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Reader Comments (13)

Posted: Jan 24th 2011 4:48PM Taawa said

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RvR you say? I have a station sub for EQ2 and DCUO. I'll have to see what that'll give me so far as POTBS.

Posted: Jan 24th 2011 5:41PM Graill440 said

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"Being free-to-play doesn't mean the game will be free for everyone. Someone will have to pay."

Yaar! There be rocket scientists about matey!

So funny. Ever get the feeling that calling and endless trial/microtransaction model what is is makes more sense and puts a company in a better light than trying to mislead and look ignorant, which of course the companies do amazingly well.

This game did not fail because of purely "we didnt design this way or that" It failed because the devs wouldnt listen, as usual, and folks simply left. Those with time invested that have major holdings simply wont leave, if they did the 100 or so left on each (my guess as during the military trial no one could put a port battle together, one side barely able to field 11 ships) would close the servers perm.

Posted: Jan 24th 2011 11:33PM Dread said

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@Graill440

Agreed wholeheartedly.

During the Beta the game was great and there was a great feel about the community...then the boneheaded decisions started coming in and the game just got worse and worse. Everything the community was screaming for the Devs went out of their way to do the exact opposite. Huge Societies died out within the first few months.

Which is a shame, because it was a great idea - just very badly mismanaged.
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Posted: Jan 25th 2011 1:14PM Valdamar said

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@Dread
I wouldn't say the game was great in beta - I tested it in beta for over 6 months and while the sea combat was indeed great (both PvE and PvP), avatar combat was so shoddy and the logistics of the economy made it so grindy that I just couldn't face paying for the game on release. I heard the Devs had simplified the economy and made it less grindy, but this article doesn't really answer the question it posed - have avatar interactions (and specifically avatar combat) changed much? Is avatar combat fun now and a better match for the really fun ship combat? Personally I used to dread avatar missions (and avoided boarding actions) because they took me away from the fun of sea combat.

About the only good thing you used to be able to say about the avatar parts of PotBS is that at least they weren't as bad as the avatar parts in the other vehicle-based MMO at the time, Auto Assault - but then AA never made you fight on foot like PotBS did.

I may break my golden rule of "you can never go back" for PotBS and try this again when I need another MMO to play (got my hands full with Guild Wars and Rift beta atm) - now that it's free-to-play I have nothing to lose.
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Posted: Jan 24th 2011 7:42PM smg77 said

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"No crying in the red circle" = Nobody playing your game

Posted: Jan 25th 2011 2:30AM (Unverified) said

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@smg77

heh heh I remember that.
Actually the red circles weren't really that hard to avoid(one of) the problem was they allowed them in newbie zones......for days. I had such high hopes for this game but maaaaan avatar battle was bad and all the invisible walls didn't help the immersion much.
But when you cooouuuld get ship battle to work properly it was damn fun.
In the end it was a victim of premature release, like so many game these days. Lack of content can be accepted for a very very short time but releasing a game that requires constant fiddling with routers/ports
( well that's what they were telling us the problem was) and extensive research on the forums to get to work is just bad management. I lasted 2 months from release and checked the forums for a couple of months after but lost interest.
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Posted: Jan 25th 2011 3:33AM Katt said

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I came back to PotBS when F2P launched. As a previous subscriber it truely IS a free to play experience. I have full econ slots and make enough from crafting to buy anything I like from the treasure isle without spending a cent.

The game is buzzing right now, the servers are packed (frankly it's probably time for a 3rd server), and if you've never tried it you should to be honest. If you like it enough, just pay for a one month subscription and get a "proper" account for ever.

The big thing for me is the pace of ship combat. It's a stratigic dance between ships, and takes realy thought. They need to sort out rage boarding and (warning... biased personal opinion coming up) for me at least I'd like to to be more PvE freindly. Get all the starting ports out of the red and let the newbies learn the game without getting ganked. The rest of the "in the red" debate is fine as far as I can see (sprinting through the red PvP zones loaded with cargo just hitting port seconds before the local gank squad are about to get you is a thrill that can really get the blood pumping).

Perfect game? Nah, it's got plenty of flaws, but fun game, absolutely.



Posted: Jan 25th 2011 4:30AM Tazmanyak said

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@Katt
Sorry but, do you mean there is a way to convert ingame curency (doublons right?) to Treasure Isle (CS) one?
If you could add more details on this (link, conversion ratio maybe?) i would be greatful :)
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Posted: Mar 29th 2011 12:40PM NBForrest said

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@Katt
lol
Did FLS pay you to say all that stuff?
I don`t know what servers you`re playing on but in off peak hours on tiggy you can play for hours and never see another human player.

The server populations are so low that just a handful of dual boxers or crossteamers can control the outcome of the map.
You really can`t even start the pvp aspect of the game until reach the max level of 50,which could take weeks or even months depending on how much or how little time you play the game.
Then at level 50 it takes hours or days of grinding npc ships just to be able to afford to pvp for an hour or two.
new players can look forward to having to log off the game for days at a time to allow for the red pvp zones to go away so that they can do the basic missions.
some mission ports are in red pvp zones for weeks.
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Posted: Jan 25th 2011 4:44AM Katt said

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Players can list Burning Sea Notes in the Auction Houses, they currently go for around 150K Dabloons and prices are falling (They were about 250K a couple of months ago).
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Posted: Jan 25th 2011 11:19AM Tazmanyak said

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@Katt
thank you for the answer ;)
Will check that ;)
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Posted: Jan 26th 2011 1:57PM Elranzer said

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I wish the PocketModel game that the MMO is based on was still in production.

Posted: Mar 29th 2011 12:44PM NBForrest said

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"If only there were a voodoo ritual we could perform that would allow us to see into the future of PotBS."

you don`t need magic bones to see what the future of potbs is, just go to the potbs forums and read all the posts about low server populations, exploited game mechanics and a host of other player complaints.
This game has one foot in the grave and the other foot standing on a banana peel.


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