with those options. And tomorrow, I expect I'll make a Champions Online character... well, maybe later this week after the deluge quiets down. :)

DCUO looks interesting, but no. No more sub fees. I finally left my beloved City of Heroes over this, and I'm not going to just get into it somewhere else.

Posted: Jan 25th 2011 1:45AM zorovriend said

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well to me the IP itself is just not inviting

I suppose im to young for the superhero theme

Posted: Jan 25th 2011 4:35AM Locus said

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If you're so strapped for cash that you start developing an absurd level of attachment towards the importance of your personal income and a MMO subscription fee causes you trauma, perhaps your immediate priority shouldn't be computer games.

The problem with "voting with your dollar" is that just like voting, it tends to generate people with an overinflated sense of importance with regard to their personal choices.

Posted: Jan 25th 2011 8:39AM TheGreatMachine said

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@Tempes Magus jesus mate you need to take stock a little..
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Posted: Jan 25th 2011 8:30PM Locus said

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@Tempes Magus

Quite. Money is unimportant to me because I have more than enough than I need to be happy, but I didn't write that comment to brag about it.

The point is, if I was destitute, I'd be moonlighting or looking for extra paid work instead of playing MMORPGs simply because I wouldn't be able to afford them in terms of time spent. Real life has to take precedence over the fantastic one, and all I'm saying is that the instant you make decisions which are harmful to your real life in favour of a MMORPG, you have issues.

That being said, MMORPGs do require constant income. Your allegory is more like buying a house and expecting not to pay the utility bills or renovate. Not all companies can afford to do the Battle.net scheme of things and I'd rather they not copy battle.net's update schedule and wonderful community (ironically, battle.net is a subscription in Korea). For gaming companies, especially smaller ones, bandwidth isn't cheap.

Even Guild Wars, which you have so much praise for, makes a living off its cash shop. If you're annoyed at a subscription game having one of those, go ahead and write your manifesto on it and I won't stop you; but I tend to let capitalism try to do its self-balancing because it usually leads to amusing results. Far less effort required on my behalf.
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Posted: Jan 26th 2011 12:57AM TheGreatMachine said

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@Tempes Magus I was actually referring to the small novel you've posted on here. It's good to have a hobby mate but just have a look over the past few pages.
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Posted: Jan 25th 2011 6:55AM DarkMellie said

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I think it's crazy they released at such a high price point with Champions Online going Free 2 Play (probably they'd figured that price into their costings long before COF2P was announced).

At $20 a month Australian, I probably won't continue long past the first month. Will head back in a year's time and see what's happening.

Posted: Jan 25th 2011 8:47AM Weiji said

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Why people cry over paying a mere $15 for globs of entertainment is beyond me.

$15 can buy you a ticket for a movie that may or may not suck.

Or you can spend $15 on a game you'll enjoy with your friends and will last longer than 90 minutes.

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